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The mod files are lost so it hasnt been updated in years, sorry. Leaving it up for anyone who was still using it or managed it to get working.
But i have some bad news.. In an attempt to clean space on my hard drives a year ago i deleted something which i thought had no value these mods and were just some copies or random files.. and months later when i installed the dev kit and opened the mod to give to someone else... The files were not opening and were listed as corrupt by the devkit.
I tried reverse engineering the mods from the .pack files but i was unable to recover files that the dev kit would open so. Sadly there will not be any update even though i would like to update it.
If anything i would have to remake the whole mod from scratch. and TBH it would be better the second time around as i still remember how to make the mod as the other month i recorded a tutorial for another modder.
Man, some comments made by entitled recipients of free products are pretty bad, but this one is really cringe. Get some perspective, buddy.
And its not worth the time to clean out my current hard drive of work stuff for this mod. Im sorry you as a 'free recipient' of my work feel that way but its just how it is i have other projects that take up my hard drive space that i dont give to people for free.
"
Man, some excuses mod 'authors' give for not continuing their work is bad, this one might take the cake though..
If it helps I found a New 240Gb SSD on sale ebay for £30 the other week so just a thought. DM me if you want the link :)
1954859505 = Vault of Forgotten Kings
1959075725 = Vallenheim
I have ONLY Mods on that have allowed me to enter the server plus this one under test. Server refuses to fully boot up with it added to the mix... (
Tanking it off again and the server relights and I can join it again. Seemed pretty conclusive to me.
Hopefully the author can recompile it or something soon.
Basically Vallenheim appears floating in the sky high above the northern border of the New Map Mod. (L!2), kinda funny really. But in case there is more than just this cosmetic issue in the offing thought you might want the heads up?
Theres nothing in this mod that affects thralls.
Is it possible to reduce the height of the invisible wall so as to not interfere with Dungeon_DF as well as blank dungeon cubes added by Heroes law.
Is it possible to add a roof to prevent exiting over the top? Some servers allow flight, but I was able to climb invisible wall to get out.
Bug Report: I've noticed that the archers are not attacking on my test server or the live server. If I spawn in a random archer at their locations they will attack. The dungeon boss and minions have the same problem.