XCOM 2
[WOTC] Compression Phaser Rifle
85 Comments
Iridar  [author] 22 Sep, 2024 @ 4:35pm 
Perhaps someone who is not me could make a "Stun Subdues" mod that makes any stun subdue a VIP, but it doesn't make sense to me that only the stun setting on this one gun would be able to do that, but not all other sources of stun. And changing all sources of stun within context of this mod would be weird.
Xterra 22 Sep, 2024 @ 4:32pm 
Fair enough; it at least figured to me that you could knock somebody out with the stun setting on a phaser, but I know the actions aren't the same.

Thanks for your time.
Iridar  [author] 22 Sep, 2024 @ 3:30pm 
No, this is a generic stun, it doesn't work like that.
Xterra 22 Sep, 2024 @ 2:40pm 
Is it possible to have the stun setting subdue a VIP from a distance?
Iridar  [author] 6 Mar, 2024 @ 10:01pm 
There are no other Star Trek weapons I consider worth porting. The handheld phaser is a glorified TV remote. The Bajoran Militia blaster from DS9 is kinda nice, so is the Klingon Disruptor Pistol, at least they look like weapons, but they're nowhere near as iconic or interesting, and for all intents and purposes are just generic sci-fi pistols.

If you really want something happen, I suggest picking up modmaking tools yourself, porting new weapons is difficult for newbies, but not impossible, and it's well-documented.
StriderOne 6 Mar, 2024 @ 9:51pm 
Couldn't agree more with the comment bellow me.
Dragontamer997 15 Oct, 2023 @ 5:32pm 
I really love this Rifle. It is a shame you don't plan on making any more Star Trek weapons seeing as a regular hand held phaser would be amazing for those classes that can't use rifles. Oh well thank you for making this amazing mod.
Shaggoth (Ищезаяц) 11 Jun, 2023 @ 2:45pm 
STARTING_ITEM = false
INFINITE_ITEM = false
CAN_BE_BUILT = true

little unclear, in example above i'll be able to build it always, or after researching beam rifle?
Iridar  [author] 6 Apr, 2023 @ 9:45pm 
@Kinsect
As the description says, you can integrate the weapon in many different ways, including single buildable system like in Prototype Armory.
You'll have to add infiltration values yourself, though.
I don't see why WIO would have any effect on this mod.
Kinsect 6 Apr, 2023 @ 6:10pm 
Can this work with Covert Infiltration? even if I have shiremct's Weapon and Item overhaul?
Papistman 19 Dec, 2022 @ 2:24am 
I see. Thanks Iridar!
Iridar  [author] 18 Dec, 2022 @ 11:24pm 
Probably not out of the box. Maybe Mod Jam makes it compatible. The weapon itself will work fine either way, the problem is integrating it into the tech tree.
Papistman 18 Dec, 2022 @ 11:11pm 
Does anyone know if this is compatible with LWOTC?
Iridar  [author] 17 Nov, 2022 @ 12:10am 
It was called a compression phaser rifle in Elite Force and it sounds really cool. I don't care if it's not 100% up to canon.
Vegeta002 16 Nov, 2022 @ 11:50pm 
Fun fact; this is not actually a Compression Phaser Rifle, but a Type-3 Phaser. The Compression Phaser Rifle is an entirely different weapon.
Noname 14 Oct, 2022 @ 4:22pm 
Мощно..
Vegeta002 22 Oct, 2021 @ 7:33am 
"No plans for any more Star Trek things in the foreseeable future."

That's a shame. With Star Trek Elite Force 2, we have all the right weapons to make Star Trek versions of all the XCOM 2 Classes.
Iridar  [author] 28 Jul, 2021 @ 2:38am 
@keryth
Any weapon can be used in XSkin, except for intentionally excluded ones.
keryth 28 Jul, 2021 @ 2:35am 
@iridar sorry for confusion. Autocorrect changed xskin to canon for some reason. Thanks
Iridar  [author] 27 Jul, 2021 @ 11:13pm 
@keryth
I don't know what "used in canon" means. You can hide it with WSR or Template Master or just edit this mod's configuration files. It doesn't matter, the result is the same.
keryth 27 Jul, 2021 @ 10:48pm 
@Iridar so if I understand correctly it could be used in canon now? And I use wsr to disable it outside of the skin?
Iridar  [author] 26 Jul, 2021 @ 11:27pm 
@keryth
I will not be making a separate ghost template mod, if that's what you're asking for.
You can just not build it. Or feel free to experiment with the configuration files to turn this weapon into a ghost template, which just means having no ways to acquire it.
keryth 26 Jul, 2021 @ 11:18pm 
Itidar, any chance of there getting a ghost template if this? While the bells and whistles of the mod are great one of my plethora of kids and it seem to not like each other. And really, I only want the weapon and effects for my trek guys.
wesley 31 Jan, 2021 @ 10:42pm 
Iridar thank you thank you. been looking for trek weapons
Iridar  [author] 7 Nov, 2020 @ 7:27am 
@Crimson Phoenix
See FAQ
Crimson_Phoenix91 7 Nov, 2020 @ 7:19am 
Am curious not sure if you have answered this. @Iridar have you thought about doing any other star trek weapons like the the Type 2 hand phaser from Voy, First Contact + DS9? Or maybe looked at any of the weapons from other star trek games like Elite Force 1 + 2? I'm just curious.
Vegeta002 3 Oct, 2020 @ 11:15am 
Anyone know how to make this a 3-tier weapon seperate from the Assault Rifle?
DaciaSaoirse 29 Aug, 2020 @ 2:33pm 
I hope someone does something like this for a proper version of the republic commandos' DC-17M, this kind of system would be perfect for it. I'd try to do it myself if not for my complete and occasionally catastrophic lack of computer skills.
Iridar  [author] 22 Jul, 2020 @ 2:47am 
No
Iridar  [author] 21 May, 2020 @ 12:00am 
@KT Chong
Balance is in the eye of the beholder. You're welcome to configure the mod for yourself according to any ideas of balance you might have. The mod even includes preconfigured options for you, for crying out loud.
KT Chong 20 May, 2020 @ 11:57pm 
This rifle is OP. It really should not be unlimited. It should be built and paid for individually, one for each soldier.
Iridar  [author] 28 Apr, 2020 @ 4:49am 
@CM32CloudLeopard
Edit configuration files or use Weapon Skin Replacer mod.
Thumper 27 Apr, 2020 @ 8:48pm 
Can we have a cosmetic version, please.
Iridar  [author] 12 Feb, 2020 @ 7:56pm 
Not from me.
Grimjaw 12 Feb, 2020 @ 7:07pm 
Hand Phasers next :P
Star¤Dagger 12 Feb, 2020 @ 2:00pm 
GLORIOUS!
Jestimac 6 Feb, 2020 @ 1:17am 
OK thanks

It is still a very nice mod. That weapon is more than useful in the end game....
Iridar  [author] 5 Feb, 2020 @ 11:22pm 
@Jestimac
It's not tintable.
Jestimac 5 Feb, 2020 @ 9:21pm 
Hello Iridar
Can you confirm that the weapon is not tintable ? Is is not that big an issue, I would just like to be sure....
alh77 3 Feb, 2020 @ 12:06pm 
@Iridar
ok, thanks for the test, sorry for the inconvenience, i will search again.
Iridar  [author] 3 Feb, 2020 @ 8:53am 
@alh77
I just retested and on my end RPGO Light 'Em Up works perfectly fine with phaser rifle and other weapons.

@dmc32
Glad you enjoy it! :)
dmc32 3 Feb, 2020 @ 2:17am 
Very well done! Great idea with the settings and disintegrate on kills. Scoped shot is also excellent with the ability to shoot at longer ranges. Thanks for this!
Iridar  [author] 1 Feb, 2020 @ 12:58pm 
@alh77
Ok I'll take a look.
alh77 1 Feb, 2020 @ 12:40pm 
@Iridar
I did the test with as few mods as possible.
alh77 1 Feb, 2020 @ 12:38pm 
@Iridar
yes apparently.
Iridar  [author] 1 Feb, 2020 @ 11:54am 
@alh77
I'm confused, are you saying that this mod breaks RPGO Light Em Up?
alh77 1 Feb, 2020 @ 4:06am 
Hello Iridar, first thank you for this incredible rifle, I had problems with standard rifles, the RPGO_LightEmUp (from RPGO!) Capacity did not work, to make it work I set the variable PatchAbilityCosts to false, it is normal ?
DERPKING1991 31 Jan, 2020 @ 6:57pm 
The most pleasing gun to use to kill some aliens.
Iridar  [author] 25 Jan, 2020 @ 2:05am 
@Zwitter
Thank you :)
Yes, you can make it so you can build only one Phaser Rifle through the Proving Grounds project.
Use the IntegrationExample_1.txt, but instead of

PHASER_RIFLE_TECH_IS_REPEATABLE = true

towards the end of the file, set:

PHASER_RIFLE_TECH_IS_REPEATABLE = false