Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All - Mixu's Vangheist's Revenge patch
20 Comments
Vacuity  [author] 24 Oct, 2021 @ 5:45am 
Updated to fix UI bug in faction-select screen saying that he got extra Stromvermin cap. How no one reported this one, I have no idea.
Vacuity  [author] 20 Jul, 2021 @ 3:23am 
Updated for new versions of both parent mods. New features from UCfA introduced: base caps and lord-specific bonus caps.
Vacuity  [author] 22 May, 2020 @ 7:17am 
Updated for new patch. No actual changes made.
Flying Fox 2 Mar, 2020 @ 8:03am 
Yes, can confirm, everything fine.
Vacuity  [author] 2 Mar, 2020 @ 7:57am 
General announcement for any users wondering what happened:
Everything's fine. Don't panic. Nothing to see here. Move along. Move along.
Vacuity  [author] 2 Mar, 2020 @ 6:28am 
Hold on a sec, I'll come join you
Flying Fox 2 Mar, 2020 @ 6:26am 
I just tried messing up the load order in KMM, just to test, and it still works fine. I'm already talking about this in the modding den, will get to bottom of this.

But your mods work fine as far as I can tell, don't worry about that.
Flying Fox 2 Mar, 2020 @ 6:24am 
The C&C modding den.
Vacuity  [author] 2 Mar, 2020 @ 6:22am 
I'm really curious where you're getting your information? Everything I've read says it's done by the file loading order, not the tables within the files. That's why you can adjust load order by telling your launcher to specifically load files higher or lower if you want/need to
Flying Fox 2 Mar, 2020 @ 6:14am 
Oddly, when I test this with only the relevant mods installed, it does work.
It's definitely not the load order, but there may have been another problem.

Now I'm genuinely confused, as I'm convinced that it's table name that determines load order, not file name. Which is what everything I myself have read online agrees with. Will investigate further.
Vacuity  [author] 2 Mar, 2020 @ 5:56am 
Tldr: it works. I know it works because I played through the first 30-odd turns before I released this submod, and then replayed the initial turns again earlier today to make sure it still worked earlier today after reading your report.
Vacuity  [author] 2 Mar, 2020 @ 5:54am 
As far as I'm aware, load order depends on the file loading (i.e. typically by alphabetical) order: everything I've looked at online agrees with this, and the mod works perfectly well for me as long as the mods are loaded in the default alphabetical order. I haven't even tried seeing what happens if you load them out of order because... why would I bother?
Flying Fox 2 Mar, 2020 @ 4:23am 
Pack name doesn't matter for load order when it comes to DB tables, they load by table name. Your table "data__VCCapSHWraith" is overwritten by "ab_mixu_shadewraith" from mixu's mod.
Vacuity  [author] 1 Mar, 2020 @ 11:46pm 
You have customised your load order then. If you revert to the standard alphabetical loading then my file [!VC_Unit_Cap_Shadewraith.pack] overwrites the original table in [ab_mixu_the_shadewraith.pack]
Flying Fox 1 Mar, 2020 @ 8:07am 
This may be an issue with Moussilion as well. I would recommend checking table load orders for your mods.
Flying Fox 1 Mar, 2020 @ 8:05am 
Oh hang on, the reason is quite obvious. Your main_units table is overridden by Mixu's table.
Flying Fox 1 Mar, 2020 @ 8:03am 
There don't seem to be any caps on any of the new units from this mod. Something to do with the new update perhaps?
Vacuity  [author] 24 Feb, 2020 @ 8:30am 
Update: [Technical] Finished the behind the scenes stuff that affects this mod. There are a lot of changes, so mistakes may have been introduced.
Vacuity  [author] 11 Feb, 2020 @ 9:09pm 
Update: [Technical] Lots of stuff behind the curtains to make my life easier in the future, and also to make it easier for people to make sense of my mod if in the future I decide to no longer support it. This technical stuff requires a lot of fiddling, and so will likely be ongoing for a while. Expect this message to reappear for some future updates.
Vacuity  [author] 4 Jan, 2020 @ 12:19am 
Update: Fixed a cosmetic (but fairly major) bug that was removing all the UI text from the main UCfA mod