Sid Meier's Civilization VI

Sid Meier's Civilization VI

AREX Add-on (S&T:UU) - [Discontinued]
9 Comments
Knasp  [author] 21 Feb, 2020 @ 6:39am 
@Wylding: Sure. Either write in the new thread I've created here, or PM me on CivFanatics: https://forums.civfanatics.com/members/knasp.217669/
Wylding 20 Feb, 2020 @ 7:58pm 
@Knasp: Is there anyway you can send me a PM so I can share my mod list with you & root out the problem that is killing my strategic resources
Wylding 19 Feb, 2020 @ 7:47pm 
Knasp, I found a way to disable to the biomes on Quo. I'm going to see if that fixes all of the conflicts since it should remove the restriction on support units.
Knasp  [author] 17 Feb, 2020 @ 11:54pm 
@Wylding: I'll take a look at it.
Wylding 17 Feb, 2020 @ 1:10pm 
Hey Knasp, one of the major mods that I use is Quo's Spheres of Intrigue (https://forums.civfanatics.com/resources/quos-spheres-of-intrigue.27445/) . I think it is his that introduces a continential sphere & effect for a Civ. Russia (which I play) is Sphere:Eastern Europe - these civs cannot make support units that do not have charges (i.e. they can make charge support like Mil Engineer). However, your change to make ranged units into support effectively destroys any use of Quo with your's as ranged units end at crossbowman. Can you make an alt that restores the original classification back to ranged? I love your mod as it gives plenty of time to enjoy an era. It's refreshing to see the Renaissance around turn 200 instead of 120. I've tried to take a screenshot, but cannot find the storage folder.

Quo's mod is an absolute must have; it's fantastic! I'd like to have that one & your's, currently, it doesn't appear that I can if Quo adds the Sphere.
Knasp  [author] 10 Feb, 2020 @ 11:14am 
Sounds like some other mod that's interfering. If you list the mods you're using, maybe we could find which one it is.
Wylding 9 Feb, 2020 @ 11:09am 
Thanks Knasp. The secondary problem that I noticed was that (is it on of the expansions or Quo's mod) Russia, as an Eastern Europe civ, cannot build support units that do not have charges; i.e. killing any further ranted support units builds.

Also, I am not sure if it is one of your mods or not, but I've noticed that nitre vanishes once you unlock the tech with riflemen. Went from 1000+ nitre to showing 0.

Incidentally, I love the AREX & I'd like to be able to incorporate all of them.
Knasp  [author] 6 Feb, 2020 @ 10:29am 
@Wylding: Yes, Crossbowman is the last ranged unit, just as Pike & Shot is the last anti-cavalry unit. Originally Crossbowman upgraded to Field Cannon, and Pike & Shot to AT Crew, but since those units are now Support units that meant that any combat-related promotions gained before upgrading would become useless. So in the latest update I changed it so that Crossbowman upgrades to Rifleman (or Ranger without S&T) and Pike & Shot upgrades to Infantry.
Wylding 1 Feb, 2020 @ 7:52am 
Used this mod with the coupled requirement for Steel & Thunder ... lost the ability to make any ranged units after crossbow. Can't upgrade, cannot build,. but can see them in the tech tree. Upon unlocking Riflemen, crossbowmen will upgrade to Riflemen.