Arma 3
[discontinued] Antistasi - Anizay - Community Version
58 Comments
[Meerkat] 31 May, 2022 @ 3:15pm 
@♝, Yes, be sure to have all of the mods from the collection enabled.
31 May, 2022 @ 1:00pm 
Im new to this but to use the 3cb mods do I just load them in the launcher and start antistasi?
[Meerkat] 23 May, 2022 @ 3:59pm 
@LeeZ, Thanks for your opinion.

Socrates has their own ideas and development direction and we have ours. If you prefer their version by all means play it. This version will continue to be developed in a direction our team thinks best fits our vision for what the mission should be. Our team is fairly diverse in ability, specialism, and available time, as such it can be the case that a developer does not have time to finalise every feature of a project they begin before an update rolls out. Therefore, they strive to create a stable, though not fully complete, system that can be released and after this they can continue their work for the next version to be released.

Sidenote, while you are entitled to your views and opinions, being polite is far more conducive to having your feedback listened to and taken on board, insulting peoples work is decidedly not polite.
Nipple von Hustle III 23 May, 2022 @ 3:41pm 
Your guys Antistasis really suck and you left a lot unfinished. Can you make them more like Socrates Antistasi Plus?
aK 20 Feb, 2022 @ 7:00pm 
yeah that's what I usually do, the traitor has less/no armor I think?
I killed all blufor in sight but the mission failed anyway. (offroad destroyed/didn't spawn).
Suc Bong 17 Feb, 2022 @ 9:04pm 
The traitor looks like a bluefor soldier (his appearance depends on the map) Go undercover and walk around, if he sees you he'll run towards a car and try to escape.
aK 17 Feb, 2022 @ 1:59pm 
I think it worked earlier in the game but just once, and the mission completion dialogue appeared waaay later..
Other times I saw an offroad blowing up inside a building, or not appearing at all. (both resulted in mission failed).
aK 17 Feb, 2022 @ 1:55pm 
the assassination mission is bugged, traitor doesn't spawn, it's only blufor troops everywhere. tried twice.
Vlash 30 Oct, 2021 @ 5:49pm 
Look up guides for arma 3 server set up
Beugle 30 Oct, 2021 @ 5:25pm 
how do i invite my friend to my server? we have been trying to make it work for a while and nothings working
H0STILE 15 Oct, 2021 @ 10:49pm 
It feels impossible to take a simple resource. Me and my friend fended off 5 waves of QRFs
[Meerkat] 3 Oct, 2021 @ 3:19pm 
@Ceejay palacio, This is a mission, not a mod. This means that it can't have things like ACE included with it, even if we wanted to.

You can start a new save from the parameters screen in the lobby. Just change "Load last save" to "No" and it will start over.
Beugle 3 Oct, 2021 @ 3:15pm 
@[MeerKat] ok and i think i recalled this mod had all the addons with it along with ACE i just want to make sure im not forgetting anything and was wondering if i could however restart the mission into beginning and start all over again
[Meerkat] 3 Oct, 2021 @ 6:48am 
@Ceejay palacio, That sounds like the ACE menu that you are talking about. ACE is an entirely different mod and nothing to do with our mission. (Other than the fact that we make our mission compatible with its use)

Check that you are still loading ACE when you launch the game to play, and if you are and you still can't open the menu, check your bindings and consult the ACE team via their workshop page.
Beugle 2 Oct, 2021 @ 11:23pm 
did this get a new update? why cant i see my menu or HUD or whatever it was called where you press down the windows key and it showed a circle menu and opened up what you could do with your player model
[Meerkat] 29 Aug, 2021 @ 2:51am 
@Ceejay palacio,

Try giving them more time, or ordering them close to the vehicle before giving the mount command. Arma's AI can be a little slow sometimes.
Official Antistasi Community  [author] 12 Aug, 2021 @ 5:33am 
Please note that there are a few minor issues with 2.5.0 like garrisons not being taken over from the previous version and for example fuel trucks not being noticed as such in the garage.
We are already working on a hotfix and it will be published shortly.
[Meerkat] 23 Apr, 2021 @ 11:58am 
@PizzaMozzarellaRequiem

That mod is not supported by us and thus is not integrated in any way. It's function has never been tested by us so we cannot say if it should or should not work.
Fawnflake 20 Apr, 2021 @ 3:08pm 
Is it not possible to use the personal armory mod with the community version of antistasi? None of my modded weapons show up
[Meerkat] 19 Jan, 2021 @ 11:32am 
@DamianArma You need to rebind the key for entering the Zeus interface in your controls. We have included a Zeus module in the mission and the default binding conflicts with ours.
DamianArma 19 Jan, 2021 @ 11:13am 
HI.
when i press special keys Shift+Y for artillery call from a Scuad appear a EDITOR.:steamfacepalm:
[Meerkat] 3 Jan, 2021 @ 1:44pm 
@Lee, no but 2.4 will open the door to a much more flexible selection system in the future.
Nipple von Hustle III 3 Jan, 2021 @ 10:05am 
The arma base factions are boring and so is the same old USAF vs AFRF is there any 3cb faction changing parameter in the works?
Landa 8 Dec, 2020 @ 9:04am 
ok
[Meerkat] 22 Nov, 2020 @ 1:59pm 
@Moose, That is an issue with the map files, not the mission. Make sure that you have the map files installed on the client/server. This should fix the issue, if you find out a different cause, please let us know!
Moose 22 Nov, 2020 @ 1:56pm 
Figured it out! If you are on a linux platform and having the config issue, you need to run a script to make every letter in the mods lowercase. Google on how to make mods lowercase for linux, there are some good tutorials.
Moose 22 Nov, 2020 @ 1:38pm 
Getting this issue also. "no entry bin config.bin/cfgworlds.anizay" Mission seems to be bugged at this point. Had it running in the past, now stuck at an infinite loading screen on a dedicated server.
[Meerkat] 28 Oct, 2020 @ 5:43am 
@Zyryck, A common mistake :) In the next major version we will have updated the mod detection code so that it doesn't try to load the RHS templates unless all 3 mods are present.
Zyryck 27 Oct, 2020 @ 9:08pm 
Yes, forgot to add GREF, my bad, thank you !
[Meerkat] 27 Oct, 2020 @ 11:22am 
@Zyryk, What is your modset? If you are running any RHS mods you MUST load USAF AFRF and GREF for the mission to function. This is another common cause of this problem.
Zyryck 27 Oct, 2020 @ 5:33am 
I tried starting a new game like you indicated but I still get the same issues as Tornado1001.Our arsenal and crates are both empty of weapons.
[Meerkat] 22 Oct, 2020 @ 5:45am 
@Tornado1001 Sounds like you might be loading a save that had a previous mod set that is no longer loaded. Try starting a new game by setting the first parameter to "No" but make sure to change it back on any future restarts.

If the problem persists please let us know.
Tornado1001 21 Oct, 2020 @ 8:59pm 
Hello, when my friends and I play this mission, there are no weapons in the starting to crate to take... is this intentional? If not, in what file should that be in where I can find that out?
[Meerkat] 17 Oct, 2020 @ 4:28pm 
@The Grandy, Make sure you have the map and its prerequisites loaded in your server commandline.
The Grandy 17 Oct, 2020 @ 3:20pm 
We're trying to play this on our dedicated server, and are getting an error that prevents the mission from starting: "no entry bin config.bin/cfgworlds.anizay"

Any ideas? We've checked that every mod is up to date already, and re-downloaded the map.
[Meerkat] 17 Oct, 2020 @ 8:22am 
@Greyeye, Please contact us on our discord so we can debug the issue, it sounds like you don't have all the mods needed for the modset you want to use, but we would need to confirm this.
Matikanetannhauser IRL (mambo) 17 Oct, 2020 @ 5:48am 
this doesnt work for more idk why the outposts arent spawning aswell as the arsenal cant be opened and none of the HQ things work as intended they just work as props
[Meerkat] 12 Sep, 2020 @ 12:00pm 
@Anthony CCM is Chernarussian Communist(civilian) militia. TKM is Takistani militia
Auro 12 Sep, 2020 @ 8:40am 
it's ok now, i have died and when i have respawned now it's working
Auro 12 Sep, 2020 @ 8:24am 
It's me or "Y" letter function is not working on this version? I'm hosting server
sea lion 11 Sep, 2020 @ 10:52pm 
Out of curiosity, what does CCM and TKM stand for?
[Meerkat] 19 Aug, 2020 @ 1:23pm 
@dumb dog, That would be a question for CUP or the ARMA3 discord. Not us.
sir 19 Aug, 2020 @ 12:11am 
how com my server wont show up if i run @ cup terrains
[Meerkat] 29 Jul, 2020 @ 3:47pm 
@Jahsonaro, Yes, all our pages are.
IHATECS 29 Jul, 2020 @ 10:34am 
Is this updated to 2.3?
[Meerkat] 29 Jul, 2020 @ 5:09am 
No need to ziptie, besides the fact that we disabled it, as you can move Petros the same way as any other HQ asset now.
Ellman 29 Jul, 2020 @ 2:46am 
@jtf Play with ace, ziptie Petros and move him into the safety of the cave. ^^
[Meerkat] 8 Jul, 2020 @ 10:03am 
@jtf That is an arma limitation that we cannot/will not fix. In the next version you will be able to move petros in the same way as the other HQ assets so that will help.

Note: We won't fix it because it would be a lot of work for the very limited number of situations in which the fix would help.
jtf 8 Jul, 2020 @ 9:34am 
First, thanks for the mod, it's playing great so far.

Second, I want to report an interesting bug. I've set up my HQ in what's evidently a smuggler's cave off the road halfway between Gorqan and Qalandar, grid square 03x05. It's an ideal base location because it's not visible from the air. When I set the HQ there the first time, Petros spawns inside the cave and basically can't be attacked. When I reload the mission from save, however, Petros always ends up standing above the cave, outside, completely vulnerable to any passing aircraft. I know Arma doesn't handle pathing in caves well in general, but I figured this might be something you could address. Relatedly, when recruiting AI from the flag placed in the cave they always appear outside and above the cave.