Garry's Mod

Garry's Mod

[**OLD**]ph_hotel_lobby (see description for new version)
10 Comments
Brokeback Mountain Enjoyer 4 Aug, 2015 @ 7:51pm 
you dont need half life cuase this is half life it really is:steamhappy:
A Semi Tree  [author] 6 Dec, 2013 @ 7:39pm 
its the 'subscribe' button. or alternatively, go download the new one linked at the top
Huskie 5 Dec, 2013 @ 6:32am 
where is the download link???
Sloth 23 Nov, 2013 @ 2:38am 
Sweet, thanks for your help! :)
A Semi Tree  [author] 19 Nov, 2013 @ 11:14pm 
well, as I've not had a server to test it on yet, I'm not 100% positive. BUT, I believe that any prop you want people to be able to turn into should be a physics prop.

Dynamic props are used for things you want to have animated and are usually attached to something else to help them move.

Static props are just that; static. so those can't be used since people need to move around.

there is a secondary physics prop called prop_physics_multiplayer. It is meant to help reduce lag from issues with physics and collisions (usually when the map is very big and has lots of stuff in it). I tried this early on in the map, but found the way it handled collisions to be pretty terrible for prop hunt, so I changed them all to just the standard physics props.
Sloth 19 Nov, 2013 @ 9:03pm 
Specifically what type of prop to add from people to turn into (like dynamic, static, physics etc). thanks
A Semi Tree  [author] 19 Nov, 2013 @ 7:19pm 
What, specifically, would you like help with? This is my first prop hunt map as well. (although most certainly not my first map overall)
Sloth 19 Nov, 2013 @ 5:34pm 
I'm making my first Prop Hunt map; could you give me some tips when adding in the props please?
A Semi Tree  [author] 19 Nov, 2013 @ 9:44am 
@JUDD sure. add me and send me a message
JUDD 19 Nov, 2013 @ 12:42am 
possible to get a dl for this?