Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is a better place to help each other than Workshop coms.
Anyway, i'll answer here : If you want to update your mod following my previous message, you will have to rename "man_at_arms_S" by "Saltman_at_arms_S" or wathever you will prefer in the place of "Salt". ( More info here : https://www.reddit.com/r/darkestdungeon/comments/ehk63e/reminder_we_can_go_past_26_skins_per_heroes_and/ )
Then in your project xml, you can add +1 to "<VersionMinor>X</VersionMinor>".
Then, proceed as when you uploaded for the first time : drop your XML onto steam_workshop_upload.exe
As a minor note, when you are updating, keeping the visibility open is better, so if it is not, think about switching to <Visibility>public</Visibility> in your project.xml
I also sent you a message concerning modding in general.
As it is a skin for a vanilla hero and your first, I must ask ; what is the name of the skin folder ?
If you need, there is a little trick that avoid any conflict with other skins - FX still are for the class, not the skin, sadly -, just rename the said folder as :
[Your_pseudo][class]_[A-Z]
Tell me if you need more info :)
Cheers !