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(skel_file_entry->m_DataSize !=0)
SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 87
Couldn't read file fx/estate_merchant_swap/estate_merchant_swap.sprite.skel
Then:
((uint32)character_count < size)
BinaryReader::ReadString in utils/h/binary_reader.h line 179
buffer too small!
Then crash.
Pity, because I always wanted to use this.
...I tried it out and it work miraculously smooth lol. And my save file is one mess of mods that usually breaks up so i guess thats a good sign for this mod