Rivals of Aether

Rivals of Aether

Springo
13 Comments
Hona 26 Nov, 2022 @ 8:59pm 
dang this brad armstrong is amazing, gotta give roboshyguy props for making such an amazing rivals of aether mod!
404_coffee.exe 1 Oct, 2022 @ 6:54am 
what a gentlemen
MiloXCoco 9 Aug, 2022 @ 7:38pm 
what mod do i get for the spamton adds
mallow 8 Jun, 2021 @ 3:26pm 
I really like the changes. He is very fun now, only complaint i would have is the first hit of Dash Attack but its a small issue so its okay. Thank you!!
Dald22 5 Apr, 2021 @ 5:44pm 
how pikuniku 2 looking good
mallow 11 Mar, 2021 @ 4:01pm 
buff springo
PKPenguin 31 Oct, 2020 @ 9:45pm 
I love Springo!
MrDoge124  [author] 7 Jan, 2020 @ 1:47pm 
Good idea
SodaPrison 7 Jan, 2020 @ 1:27pm 
I don't know much about how to code the stuff but I would ask the discord channel for help
MrDoge124  [author] 7 Jan, 2020 @ 8:56am 
I was also wondering how would I change the DI range on his forward smash?
MrDoge124  [author] 7 Jan, 2020 @ 8:53am 
Thank you for the feedback! I'll see what I can do. Right now I'm thinking of changing the down smash to have two hit boxes one that launches behind them and one that launches in front of them. This way it doesn't destroy anyone offstage.
SodaPrison 6 Jan, 2020 @ 11:25pm 
(pt 2)
-Down Special doesn't seem to have a good use. It's negative on hit and drags people into him. Since it & his nair both come out on frame 5, I would make it start a tiny bit earlier with more knockback to make it a good combo escape tool
-Side Special would be better & more fun if you could jump cancel out of it on hit & wall jump during it.
-Up Special lets him go super deep offstage to edgeguard people which is what Springo loves. He's also really good at juggling opponents with up tilt & up air, but he lacks a good midair move for killing off the top blastzone. Up Special would be perfect for it and his kit is basically built for it. I would increase the knockback scaling, make it hit harder at the very start of the move, extend the hitbox to last longer, and make it harder to DI out from. I think it's current startup speed and everything else is perfect.

Overall still very fun guy, great work!
SodaPrison 6 Jan, 2020 @ 11:25pm 
Springo is one of my new favorites! If you're thinking of improving him, I have some suggestions.

-His jab should have bigger scaling so it sends further away at later percents
-Down Smash is way too powerful and kills pretty much anyone offstage
-His forward smash can be DI'd in to survive it for very high percents, but it kills Kragg with bad DI at 50% midstage. I would fix it to kill at later percents but have less DI range.
-Up Smash doesn't hit very far in front of him, hard to use on grounded opponents.
-Neutral Special seems designed for gimping, but it's not very good since it has a lot of endlag. I would give it more startup, less endlag, & a hitbox that sends a little bit straight up with better hitstun. This would let Springo use it as a combo starter & potential kill confirm (pt 1)