Arma 3
[discontinued] Antistasi - Tembelan Island - Community Versi
48 Comments
[Meerkat] 21 Oct, 2022 @ 9:08am 
@NeoLucious, How big is your modset? Large numbers of mods will drastically increase the initialisation time for the mission. Only use mods that are compatible and necessary for best results.
NeoLucious 20 Oct, 2022 @ 11:06pm 
is it normal that loading at the start the game taking too long?
Vlash 15 Mar, 2022 @ 8:51am 
Define "not working", RHS has been working fine over on the community servers
Chinny 15 Mar, 2022 @ 8:46am 
RHS not working since arma update. any idea?
Vlash 12 Aug, 2021 @ 9:09am 
@king Check the Community's workshop page, or the github, it's there.
sir 12 Aug, 2021 @ 7:35am 
wheres prairie sog antistasi stinky face
Official Antistasi Community  [author] 12 Aug, 2021 @ 5:40am 
Please note that there are a few minor issues with 2.5.0 like garrisons not being taken over from the previous version and for example fuel trucks not being noticed as such in the garage.
We are already working on a hotfix and it will be published shortly.
Ostross 20 Aug, 2020 @ 5:57am 
nije to crkva no dzamija bre
sir 6 Aug, 2020 @ 6:36pm 
To all players: Capture and hold the church on the high mountain. You will dominate.
[Meerkat] 2 Jul, 2020 @ 9:29am 
@BasedHuWhiteMan II, If there is a suitable mod with enough to make compatibility worthwhile.
TimeTravellerErik 2 Jul, 2020 @ 9:10am 
Will we ever see a Rhodesia Antistasi?
Official Antistasi Community  [author] 5 May, 2020 @ 6:30am 
IFA IS NO LONGER SUPPORTED BY ANTISTASI

Please note that due to an IP (intellectual property) issue within the IFA mod we will temporarily deactivate the compatibility with IFA as we are utilizing assets which are affected.
Nevertheless, we of course will properly integrate IFA compatibility once the issues are fixed.
With the next update we will have adapted the code so IFA is no longer loaded.
Yes, this means that games with IFA will break and you will not be able to continue them, but as the now missing models already broke the game, there is not a large loss.
If you would like to have more information regarding said IFA issue, please visit their steam workshop page as they have posted information in their comments.
Link to IFA

Thank you for your understanding.
[Meerkat] 24 Apr, 2020 @ 12:44pm 
@Andy This has not been reported in the open testing of the next version on our community servers. See if it still happens after that releases sometime this or next month. (hopefully)
Andy 24 Apr, 2020 @ 11:14am 
Pretty much all logistics missions fail as we get them. Is this a known bug?
HammerStyx 24 Apr, 2020 @ 6:39am 
@[Meerkat] Sorry it took so long to get back but, over the course of 2 separate games i played i had it happen every time me or my players went to Tambang Tiga Seaport, its seems that it spawns the flag and the supply box on top of each other then the supply goes flying into the shipping containers and gets destroyed.
[Meerkat] 23 Apr, 2020 @ 4:27pm 
@Shadow, If you are on singleplayer (not reccommended) just use the binding.
If you are hosting through your client (LAN or internet) the host can use their binding.
If you are on a dedicated server, Log in as admin, then use your binding.
Shadow 23 Apr, 2020 @ 1:33pm 
ive played Antistasi before on altis and ive seen host's do this but how do you get into zeus mode? been trying to figure that out for a while now
[Meerkat] 23 Apr, 2020 @ 12:09pm 
@VALT13L Unfortunately not going to happen officially. This is because it would A) take far too much work to make functional, and B) Not in the spirit of the mission.
VALT13L 23 Apr, 2020 @ 11:46am 
Question/Request

Antistasi Zombies. Combination of fighting zombie hordes and a paramilitary force in an open war. I would LOVE that. Ravage mod or Zombies and Demons, either one, antistasi Zombies would be absolutely epic.
[Meerkat] 22 Apr, 2020 @ 3:07am 
@HammerStyx Is this a consistent issue? As in, does it happen every time?
HammerStyx 21 Apr, 2020 @ 6:45pm 
At the Seaport at Tambang Tiga the create spawn in the flagpole destroying it.
[Meerkat] 15 Apr, 2020 @ 2:49pm 
@depression Do not load with load CUP vehicles.
Nenne 15 Apr, 2020 @ 12:20pm 
I was playing this and i found that two carriers had spawned inside eachother which made my game run at 5 fps, any way to stop that from happening?
FulguroFist 3 Apr, 2020 @ 6:07am 
the map is too small you think? yet Malden is even more so, isn't he? and it seemed to me that it was at least as big as Chernarus, but I don't know enough about it :) in any case thank you for your quick response and the fact of having thought about it ^^ it's cool of your go
[Meerkat] 3 Apr, 2020 @ 4:33am 
@thewitcher57400, Possibly, but its small size means it may not work very well.
FulguroFist 2 Apr, 2020 @ 8:55pm 
Hello and big thks for your job... we are frenchy's and we are "admiratif" about your mods...
Just one question, a version in the map Panthera island is possible in the futur?

one more time, big thks for this mod
[Meerkat] 12 Mar, 2020 @ 5:09am 
@Sauce_Boss Sounds like an issue with steam/ the tembelan dev(s)
Sauce_Boss 12 Mar, 2020 @ 5:05am 
Hi Meerkat he has subscribed to the map but it isnt downloading
[Meerkat] 8 Mar, 2020 @ 5:27am 
@Sauce_Boss Not sure about the DLC message but he *needs* to have the map installed on his client.
Sauce_Boss 7 Mar, 2020 @ 2:48am 
its also coming up when he joins with a error message that reads No Entry 'bin/config.bin/cfgworlds.Tembelan ?
Sauce_Boss 7 Mar, 2020 @ 2:36am 
Hi need some help, my friend cant join my tembelan island map it just asks him to buy Arma dlc?
i dont have all the dlc and i can host play fine.
any help with this would be good
[Meerkat] 3 Feb, 2020 @ 7:24pm 
@sana[PP] Unfortunately that is an issue with the map that we cannot fix.
sana[PP] 3 Feb, 2020 @ 1:29pm 
Nice map, but ai cannot drive in water between islands:steamfacepalm:
Snipo117 24 Jan, 2020 @ 7:08pm 
@Alpha Eagle it would be more accurate if it were 99% of the time. The U.S. occupies most of the planet with it's military.
[Meerkat] 22 Jan, 2020 @ 9:12am 
@Alpha Eagle, We are working on an alternative to the hardcoded blufor versions that will, once complete, make it entirely automated and chosen by parameter.

This system would also remove the built in mod hierarchy regarding what mod is loaded first.
Kevin 21 Jan, 2020 @ 7:17pm 
It really don't make any sense that the enemy is the American military 100% of the time. Some BLUFOR versions of these maps would be nice
[Meerkat] 16 Jan, 2020 @ 4:37pm 
@Feargus Snow, Discord is the best place for contact and bug reporting, SP phase out is only for running it in single player as we will still support solo play when the game is hosted as a LAN server.
Feargus Snow 15 Jan, 2020 @ 8:34pm 
Meerkat - player revive issue seems to be fixed. Where's the best place to post troubleshooting comments - here, discord, enjin, ...? Also, FWIW (prob very little!) I've seen comments about phasing out Antistasi Single Player (SP); I for one would hate to see that. I don't see the Arma player base growing much more as it ages, but one reason something as clunky as Arma has lasted so long is that there's always something new to learn (flying, armor, AI squads, HQ mode, Zeus, ...) and there are tons of fantastic mods (like Antistasi) that can provide literally thousands of hours of fun - even if you're not playing Multi-Player with a specific set of mods.
ComradeMike481 13 Jan, 2020 @ 10:16am 
I've got this installed on our dedicated server, but I am running to an invincibility bug. Any suggestions on what might be causing the issue? Player and enemy ai can receive extended damage. Mods we are running are:

* wmo - walkable moving objects
* advanced towing; advanced urban rappelling; advanced rappelling; enhanced movement;
* Tembelan Island (by Ben)
CHINOX 11 Jan, 2020 @ 3:24pm 
Hello guys, I love the island. I completed Antistasi Tanoa and decidedto give this one a try (in SP). I'm having an issue ith the Faction Garage, the vehicules get stored in my "personal" garage rather than the Faction's, and then when trying to retrieve them it says that the garage is empty.
Any ideas or suggestions will be much appreciated.
Thanks in advance !
[Meerkat] 11 Jan, 2020 @ 5:15am 
@Feargus Snow, We are looking into the issue with AI medics. As for the vanilla collection, that is tailored to the Official Antistasi server, the description clarifies that there are 0 required mods unless specified by the required mod links on the steam page.
[Meerkat] 7 Jan, 2020 @ 7:21pm 
@Glloyd Maybe ;)
Glloyd 7 Jan, 2020 @ 6:31pm 
Any plans for doing Takistan at some point?
[Meerkat] 7 Jan, 2020 @ 10:36am 
@pancake Yes.
Robin 7 Jan, 2020 @ 10:35am 
Is it compatible with the current version of ace?
[Meerkat] 6 Jan, 2020 @ 6:51pm 
@Kamoi Possibly. If I remember correctly the locations are very centralised but with our increased ability to create locations for bases etc. this might not be an issue.
Girl Nephew 6 Jan, 2020 @ 5:03pm 
Any plans for Lythium?
Vasya_Piterskiy 4 Jan, 2020 @ 9:52pm 
Good job guys !!! :steamhappy: