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I would suggest to let the old road exactly as it is in vanilla but make any other fight after the old road is completed have all 4 positions filled on each enemy spawn to increase the challenge.
This is kinda strange because gnashers are weald exclusive enemies. I mean contextually this makes sense because a rabid dog might be drawn to the warrens because of the smell of rotting pig meat.
I was just wondering if this is intentional.
It's not my definition of a term "Pretty well known in the modding community". But ok.
I even mod the game by my own and played modded games since ages and honestly never saw the term, or if so in a couple of descriptions i certaintly forgot it. You know why? Because it's not "well know".
3 people out of 14 that commented on this modpage asked for screen and info. I don't understand why you refuse to add screenshots. It's just better advertising for your mod.
Anyway i didn't mean to argue. Just wanted to explain my point of view.
You mean that it adds new enemy compositions? Ok i see but still, 27000 is a big number, ok cool, but how can i understand how this affects my games if i don't have at least few visual examples? Because 27k sounds huge but not necesarry good for me.
Also "mash" doesn't mean shit to me. I initially thought it was some kind of language joke because it has the same pronunciation as "mesh".
"Mod friendly (Same total weight as vanilla mashes)", again i thought you were talking about meshes because there are no such thing like "mashes". I discovered that ".mash" is a file extension, but i still have no idea why this is a "feature" and why should i care.
Is a "mash" considered by internal language game an enemy compo? I have no idea.
I'm confused and still have no idea how 27k new enemy compos is first, possible, second good.
I mean, why you didn't add screenshots so people can see and understand better what this mod does?