DayZ
BiathlonArena
17 Comments
_Papaj_Chuligan_ 17 Aug, 2022 @ 9:51am 
does anyone have mapgrouppos?
Nitrix_Spain  [author] 10 Aug, 2020 @ 7:08am 
@▽ Landum △
Yes, I already commented for a long time that that area would be edited by dev dayz
L△ndum 10 Aug, 2020 @ 2:45am 
It looks like now your mod is placing buildings inside others since 1.08, seems that devs added buildings there
Nitrix_Spain  [author] 19 Jun, 2020 @ 12:22pm 
@Salty Soldier Vet

It is a place that the Dayz team did not finish editing, in 1.8 it will be edited.
Bat' Leth 12 Jun, 2020 @ 8:24am 
Like this ?
#include "$CurrentDir:\\mpmissions\\YourNameMission.chernarusplus\\BiathlonArena.c"

//Spawn helper function
void SpawnObject(string objectName, vector position, vector orientation)
{
Object obj;
obj = Object.Cast(GetGame().CreateObject(objectName, "0 0 0"));
obj.SetPosition(position);
obj.SetOrientation(orientation);

// Force update collisions
if (obj.CanAffectPathgraph())
{
obj.SetAffectPathgraph(true, false);
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, obj);
}
BiathlonArena();
}
void main()
{
//INIT WEATHER BEFORE ECONOMY INIT------------------------
Bat' Leth 12 Jun, 2020 @ 7:43am 
Hi Nitrix_Spain [créateur]
Thanks a lot now I understand ! :steamhappy:
Nitrix_Spain  [author] 12 Jun, 2020 @ 6:55am 
@Bat' Leth

This line has to go to the beginning of your init.c
All lines containing $ CurrentDir must be at the beginning of the ini.c
I think that in the next update BiathlonArena will be already edited on the map by the DayZ team

https://pastebin.com/BPDN64u1
Bat' Leth 12 Jun, 2020 @ 5:27am 
hi Nitrix thanks for all of your mods
I've already install apocalyptic chernarus but I have a problem with 1 instruction:
"2. include the following line above your init.c

#include "$CurrentDir:\\mpmissions\\YourNameMission.chernarusplus\\BiathlonArena.c"
Sorry but I don't understand where i must include this line ... I must rename the directory ?
Can you help me please ?
Thanks
Nitrix_Spain  [author] 6 Jun, 2020 @ 1:22pm 
@Sociopathic

Look at the file in the step-by-step instructions
BeardedHeathen 6 Jun, 2020 @ 8:08am 
Ok how do you use in in the init.c? Everytime I add it as that my server won't start and I end up with a "Can't find void" error.
Nitrix_Spain  [author] 28 Mar, 2020 @ 11:03pm 
@jeffrey.d.jackson

;)
CenteredDrop1525 25 Mar, 2020 @ 4:49am 
Truly nice mods you have.
C1aSSicN00B 5 Jan, 2020 @ 8:21pm 
Ok I'll try if it really works it would be very cool.
Nitrix_Spain  [author] 5 Jan, 2020 @ 8:20am 
@C1aSSicN00B
It has always worked, the fact is that the commando changed 2 times, and many people did not change it,
Now it runs like this, and it creates the export folder inside its Storage_1

GetCEApi().ExportProxyData( "7500 0 7500", 10000 );
C1aSSicN00B 5 Jan, 2020 @ 8:12am 
@Nitrix_Spain
This method has not worked for a few months. Have tried it several times now but a new Mapgrouppos.xml is never created.
Nitrix_Spain  [author] 5 Jan, 2020 @ 8:03am 
@C1aSSicN00B
You have to create a new mapgrouppos.xml
It has the info inside the info folder.
Here too.
https://github.com/Arkensor/DayZCommunityOfflineMode/wiki/Enable-loot-for-custom-placed-objects
C1aSSicN00B 5 Jan, 2020 @ 6:58am 
It would be super cool if you could also insert the loot.