Darkest Dungeon®

Darkest Dungeon®

Mash Variety Project
62 Comments
Burning Broccoli 1 Jan, 2024 @ 3:57pm 
Never mind. I made my own
Burning Broccoli 9 Nov, 2023 @ 7:06pm 
Hey there! I'd also be interested in the mash generator script if you still have it. Would you be willing to share it with me?
Homebrew  [author] 29 Jul, 2022 @ 6:09am 
I still have it. Right now size 2+ only works when in the front row which is a bit annoying. And also it generates all possible formations which the game has a bit of an issue with since the weights are so small. I've been wanting to remake it but I barely have any time and another project is taking up my time. But send me something on Discord if you're interested
Dark 28 Jul, 2022 @ 9:52am 
@Dragonborn Will be nice if you find it. Some bugs in tool not problem:)
Homebrew  [author] 27 Jul, 2022 @ 11:01pm 
I can probably find it yea. However it's pretty old and there's some bugs in it
Dark 26 Jul, 2022 @ 10:02am 
@Dragonborn Hello, i am looking ur tool for auto generate monster mashes in DD, u still have it?
Gaming With Fifi 9 Apr, 2021 @ 4:45am 
I understand. You are awesome. Thank you for your prompt response!
Homebrew  [author] 9 Apr, 2021 @ 2:47am 
Discord is closed atm. I'm taking a break from modding
Gaming With Fifi 8 Apr, 2021 @ 7:30pm 
The Variety Projects Modding Hub states Invalid Invite. Is it still active? I wanted to access the mod tool mentioned if at all possible. Thank you!
Homebrew  [author] 2 Feb, 2021 @ 9:58am 
Depends if that mod touches mashes. Best to place this mod on top. This mod doesn't change the monsters itself so that shouldn't be an issue
thekingofmods 2 Feb, 2021 @ 8:03am 
Shadowlurker4897 10 Dec, 2020 @ 11:41am 
Thanks
Homebrew  [author] 9 Dec, 2020 @ 8:19am 
Well I found the issue. Forgot to make the fungus monster group spawn in rooms which made it so the bandit mashes showed up. Should be fixed now
Homebrew  [author] 9 Dec, 2020 @ 1:35am 
Does it happen to be mostly room battles that have the 2 brigands?
Homebrew  [author] 9 Dec, 2020 @ 1:35am 
Does it happen to be mostly room battles that have the 2 brigands?
Shadowlurker4897 8 Dec, 2020 @ 1:42pm 
I came across a few problems that make fights too easy, the tutorial enemy formations can spawn inside normal dungeons too, also some combats only have only 2 enemys or less which makes things far too easy if you encounter them.

I would suggest to let the old road exactly as it is in vanilla but make any other fight after the old road is completed have all 4 positions filled on each enemy spawn to increase the challenge.
wallace8766 11 Sep, 2020 @ 7:50am 
The Mash name is great by the way. I always like mashed potatoes with my main meal. It just flows baby. Mash = bash together, mix up, blend.
Homebrew  [author] 8 Jun, 2020 @ 9:17am 
Small oversight. The 'Fodder' group consist of Bone Rable, Maggot, Gargoyle and the Rabid Gnasher. That group is used for the minions of the Ghoul group. I think I added it back then for variety's sake
marcel 8 Jun, 2020 @ 8:51am 
Hi, I just encountered a gnasher+maggot+ghoul combo in the warrens

This is kinda strange because gnashers are weald exclusive enemies. I mean contextually this makes sense because a rabid dog might be drawn to the warrens because of the smell of rotting pig meat.

I was just wondering if this is intentional.
Homebrew  [author] 29 May, 2020 @ 10:32am 
Read the description lol
SWEEPER KEEPER 29 May, 2020 @ 9:44am 
I DONT UNDERSTAND !!! HOW DOES IT ADD VARIETY!!!
Lepo 25 May, 2020 @ 12:44am 
A quick search using "mash" in the workshop lead me to 10 mods, out of more than 2000.
It's not my definition of a term "Pretty well known in the modding community". But ok.
I even mod the game by my own and played modded games since ages and honestly never saw the term, or if so in a couple of descriptions i certaintly forgot it. You know why? Because it's not "well know".
3 people out of 14 that commented on this modpage asked for screen and info. I don't understand why you refuse to add screenshots. It's just better advertising for your mod.
Anyway i didn't mean to argue. Just wanted to explain my point of view.
Homebrew  [author] 24 May, 2020 @ 10:36pm 
Also mashes are the name of the monster formations. Pretty well known in the modding community. But next time just read a little better. No need to be entitled.
Homebrew  [author] 24 May, 2020 @ 10:34pm 
Because there is no point in adding screenshots. Just read the damn description. There you would have found out the answers to your questions. Also 1) just look at the files if you don't think it's possible and 2) play the mod and then see if it's good.
Lepo 24 May, 2020 @ 3:18pm 
Well, sorry, but description is confusing for me.

You mean that it adds new enemy compositions? Ok i see but still, 27000 is a big number, ok cool, but how can i understand how this affects my games if i don't have at least few visual examples? Because 27k sounds huge but not necesarry good for me.

Also "mash" doesn't mean shit to me. I initially thought it was some kind of language joke because it has the same pronunciation as "mesh".
"Mod friendly (Same total weight as vanilla mashes)", again i thought you were talking about meshes because there are no such thing like "mashes". I discovered that ".mash" is a file extension, but i still have no idea why this is a "feature" and why should i care.
Is a "mash" considered by internal language game an enemy compo? I have no idea.

I'm confused and still have no idea how 27k new enemy compos is first, possible, second good.

I mean, why you didn't add screenshots so people can see and understand better what this mod does?

Homebrew  [author] 24 May, 2020 @ 11:34am 
Also @The Blessed Word It has same overall chance as vanilla so it won't make them show up less
Homebrew  [author] 24 May, 2020 @ 11:33am 
"This mod aims to add variety to the monster formations you encounter in vanilla." Is this not clear enough ? It adds more monster formations. What more do you need to know xD
Lepo 24 May, 2020 @ 9:07am 
Have no idea what this mod does. Can you add screeshots or video?
The Blessed Word 20 May, 2020 @ 1:10am 
Will this cause modded enemy mashes to appear less?
Homebrew  [author] 19 May, 2020 @ 10:11pm 
Best placed somewhere at the top. This mod should be compatible with most monster mods out there.
songdat41 19 May, 2020 @ 4:34pm 
And do i need to place it above all other mods?
songdat41 19 May, 2020 @ 4:29pm 
hi really appreciate your work. i have questions: do i need a new save for this mod? and does this mod work with other mods which also add new types of enemy like new mini bosses and monsters?
Finarfin 19 May, 2020 @ 9:54am 
I kind of thought that's what it was referring to, but I wasn't completely sure.
Homebrew  [author] 19 May, 2020 @ 6:56am 
I've chosen a bad title. A mash is a technical name for a monster formation in the game
Finarfin 19 May, 2020 @ 6:33am 
What exactly is a 'mash'? I'm not familiar with the concept.
Homebrew  [author] 18 May, 2020 @ 10:02pm 
Make sure to place it at the top of your load order. Another mod is prob also overwriting the vanilla mashes
SadBoi41 18 May, 2020 @ 2:22pm 
Hi, i started a new game because i wanted to check out your mod but i didn't meet any mashed monsters in my early game dungeon runs. Are those mashups appearing only in high level dungeons or is it just not working with my game?
Homebrew  [author] 18 May, 2020 @ 8:26am 
Thanks :)
Poots 18 May, 2020 @ 1:07am 
Awesome, thank you for your hard work towards the game! :D:
Homebrew  [author] 18 May, 2020 @ 12:52am 
Nope. They have the same overal mash chance as vanilla. So using this mod/vanilla with other mods should not be different.
Poots 18 May, 2020 @ 12:47am 
But considering that this mod adds roughly 27k formations, as you said in the description, wouldn't the formations from Monster Variety be much rare?
Homebrew  [author] 17 May, 2020 @ 10:14pm 
Jup. Both mods use different named mash files so they work side-by-side
Poots 17 May, 2020 @ 2:19pm 
Considering that you also made Monster Variety Project, is this mod compatible with that mod as well?
Homebrew  [author] 13 Apr, 2020 @ 8:26am 
Jup. It has mashes for that
StarrySunset 13 Apr, 2020 @ 7:32am 
Is it compatible with level 2 and 4 dungeons?
Homebrew  [author] 21 Feb, 2020 @ 4:50am 
It's 5% chance to run into them. Like I said DD has weird rng sometimes
PeopleLikeStuff 20 Feb, 2020 @ 11:37pm 
Maybe you could possibly tone it down a bit though? Bit of a rough encounter (and pointless to do with no loot) on apprentice dungeons
Homebrew  [author] 20 Feb, 2020 @ 11:35pm 
DD rng is pretty shit. I barely run into them. Not much I can do about it :/
PeopleLikeStuff 20 Feb, 2020 @ 4:28pm 
When I was playing the other night I ran into them in four out of the five Apprentice level quests I did. Not sure if that's just shit like or what lol
Homebrew  [author] 20 Feb, 2020 @ 10:16am 
It does. How often do you encounter them ? As for no loot it's a vanilla thing. They don't have a loot table defined. Gonna look at it once I have my laptop back