Wildermyth

Wildermyth

Legendary Weapons
85 Comments
davea  [author] 17 Jun, 2024 @ 6:58pm 
That sounds like a bug. In the middle of that quest, you aren't supposed to be able to damage it. The idea is to retreat, and then the quest will continue to find a vulnerability.
Skylocke 15 Jun, 2024 @ 11:35pm 
so I managed to kill the ghost by starting the area on fire and kiting it through the flames but it seems to not be how it's supposed to be killed as the game doesn't seem to recognize that it died and i was forced to have to retreat to end the encounter
davea  [author] 25 May, 2024 @ 7:57pm 
FWIW, that is not a bug, there is no actual bone queen path.
ccohen 25 May, 2024 @ 8:39am 
The final quest for the skull lantern was bugged for me--regardless of which choice I made, the pile of skulls was destroyed and my poor mystic didn't get to be Bone Queen.
Janton 2 Feb, 2023 @ 9:32pm 
I think i've now gotten all of the weapons.

- Stone mace was decent, though the story was pretty wtf.
- frost arrow was terrible, just not very good at all.
- shield was pretty good but the story was really painful.
- skull lantern was too overpowered. It should be summon a skeleton ally once per combat, not every other turn wtf.

It was a nice idea but i'm probably not going to use this mod in the future tbh.
YF (ElnaKernor) 27 Oct, 2022 @ 12:51pm 
Hello.I'm not sure if you are still looking for art for this mod or if you've moved on, but I'd be willing to contribute. I have already made my own version of the lantern (lit and not) and wouldn't mind doing the rest for you to change the visuals where needed, if you told me which ones you'd like to remake. If you're interested, I'm here.
Robur Velvetclaw 30 Jul, 2022 @ 7:51pm 
Just a quick question - can you change the particle effect of the Earth Lord's Mace from blue to red?
Robur Velvetclaw 27 May, 2022 @ 4:01am 
You need to rewrite Frost Arrows so that it doesn't need a nearby fire for it to work. I finally figured out how to get it to work, but IMHO it could be done a whole lot better.
Robur Velvetclaw 14 Apr, 2022 @ 11:07pm 
Mirror Quest makeover is WIP! waitl till you see the new Kyoren spirits that replace the old Thrixl Ghosts!
davea  [author] 22 Mar, 2022 @ 7:41am 
In general you shouldn't add or subtract mods during an existing playthrough. I'm not sure what would happen. Evidently the game doesn't work with this well? Please do try again with the mod activated at the start of your playthrough and leave it activated till the end. (Note that different playthroughs can have different mods active.)
davea  [author] 13 Feb, 2022 @ 5:52pm 
Thanks for the comments about the art style, particularly the lantern. I wish I was a professional artist too, but I am only a professional programmer. I have tried to find partners who are interested in doing (real) (better) art to go with the mod, but I have not had any luck. If you have artistic talent, or if you know somebody who does, please try to help.
Runnybabbit 13 Feb, 2022 @ 3:09pm 
I really like this mod and the effort put into it, the two part quest systems for OP items especially makes me feel like I've earnt them AND that they are tied into my character's story.
But I cant help but agree many of the skins and textures are offputting as they don't fit into the Wildermyth stylistic art. I found the skull lantern especially jarring to the point where I avoided using the wielding character just to prevent having to look at it, which is such a shame!

I understand that developing such mods can take a lot of work and the art is just one small part of a much larger body of effort. I also understand that such mods may be for the author's own use and it's totally optional content.
But, as someone who appreciates the content of this mod I would still like to appeal to the devs on the subject of the art. You have great content here! All it needs is a bit of artistic polish and you could have a really neat mod that plays a key part in people's stories and imagination. :D
Good Soup 19 Dec, 2021 @ 10:46pm 
all skins are ugly.
Skabb15 31 Oct, 2021 @ 8:27pm 
I agree with the last post, the skeleton lamp looks cheesy...bad. Just started that quest and it was so jarring and cheap looking that I had to google where it came from as I forgot it came from a mod. I couldnt believe the devs got so lazy, no offense
Jaggid Edje 11 Aug, 2021 @ 2:14pm 
Something akin to this, with a subtle glow effect, would be cool, imo.

https://cdna.artstation.com/p/assets/images/images/024/867/166/large/corey-blau-img-2329.jpg?1583792103
Yongk 8 Aug, 2021 @ 3:50am 
well all the other items in the mod look similar to the art style of wildermyth but the skull just seems like its been pulled straight from google images and just added a purple plastic-looking glow when its activated. i think it just needs to have an actual style to it, so the skull perhaps having some signs of damage since its such an old artifact and the purple glow needs to look more like an glow and less of a solid purple ring surrounding the skull
davea  [author] 7 Aug, 2021 @ 10:06pm 
there are some artists around on the discord. what do you think it should look like? maybe i can get them to draw a better one.
Yongk 7 Aug, 2021 @ 8:59pm 
hey this is one of my favourite wildermyth but the one thing that always bugs me when im using it is the art for the skull lantern, it reall doesnt fit with the art style. is there any plans to update it
davea  [author] 18 Jul, 2021 @ 8:25am 
@jehowi something has gone badly wrong. I have never seen a screen like that and I have no idea how it could happen. Do you have a save game from slightly before that point? If so, can you load it and get the same screen to appear again? If so please use F11 to send the logs to the development team, and hopefully I can work with them from there.
jehowi 16 Jul, 2021 @ 7:23am 
I have to make a choice here, but all three choices are the same: https://ibb.co/NZP8N8M
Is it a bug or am I doing something wrong? It's right before fighting the invincible ghost with the shield.
davea  [author] 2 Jul, 2021 @ 8:46am 
Maybe I can add a panel which shows the hero being dragged off the bones before doing anything.
Neonivek 2 Jul, 2021 @ 6:07am 
Yeah but the game is full of those statements without it being a clue.
davea  [author] 1 Jul, 2021 @ 12:24pm 
There is only one ending to the skeleton quest. Sorry, I understand that may be a little disappointing. When the character makes the choice to become Bone King/Queen, please note the response dialog: "Don't be an idiot. Guys, drag them away from those bones!"
Armorchin 1 Jul, 2021 @ 12:20pm 
I also got the same bug with the skeleton quest.
yaktually 28 Jun, 2021 @ 6:44pm 
*SPOILERS*
is the skeleton offhand supposed to have a different ending besides the pile of bones being destroyed? i clicked "stand on the pile of bones and become bone queen" option and my party destroyed it anyway. thanks.
davea  [author] 28 Jun, 2021 @ 9:36am 
Neither of us is aware of any conflict, so we assume they will work together.
cavalier 27 Jun, 2021 @ 9:41pm 
Does this mod work with the mods created by Smoker?
Neonivek 22 Jun, 2021 @ 8:38am 
As much as I love the weapon... giving any weapon stun... SEEMS a bit... overpowered.
davea  [author] 22 Jun, 2021 @ 7:54am 
Interesting! Was there a chapter end at the same time, like while you were traveling?
Faith 21 Jun, 2021 @ 11:30pm 
Hi! Bug report: while I was on my way to the town where I could perform the research about ghosts, the next flare for it (where the librarian tells me the result of her research) already popped up in the same town, so there were 2 flares at the same time. I actually clicked on the 2nd one first, in confusion, before the 1st one, and realized what had happened.
davea  [author] 21 Jun, 2021 @ 9:20pm 
There are quite a number of tutorials on the wiki:
https://wildermyth.com/wiki/index.php?title=Modding_Guide
Also, there are a lot of people listening and answering questions on the tools-and-modding channel of the discord. There's a link to that in the sidebar.
SuperNiceGuy 21 Jun, 2021 @ 9:03pm 
Do you have a tutorial how to making a mod which add new weapon to the game like your mod? I'm trying to make one for me but have no idea where to start.
davea  [author] 19 Jun, 2021 @ 12:01pm 
Yes! This game is mod-friendly and there are no reports of any mods being broken by 1.0 (or any of the pre-release updates either.)
N.C.V. 19 Jun, 2021 @ 10:39am 
Does it work with 1.0?
BeholdtheFish 29 Jan, 2021 @ 3:06pm 
:steamthumbsup: Can confirm: Killing the ghost doesn't break the quest. The player still gets to proceed as normal by going into the escape zone. :-)
davea  [author] 29 Jan, 2021 @ 12:08pm 
Huh! That is a clever trick. I will recheck on how to make that monster immune to fire damage also. I think if you do kill the monster, it doesn't "stall" the quest or anything; but I agree there is no line of dialog which reacts to this result.
BeholdtheFish 29 Jan, 2021 @ 6:13am 
Hey. :-) Info on the side: The shield ghost can be defeated by lighting fire and using Compulsion to move it into the fire repeatedly, at the "Defeat the ghost or escape"-stage. There doesn't seem to be a quest path that accounts for that.

Thanks for the mod! Loving the extra content.
davea  [author] 16 Aug, 2020 @ 8:01am 
Sorry you are having trouble with this. Can you confirm if you retrieved the ghost anchor from the ship? If you retrieved it, you should have gotten a standard loot screen to equip it to one of your heroes. Then that hero will have the action button.
Plerr 15 Aug, 2020 @ 10:44pm 
The shieldbearer quest is broken. Nobody can "use" the anchor against the ghost so it remains invincible. There's also no way to retreat so everyone is forced to get KO'd unless you load up an earlier save. I've tried it with every single person in my group. I've tried quitting and restarting the game. Nobody has the anchor action button. If its an item, I was never given a prompt to equip it to anyone.
davea  [author] 12 Jul, 2020 @ 5:44pm 
Thanks! I've just added new art for the Stone Crops questline by Decanter @ discord. Now it's even litter!
Vanfreyr 8 Jul, 2020 @ 8:35pm 
dude this stone hammer quest line is lit
razgriz821 8 Jun, 2020 @ 7:29pm 
For some reason, the button did not show up until after I restarted the game.
davea  [author] 7 Jun, 2020 @ 3:36pm 
The hero with the anchor gets a new action button. Click that to "anchor" the ghosts.
razgriz821 7 Jun, 2020 @ 2:42pm 
So unlike the others, i retrieved the anchor. Question is how do you use it? I gave it to my mystic and she still gets reflection damage.
davea  [author] 9 May, 2020 @ 12:12pm 
Fixed (Again? Better?) the bug preventing the Ghostly Reflections ship quest from completing. Something about the game system does not like setting two variables at once, so I am now setting the second variable in a different place. Anyway, I hope it will work for everybody now. The fix occurs at the second step of the quest, so unfortunately it cannot be retroactively fixed if you are stuck at the ship quest now.
Tychonoir 8 May, 2020 @ 7:42pm 
Same problem with Ghostly Reflection as others here
UllricLex 7 May, 2020 @ 6:48am 
Hello, I´m also stucked in the
"Ghostly Reflection - Retrieve ghost anchor from shipwreck." quest.
It doesn´t work for me.
Who has an idea?
davea  [author] 29 Apr, 2020 @ 11:13pm 
Thanks for the feedback. I will keep trying to figure out why it works for most players but not all.
Wizard 29 Apr, 2020 @ 7:33pm 
Just to say, the ghost anchor issue still not fixed. I just tried it for the first time. Characters will not participate.
Son of Crom 12 Apr, 2020 @ 11:57am 
I downloaded Legendary Weapons a couple hours prior to making the comment. So should be after the fix. Will do that.