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We are already working on a hotfix and it will be published shortly.
With the new system in 2.4 we will do the best we can, but we are limited to what the mods include.
And I can't fucking carry my squadmates because when I put them down they just slither/teleport back to where they were.
If you are using RHS at all, make sure you have USAF, afrf, and gref. Not having one of them will break init.
Also, if you have a really large modset, it will take much longer to initialise as the mission scans and categorises all of the equipment in all of your mods for loot generation.
In the future we will have a system that removes this limit however it is still in early development.
If this problem persists please contact us on our discord, in the #help channel.
Please note that due to an IP (intellectual property) issue within the IFA mod we will temporarily deactivate the compatibility with IFA as we are utilizing assets which are affected.
Nevertheless, we of course will properly integrate IFA compatibility once the issues are fixed.
With the next update we will have adapted the code so IFA is no longer loaded.
Yes, this means that games with IFA will break and you will not be able to continue them, but as the now missing models already broke the game, there is not a large loss.
If you would like to have more information regarding said IFA issue, please visit their steam workshop page as they have posted information in their comments.
Link to IFA
Thank you for your understanding.
I have problem with this modification on my dedicated server.
no entry bin config.bin/cfgworlds.chernarus_winter
How can i solve this problem?
As for the modsets, they are the Official community modsets and are therefore the required mods for each modset that runs on our servers. Any truly required mods are marked using the workshop's required items system.