Cities: Skylines

Cities: Skylines

CSUR ToolBox
312 Comments
SRIWSIE 28 Apr @ 6:57am 
游戏内图标没反应是什么原因
蓝色闪电 25 Dec, 2024 @ 10:21am 
进游戏发现没有图标,请问如何解决?
RevorD_Neth1n 26 Oct, 2024 @ 10:20pm 
请问订阅后不显示toolbox是什么问题
Qing 9 Apr, 2024 @ 10:27am 
Cities:Skylines2 also need it! Do you have porting plane?
Anomaly 13 Nov, 2023 @ 4:50am 
This mod becomes soooooooooo laggy, and usually causes the game to crash, please update!
=SAVERS=#1 3 Aug, 2023 @ 1:47am 
ALL CSUR
=SAVERS=#1 3 Aug, 2023 @ 1:46am 
PLS UPDATE
sheepdear 21 May, 2023 @ 2:33am 
啥时候能更新下这个?
Eaves 12 Mar, 2023 @ 7:53pm 
求更新
此电脑 29 Nov, 2022 @ 10:13pm 
求更新
SolnLase 7 Oct, 2022 @ 6:16am 
I can't even load a save with this mod, now.
好玩一直玩 12 Sep, 2022 @ 9:12pm 
訂閱後無法使用,明明有圖示出來,怎麼點選建設出來的道路都沒改變
Anno! 20 Jul, 2022 @ 12:22pm 
This mod is so impossibly difficult to use, trying to make lane changes and seeing there's no asset for what I'm trying to make, even with very basic road types. The idea for this mod is great but the execution is just infuriating, making the mod annoying to use and incredibly slow.
SolnLase 6 Jun, 2022 @ 4:20am 
Is it normal that ground and grass penetrate one way roads?
Leo Dicookie 27 May, 2022 @ 6:51pm 
Is this project abandoned? It's so sad that I haven't been able to load my games or use this amazing mod :(
Star 25 Feb, 2022 @ 9:13pm 
一使用csur就卡死,咋解决啊
比特先生 18 Feb, 2022 @ 5:58am 
没有桥墩啊,什么情况,真难受。
1466856809 12 Feb, 2022 @ 9:30am 
公交车站的那部分道路没有灯,一到晚上公交站台就是黑漆漆的,用了network skin2也刷不出灯来,其他路段都正常
小橙瓜.c 10 Feb, 2022 @ 5:40pm 
The Mod E:\SteamLibrary\steamapps\workshop\content\255710\1959342332 [CSURToolBox.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at CSURToolBox.Util.CSURUtil.isCSURBicycleLane (NetInfo) <0x00097>
at CSURToolBox.Loader.DisableBikeRoadZone () <0x00175>
at CSURToolBox.Loader.OnLevelLoaded (ICities.LoadMode) <0x0015a>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch4 (LoadingWrapper,SimulationManager/UpdateMode) <0x000b9>
VoVoZoNa 3 Feb, 2022 @ 1:29pm 
Enabling 'Dedicated turning lanes' in TMPE's policies tab seems to solve the lane connector problem, although being a stopgap solution.
portfly 2 Feb, 2022 @ 6:32pm 
关于车道不能连接的问题,有吧友给出了解决方案。具体做法是,在TMPE设置中找到政策一栏,勾选“专用转弯车道”,然后进游戏你就会发现可以连接车道了!
VoVoZoNa 2 Feb, 2022 @ 11:25am 
TMPE's lane connector sopped working for CSUR's elevated roads.
-ts1 2 Feb, 2022 @ 4:26am 
请求更新啊~
虎牙丶易兔 1 Feb, 2022 @ 4:17am 
大傻
蜂糖 31 Jan, 2022 @ 1:14am 
tmpe没办法连线了
油炸蟹 30 Jan, 2022 @ 7:07am 
匝道和车道偏移模块和TMPE仍然存在冲突
Lord Voldemort 29 Jan, 2022 @ 9:46pm 
Conflict with TMPE!!
有的人 29 Jan, 2022 @ 2:50am 
tmpe连不了了
Logan 29 Jan, 2022 @ 2:29am 
好像还是和TMPE有冲突。其他地方还好,但建匝道时无法道路连线,车子乱变道。
choenriquez 28 Jan, 2022 @ 7:23pm 
FYI, the CSUR Toolbox error popping up after the Airports DLC was released seems to have gone away. It was probably caused by another mod. All good now.
portfly 28 Jan, 2022 @ 6:30pm 
有一个问题,我在建匝道的时候发现涉及车道偏移的节点都不能进行车道连接了,比如说1234-123p4p-123p4p中间的两个节点都无法进行车道连接。TMPE和CSURtoolbox都是最新版的,不知道怎么会事
Anomaly 28 Jan, 2022 @ 5:22am 
please update!
LazyBoy 27 Jan, 2022 @ 9:18pm 
求更新呐,中间带隔离的道路有路口的话会缩进好几格
a-lele 27 Jan, 2022 @ 7:18pm 
求更新!载入存档与harmony模组提示发生错误
portfly 26 Jan, 2022 @ 7:25pm 
toolbox的 启用桥墩 和 修复过大的路口 两个功能都失效了,而且载入存档时提示toolbox在调用harmony的时候发生错误
漆黑噤默 26 Jan, 2022 @ 12:51am 
最近升级主程就不停报错,桥墩也消失,重新订阅问题一样。
kirinkevin 25 Jan, 2022 @ 4:12pm 
一樣的錯誤 存檔讀不了, crushed from loading,但是同一地圖在有錯誤的前提下可以進入新遊戲 但是CSUR 2 的高速道路橋墩全沒了,這是一個革命性的道路鋪設玩法 希望能修復,我也是應為它才重新玩遊戲的CS的!
halozye 25 Jan, 2022 @ 3:23am 
CSUR toolbox是不是和TMPE有冲突?我已经多次报错关于toolbox.dll has caused an error的问题,新的TMPE V11.6仍然存在这个问题. details
csurtoolbox.patch.net manager create segment patcl.system.reflection.target invocation exception
Zohan_ZZGamer 8 Oct, 2021 @ 3:24pm 
keeps crashing my game...
448902490 23 Jul, 2021 @ 9:15pm 
看着好复杂啊 玩这个游戏目的是放松不是吗 学习成本和操作难度太大了吧
123456789 16 Jul, 2021 @ 10:35am 
harmony与csur toolbox 冲突:steamfacepalm:
dingdong 11 May, 2021 @ 7:56am 
I think this mod needs a proper built-in pipette tool that unlike what the picker mod currently can already do, it should also apply the settings in the toolbox. So for instance if pick the settings from an already existing road I could potentially change the lanes to another module much quicker than doing it from scratch
db48x 11 Apr, 2021 @ 1:53am 
JD Shadow: as far as I am aware, either version of TM:PE will work. Elevate your surface roads slightly to move them above the grass. When you use Move It to move nodes around, enable snapping so that the curve of the segments to either side of the nod will be changed into a smooth curve; this eliminates the visual gaps between adjacent segments.
db48x 11 Apr, 2021 @ 1:52am 
shaaggy: You should be able to use TM:PE to make any lane a bus–only lane, though I haven’t tried it myself. The green buttons in the toolbox place lanes to the right of the center lane, just as the blue ones place lanes to the left of the center lane. Think of them as negative lane numbers.
db48x 11 Apr, 2021 @ 1:52am 
vinicios.melnik: You definitely need the road packs. They contain the roads! The CSUR toolbox is just a nice UI for finding the road that you want to build; you could also use the normal road UI to find them, but that would involve a lot of scrolling.
db48x 11 Apr, 2021 @ 1:52am 
Sammywa: an oddity of CSUR is that the roads do not conform to the terrain, and they don’t modify the terain either. If you place a road and it is invisible, then it’s probably underneath the terrain slightly. Either lower the terrain a bit with the terrain tools, or use the Move It! mod to raise the road slightly. This applies to anyone who is seeing grass sticking up through their roads as well.
db48x 11 Apr, 2021 @ 1:52am 
Lucibal: use a 3C=3R module to connect a vanilla three–lane highway to a CSUR 3–lane. Then for the other direction use 3R=3C. You can select this road in the toolbox by choosing to go from lanes -1, C, 1 to lanes 1, 2, 3. The vanilla roads are all aligned around their midline, so you should be able to see the logic of this. I agree though that a module designed specifically for the purpose would be nice, since it could blend between the two better. On the other hand, that would probably take a fair amount of work.
Lucibal 1 Apr, 2021 @ 9:33am 
I think it is over-complicated but thats understandable. BUT i dont understand why you work so hard to create this system and forget about a segments which will allow smooth conection of CSUR highways to vanilla highways ( by vanilla i uderstand classic roads with conection in middle). Thats all is needed, few assets created to connect your network directly to vanilla network.
Because of it I need to wait with using this mod. In My opinion you are trying to replace vanilla roads except of coexistence with them but replacing them is impossible because they are easier to be snapped, easier to curve them properly ETC. Also in My opinion CSUR should be something what fit into classic network and suplement it. I should be able to create CSUR intersection and then put rest of highway with vanilla ones.
送人头贼6 26 Mar, 2021 @ 8:22am 
存档进不去了,用loading screen Mod时会在 inGame 后卡报错 Simulated:Object reference not set to an instance of an object .然后屏幕上半部会变成蓝色,游戏卡死。尝试关闭CSUR ToolBox 这个Mod之后正常。
重开新档时确没有类似的问题,但没有保存所以也不太确定。
大佬们帮忙看看这个问题吧
人生短短急个球 20 Mar, 2021 @ 8:11pm 
请问为什么没有1R2R3P呢,1R3R4P都是支持的。我是参照现实的高速,但发现就是没有1R2R3P这种匝道