Stellaris

Stellaris

RPG Traits - General Bugfixes & Tweaks
14 Comments
explodoboy  [author] 10 May, 2020 @ 10:14pm 
I haven't even touched this mod in a while, honestly. I'm a bit burnt out on trying to fix this mod, so you'll have to just test it yourself, sorry.

This mod is just a general fix mod to some traits, leaving most of the rest of the mod untouched. That might change when I get back into modding Stellaris, but I'm not completely certain exactly what I'm gonna do.
Taelim 10 May, 2020 @ 9:09pm 
Question! Does this patch fix the glitch in the original mod that causes it to remove every pop job in the game?
explodoboy  [author] 3 May, 2020 @ 1:48pm 
For now, I recommend using Race Cheat Activator.
explodoboy  [author] 3 May, 2020 @ 1:48pm 
I COULD do that. I'll consider it.
Popo Bigles 2 May, 2020 @ 8:42pm 
Will you make a non-overhaul version that just includes a few traits like blatant bonus, etc?
explodoboy  [author] 2 May, 2020 @ 4:59pm 
I'm planning on taking over the mod completely when I get to it. Right now I'm starting to think that it'd be a better idea just to build the mod from scratch with all outs uber-outdated code and such.
Popo Bigles 2 May, 2020 @ 1:37pm 
Thank you for keeping this mod up to date. Personally, I'm probably not going to use this until it's updated to 2.6, but I am very glad that you're keeping the project alive!
Astraos 16 Apr, 2020 @ 8:29pm 
Just wanted to let you know there is an error with at least the evolutionary mastery ascension perk where hovering over it in game crashes the game. Seems like its due to it referencing "trait.45" which it can't find I assume.
explodoboy  [author] 27 Mar, 2020 @ 10:24pm 
The fix is probably gonna be a while. I'm working on it when I get in the mood to deal with the slow process of fixing every last error until I find the issue, and there's a LOT of code to sift through until I figure out the culprit.

Right now I'm basically trying to hammer out every error that pops up while I do the repair.
mayonnaise 26 Mar, 2020 @ 6:02pm 
are you still working on this? i'd love to use this mod again...
explodoboy  [author] 20 Jan, 2020 @ 5:30pm 
No problem! Please let me know if you find any other issues in the mod.
Schütze Gefreiter Lucien Aldric 20 Jan, 2020 @ 5:00pm 
Glad to hear, thanks and much appreciated.
explodoboy  [author] 19 Jan, 2020 @ 9:52am 
I'll try to fix the Psionic Start trait, it should be pretty easy.

The Precursor trait was made for pre-2.3 Stellaris, back when planets had tiles. A TON of stuff is broken in that trait, stuff I currently lack any experience in so the Precursor trait will likely remain mostly untouched for the time being.
Schütze Gefreiter Lucien Aldric 18 Jan, 2020 @ 10:26pm 
I don't know if you've looked at it, but the Psionic alternative start trait doesn't seem to work. When I create a new Empire with the trait, none of my leaders are psychic and none of the AP are there. This also seems to be the case with the precursor trait, as I start with no additional tech or anything. Cybernetic, however, appears to work just fine. I understand that you're merely keeping an old mod up to date, but any help or updates in this regard would be much appreciated.