A Hat in Time

A Hat in Time

Online Party Animation Repair Tool (OPART)
52 Comments
Shararamosh  [author] 6 May @ 6:39am 
"Update Online Party Expressions" option only means that the mod will make Online Players' ExpressionComponents animated, but ONLY if they already have them attached by any other mod. It won't add ExpressionComponents to Players, it will only animate existing ones.
I'm not adding Altiami's OPE mod as requirement, because it's not mandatory. Also I can't guarantee that OPE mod will work 100%, because it hasn't been updated for a long time and I personally had issues with it.
Johnnyb 5 May @ 7:19am 
So your technically saying this mod can work in conjunction with online party expressions.

Why not make a suggested download in the desc I nearly thought OPE was not necessary because of the option in this mod "Update online party players expressions" option.
Shararamosh  [author] 4 Feb @ 4:41pm 
If you thought this mod was replacement for Online Party Expressions, you were wrong. :hueh:
FallFox 4 Feb @ 4:34pm 
ah I see, I didn't know if online party expressions was outdated now
Shararamosh  [author] 4 Feb @ 4:28pm 
If online player has them attached, they will work. If it doesn't, they won't. This mod never attaches or detaches expression component from player.
If you don't have mods that attach expression components to online players (like Online Party Expressions), then online player won't have any.
FallFox 2 Feb @ 3:21pm 
expressions not working, I've tried everything and i believe they are broken
Shararamosh  [author] 4 Jul, 2024 @ 10:35pm 
Returned to previous version for now.
KirbyDL 4 Jul, 2024 @ 7:18pm 
I believe the latest update broke this mod somehow, no error log, but the game fails to load with this enabled
paul2e3sss 26 Sep, 2023 @ 2:32pm 
Ok
Shararamosh  [author] 26 Sep, 2023 @ 2:30pm 
I don't think so? Try disabling "Precaching shaders" in game settings. The game actually spends quite a long time loading mod shadercache. I have over 400 mods with game and mods installed on SSD and it takes less than 5 minutes to launch.
paul2e3sss 26 Sep, 2023 @ 2:04pm 
this makes my launcher launch a hat in time for longer
Some Toppat Clan Stickman 3 Sep, 2023 @ 11:23am 
I cant wait to be kirby in online party's
Shararamosh  [author] 2 Aug, 2023 @ 10:37am 
In my opinion Online Party Expressions is a very questinable mod on its own, but it does add new expression components that can be used by other mods.
You won't have compatibility issues having both OPART and Online Party Expressions installed as they have completely different features.
Obviously fixes I added to OPART benefit Online Party experience - all of them are also controllable through mod config, so you can disable features you don't need.
CapoFantasma97 1 Aug, 2023 @ 4:06pm 
In its current state, how much is it comparable to Online Party Expressions? Do the fixes benefit a vanilla game?

I'm trying to achieve the most synced Coop vanilla experience with Online Party.
The mods I found and I'm using are Party Plus, Party Expressions and Super Syncing.
Napkin 22 Jan, 2023 @ 5:30pm 
ack... my bad, turns out i was straight up wrong and that the aim bug is a basegame thing! disregard my 1.5 comments
Shararamosh  [author] 20 Jan, 2023 @ 10:29pm 
I can't guarantee anything working after you disable the mod. The aim effect should get remove from all Online Players when you disable mod, however any mod I disable causes my game to crash. Disabling mod is kinda an extreme measure, not sure why you even need to do this.
Napkin 20 Jan, 2023 @ 10:18pm 
ack i meant to say the effects linger *after disabling the mod* until loading a new map. not sure if that was actually relevant though
Napkin 20 Jan, 2023 @ 10:14pm 
work pretty seamlessly, but it seems to break your player characters' head turning to look at things... thingie. regardless of fov and camera distance settings, if a player is ever further away from the camera than they usually are at 90 fov standard camera distance, their head position stops updating until they get to 90 fov standard distance again, so their head will be stuck staring off in whatever direction it was turned to before the camera zoomed out. the effects seem to linger until loading a new map... it's exactly annoying enough that i can't pay attention to anything else once it happens Help
Shararamosh  [author] 8 Jul, 2022 @ 7:06am 
Since Altiami's OPE seems to be pretty outdated I've decided to take matters into my own hands and am currently working on my own Expressions Sync. It will be completely different from OPE mod and will be fully based on meta data - same thing OPART and OPCI use.
You can already see what's new about Online Expressions - if you have version 6.4 or above, you should see Online Players be able to actually blink.
DeltaWing 24 Apr, 2022 @ 4:11pm 
Seems to be broken atm, which is rather unfortunate
Shararamosh  [author] 24 Apr, 2022 @ 10:53am 
Both are already done by Online Party Expressions mod.
However I don't know if current version works and from what I know Altiami does not plan updating it.
I stopped relying on OPE for my own playable characters and switched to my method of syncing expressions, however I am not going to apply it to all characters and all expressions since OPE already exists.
DeltaWing 24 Apr, 2022 @ 5:00am 
Hiya! Sorry to be a pain, but do you think you could have her eyes aim as well? And also maybe have her face switch when applicable?
Shararamosh  [author] 6 Feb, 2022 @ 1:27pm 
Aim sync now works more smooth with special config option (on by default).
Great success!
Shararamosh  [author] 13 Jan, 2022 @ 3:09am 
Aim sync was added in latest update.
Nice.
rogenriganz 9 Jan, 2022 @ 5:01am 
Nice
Shararamosh  [author] 8 Jan, 2022 @ 9:20pm 
Missed by 6 days, but...
Happy 2nd birthday to OPART!
Shararamosh  [author] 22 Oct, 2021 @ 6:36pm 
If someone have "Scale fix" disabled in the mod config, I recommend enabling it and trying the updated one.
The updated one replicates player scale directly from values received from other player instead of attempting to restore it itself.
Shararamosh  [author] 25 Aug, 2021 @ 7:28am 
OPART no longer attempts to change player's Animation Tree to the one from Sails that are Sandy mod and considers both vanilla (PlatformPlayer_AnimTree) and Sails one (PlatformPlayer_AnimTree_wSnSanims) the same thing. It now only changes AnimTree when there's a real difference between the one Online Player currently uses and the one described in its player class. It will never change Animation Tree to Sandy one on its own because Sails one is not part of any player class.
Shararamosh  [author] 18 Aug, 2021 @ 8:33am 
Some extra stuff to my previous message:
There's no protection from cases when:
a. Modder makes animation that is called same way one of default animation is and adds OPART support to it.
b. Several mods that have OPART support also have animations that share same name.
In both cases the animation can be overriden and cause issues like described below (weapon not being put on the shoulder).
Shararamosh  [author] 11 Aug, 2021 @ 8:09pm 
In the latest version (named Release 3.2) I have fixed error that caused deep-search animations to be able to override your player default ones.
The example of this situation is having Don's Chicken Dance animation all the time even if config is set the way animation only works in emote.
Same error may have caused issue described by ZargShaker in the comments below.
Sorry for the inconveniences.
Zarg 8 Aug, 2021 @ 2:35am 
Yeah, I checked and you're right

It must be a mods conflicting one another instead
Shararamosh  [author] 7 Aug, 2021 @ 1:16pm 
I don't think this issue is tied with my mod as it just adds animations and does not do anything with weapons.
Zarg 7 Aug, 2021 @ 1:07am 
In the issue I describe below: She suppose to place her umbrella on her shoulder but she instead hold her umbrella with her hand

I don't know if this issue is going to happens on your end but it happens on mine
Zarg 7 Aug, 2021 @ 1:01am 
Hey, there is some issues with the Hat Kid attack animation

also can you check if this issue also happens with the Hootenanny Returns too?
Shararamosh  [author] 25 Mar, 2021 @ 2:45pm 
The Hootenanny Returns, it's in my Workshop.
The sad vanilla 25 Mar, 2021 @ 12:28am 
What mod is that they are using? the violins n such.
Shararamosh  [author] 9 May, 2020 @ 5:11pm 
:hueh:
Zipporwhill 9 May, 2020 @ 4:17pm 
This tool should be official, it hurts that many people do not know it.
Gaia Bladeo 2 Apr, 2020 @ 5:11am 
The many more jump badge seems to break the custom animations for some reasons.
Probably not much you can do about it but in case anyone got the problem simply unequipping the badge makes them work again
Shararamosh  [author] 13 Mar, 2020 @ 12:50pm 
Okay...?
goof 13 Mar, 2020 @ 12:00pm 
wait ik mr. brown
Ridley12, Knight of God 16 Feb, 2020 @ 6:38pm 
Ok.
Shararamosh  [author] 16 Feb, 2020 @ 6:07pm 
You need to get it if you have mods that add new animations or characters that have their own animations (like Mafia Goon or Vanessa).
Ridley12, Knight of God 16 Feb, 2020 @ 12:28pm 
The only playable characters I'm using are Mustache Girl and Conductor. Would I need to get this?
Shararamosh  [author] 6 Jan, 2020 @ 12:55pm 
Since it's not iterating through any kind of Actors and instead uses native function to get all GPP states, I don't think your PC will have much trouble handling it.
Asra 6 Jan, 2020 @ 11:18am 
Let's see if my pc survives it.
ChaosKirby 6 Jan, 2020 @ 8:07am 
Alright, thank you
Shararamosh  [author] 5 Jan, 2020 @ 11:09pm 
They're absolutely different. My mod fixes players that have broken animations. The mod you mentioned just lets you play any animation you want on Hat Kid and other Hat Kid-like characters.
ChaosKirby 5 Jan, 2020 @ 4:41pm 
So compared with this mod, is there much of a difference or is there one in particular I should choose? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841666663&searchtext=online+party+animation
Astra 5 Jan, 2020 @ 4:00am 
yea sorry i found it literally right after commenting