XCOM 2
Raider Faction: Heretic Geth
57 Comments
michael199310 19 Jan @ 8:18am 
I had this faction in my modlist for solid 4 years and I haven't encountered them even once...
Zeth.exe 20 Nov, 2022 @ 9:09am 
Does this work with LWOTC?
gramofabet 27 Aug, 2022 @ 6:04pm 
Love how these guys look! Only problem I've run into is when they show up on missions they will run to cover and then not do anything else. I've sat there in the open for several turns and they never fire on me.
Purple Eyestabber 5 Feb, 2022 @ 11:37am 
Is this mod incompatible with SCP Foundation Mobile Task Forces? Because I'm at the late game stage and I so far I had ZERO encounters with the Geth. Other Raider mods seem to work fine together...
Drago7 10 Jan, 2022 @ 12:19am 
First time its appears on the globe,then disappears when start new game,3 times tried,sorry my english),its always must seen in the globe?
RadzteK 23 Oct, 2021 @ 1:27am 
Can add restriction on sitrep so it wont spawn when mission has VIP??
Enzo Matrix 27 Jun, 2021 @ 1:40pm 
Is there anyway to have these enemies spawn with normal aliens / advent and not just from the site rep? The big downside is these do not spawn using the epigenetics from second war plus. If you can allow the ability for these to be treated as a secondary type to alien or advent then they will spawn in regular missions to. Very cool enemies, shame its limited to only a site rep.
1 Jun, 2021 @ 1:04am 
I was hoping the Geth were also a part of Advent's mechanical forces, instead of being an independent faction. Is there a way for me to merge Geth with Advent troops??
The Tiny Wizard 13 Apr, 2021 @ 11:21pm 
Has anyone had any issues with their guns being *really* loud despite the game volume being at like 10%? I can't seem to figure it out, but I'm tired of having to basically mute my game so that I'm not deafened lol
Cookiesnm1lk 21 Mar, 2021 @ 5:53pm 
so they make advent noises when you shoot them.... that's weird. also i can't haywire them even though it says that i can. i just get a blank hacking reward. other than those 2 things, this is bloody perfect. i mean you integrated their weapon sounds and everything.
viirinsoftworks 18 Feb, 2021 @ 12:30am 
Is there any research from their corpses?
jtfang99 4 Dec, 2020 @ 2:59am 
To be fair, in Mass Effect incendiary armor was designed similarly to thermite-in fact, one of the final upgrades is straight up thermite ammunition.
tastiger841 11 Oct, 2020 @ 2:17pm 
I think the geth needs to have 'robotic' immunity, because it was not implemented well in ME, thus the Incendiary Ammo can set them on fire.

But it doesn't fit in xcom, it would be great if they can be immuned to fire.
VertigoJockey 12 Sep, 2020 @ 10:47pm 
Hi RM, just want to check. With Cavily's Mass Effect Weapons mod out, will we see Hunters getting their Plasma Shotguns and Primes getting their Spitfires?
undefinedscott 12 Sep, 2020 @ 5:02pm 
Newb question, is there anything special needed for Raider Factions or is that in the game already?
Grimjaw 4 Sep, 2020 @ 7:30pm 
any chance this will work without Alien Hunters? dont have it but want the geth in my game
RoxeusRose 16 Aug, 2020 @ 12:16am 
algun drop al matarlos?
MaCC165 15 Jul, 2020 @ 3:22am 
shouldtn they be immun to fire?
klash174 11 Jul, 2020 @ 3:11pm 
Cant get the GETH to show up. I have other Raider Faction mods installed but the only one showing up every single time is MOCX. While its fun going up against ADVENT + MOCX and being severely outnumbered on a LWTOC Legendary campaign, its a bummer not having the others or the geths to spice things. Their base shows up on the map but thats about it as far as the game acknowledging the existence of the faction.

If anyone has any insight as to how fix this would be super appreciated!

**Note : I have not completed the first Avatar base raid & brought all of RealityMachina's mods in mid-campaign. I also am running alot of mods / mostly cosmetic **
Skarsatai 2.0 14 Jun, 2020 @ 4:00am 
hi realitymachina. great mod. the geth faction activates in the sitrep the to be rescued person. where can I switch this off, so that the geth do not activated it ?
Ludwig, Shadow Protogen 13 Jun, 2020 @ 3:29am 
Seems like activating this mod crash my game starting a new campaign
tastiger841 21 May, 2020 @ 7:09am 
Don't know if I have too many mods, but the geth can be set on fire and panic.
ssomchay85 18 Apr, 2020 @ 6:44pm 
SHEPARD COMANDER!
Swanky 13 Apr, 2020 @ 1:27am 
Love it. Is it possible to not have them spawn on the mission objective every time? They get shot to pieces in like 1 turn and pull pretty much the complete map along with it. What do you think about having the faction spawn with a varying distance between XCOM and the aliens and then making their way into the map?
dmc32 1 Mar, 2020 @ 8:18am 
@RealityMachina, excellent mod and great idea. These guys are hostile to everybody they fight advent and X-com. Good idea for the whole faction genre.
CobyTheApple 13 Feb, 2020 @ 4:03am 
LOL. Installed this mod and it completely broke my game. Avoid at all costs.
tastiger841 7 Feb, 2020 @ 4:10pm 
NightNinja54, awesome.
NightNinja54 5 Feb, 2020 @ 7:16pm 
@tastiger841
not to jump in, but I'm working on collectors if that helps :)
tastiger841 5 Feb, 2020 @ 2:31am 
Master Krillin, are you able to add the collectors to this pack? Lets say some collectors boarded a geth ship to explore the galaxy, and accidentally found the earth. Perhaps we just give them the geth rilfes for now until someone creates the collector's weapon.
silverleaf1 1 Feb, 2020 @ 1:41am 
@author Question: I get the mission to find the hq and successfully find it. Is there supposed to be something after that? (Like an assault on the hq)
silverleaf1 27 Jan, 2020 @ 11:16pm 
@author My mistake. An evac popped up but unlike other missions it did shift briefly to it so that I knew it was there. Next time I will just have to look around.
silverleaf1 27 Jan, 2020 @ 10:35pm 
@author I had the mission to retrieve the data. MOCX also showed up. I was able to retrieve the data but I was unable to call an evac.
the_moidart 22 Jan, 2020 @ 10:30pm 
(the ten person data retrieval mission)
the_moidart 22 Jan, 2020 @ 10:16pm 
Upgraded Hunters and Pyros are invisible on discovery but visible if I reload, and have functional AI, invisible or not.
the_moidart 22 Jan, 2020 @ 10:11pm 
Specifically (from when set on fire and suchlike) Upgraded Geth Troopers. Their AI is broken and where my soldiers shoot and where they must've been to be visible etc don't line up. Have not encountered this issue on normal incursions.
the_moidart 22 Jan, 2020 @ 9:55pm 
I'm doing a base raid and most of the geth are invisible, often with error things instead of icons.
Darth Abhor 22 Jan, 2020 @ 3:57pm 
Fantastic idea with this mod
Oblivious Naga 9 Jan, 2020 @ 4:41am 
Why does all the bases spawn in North America? Its like that with all the 3rd party mods that arent Realitymachinas original 3
alberto_adm 8 Jan, 2020 @ 1:42pm 
Hello! please:

Is safe to add in mid campaing?
duanelocsin 8 Jan, 2020 @ 1:57am 
cool, Saren's Geth.
combining this with the Cerberus faction.
ferrata_vi 7 Jan, 2020 @ 4:27pm 
Awesome! A nice addition alongside the human raider factions. Had my first XCOM v Advent v Chosen v Maurader v Reaper fight last night. Tons of fun.
Dracleos 7 Jan, 2020 @ 9:20am 
thats so awesome, this game is getting better and better with these mods
kazuya0010 6 Jan, 2020 @ 9:33pm 
Magnificent i would say that much.
NightNinja54 6 Jan, 2020 @ 9:11pm 
@holiday eeling, @astyanax king of greece, @Pluvia
working on it -
alberto_adm 6 Jan, 2020 @ 1:32pm 
Is safe to add in mid campaing?
Pluvia 6 Jan, 2020 @ 11:32am 
You are a GOD!

I agree with others though. Have you thought about approaching the guy doing the Cerberus stuff to make a Cerberus faction? Seems better than just adding them to Advent.
Anax 6 Jan, 2020 @ 5:52am 
amazing now is cerberus turn
tran.bronstein 5 Jan, 2020 @ 6:40pm 
Cool!
vomder 5 Jan, 2020 @ 6:02pm 
Very cool, will have to give this a try in the future game.
[CN]突击队队员 5 Jan, 2020 @ 6:01pm 
any idea about how to add a new Eteam turn ?
I got a Player vs Advent vs NPC1+NPC2+NPCn not Player vs Advent vs NPC1 vs NPC2 vs NPCn