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[11:42 AM]
Tsuey:
oh wow, so I guess this was a C++ fix?
[11:42 AM]
Kerry:
Yes, the code was commented out
because none of the L4D2 characters were smokers
and the most efficient code is the code that never runs. :)
but now it's running again
[11:43 AM]
Tsuey:
oof, that's nice, thank you for that
Unfortunately I don't feel like porting over something yet, but only time can tell.
Nope, the attachment itself (baked into the model) isn't moving when Bill's mouth moves, so unless I edit the model and recompile I can't do anything.
Authoring Tools isn't a tool for VScripts.
It could be possible to port Play As Witch to VScript, but there's a lot of code and I'm not really in the mood to do so.
Regardless of your comment, I think I'll just keep this addon up.
Without addons, no he doesn't.
Bruh, it's not that easy to just replicate the GTA V animations/ragdolls. (It's either incredibly frustrating or just not possible to do.)
L4D2 and GTA use different game engines.
Also wow, first comments aren't even relevant to Bill's cigarette, rip.
PLEEAAASE
PLEEEEAAAAAAAASE
oh and gta 5 ragdoll physics
PLEASE