XCOM 2
[WOTC] Cerberus Phantom: Replace Advent Stunlancer
15 Comments
NightNinja54  [author] 22 Jun, 2022 @ 9:10am 
@Grei Shoutmon
hm. I just checked, the loadout is correct in this mod package. It may be a conflict with another mod that adjusts the OG lancer's loadout.

@beers
Sorry to hear
T'erissk 24 Dec, 2020 @ 11:37pm 
I dunno if I did something wrong, but the Phantom repalcer in this mod, sometimes still uses the ADVENT rifle and the Stun Lancer "sword". Do I need to verify cache files, so the model(s) show up?
gitrekt 22 Jul, 2020 @ 7:32pm 
idk wat is it but since I play on legend and use larger pod size I can't deal with these fks having 14 mobility. It is either this mod or the replacer mod but I have gone into the INI file and lowered stun lancer mobility across all tiers. Tier 1 should have 7 but I am getting full pods of 14 mobility. Currently stuck on avenger defense mission because Bradford wont let me use more than 6 soldiers even tho I am using larger squad size as well. This game is too damn ez without excessive mods but one of these is interfering with my nerfing of the stun lancer mobility. I literally killed 75 enemies in UFO defense and ended up wiping out with game over because of the stun lancers.
silverleaf1 22 Feb, 2020 @ 9:32am 
@Roxi I did use these enemies with the Hive no problem.
NightNinja54  [author] 22 Feb, 2020 @ 7:34am 
@Roxi
They may be, but I have not personally tested.
Roxi 21 Feb, 2020 @ 5:14am 
Are your mods compatible with mods like better advent that change the core advent enemies?
silverleaf1 25 Jan, 2020 @ 12:51pm 
@NIghtNinja54 I organize my mods in two groups, those with dependencies and those without, so you have helped me out. Thanks. I also add dependency information for mods to the info tab so I can set up campaigns easily.
NightNinja54  [author] 25 Jan, 2020 @ 12:37pm 
You’re right, not built into this one. Typo on my part. Fixing
silverleaf1 25 Jan, 2020 @ 6:14am 
I see in the notes that the Cerberus mods are built in but I also see in the dependencies list that Cerberus Phantom is required. Which is it?
NightNinja54  [author] 6 Jan, 2020 @ 9:15pm 
@scoobasteve
Thanks man, yes I'd like to continue creating these alongside the folks making the assets
scoobasteve 6 Jan, 2020 @ 8:46pm 
These are amazing, so excited to see more mass effect! Out of curiosity are you planning to just do cerberus units or will you be doing reaper enemies too? Would love to see this become a full or close to full mass effect enemy replacer down the line!
NightNinja54  [author] 5 Jan, 2020 @ 5:46pm 
@Dr. I Scourge, @Ravenite, @Taco
Appreciate it!
Taco 5 Jan, 2020 @ 10:25am 
I love these! Keep up the great work!
Ravenite 5 Jan, 2020 @ 4:40am 
Please keep going!

Dr. I Scourge 4 Jan, 2020 @ 10:26pm 
Please never stop.