Team Fortress 2

Team Fortress 2

Spillway
39 Comments
Retrowave 20 Apr @ 10:32am 
This year definitely, still one of my favourite custom maps.
Fox [Vacation Edition] 4 Jan @ 2:20am 
Hidden map moment
Retrowave 25 Feb, 2024 @ 8:25pm 
maybe this year.......
Fake Water Bottle (real) 18 Aug, 2023 @ 8:26pm 
so crimenally unknown:steamfacepalm:
JayTheMonkeyMan 15 May, 2023 @ 2:26pm 
ok thank you
terminid fursona  [author] 15 May, 2023 @ 1:35pm 
yknow i sorta don't wanna because this is old and my newer projects are way better. maybe i'll remake it some day
JayTheMonkeyMan 14 May, 2023 @ 5:22pm 
add summer tag!!!!!!!
Dr. FeelGoose 22 Apr, 2023 @ 6:56pm 
add summer tag :)
terminid fursona  [author] 13 Mar, 2023 @ 7:17am 
oh yea i should get around to that huh
🌵_BucketPL_🌵 13 Mar, 2023 @ 4:42am 
Add summer tag
Jade Jetts [They/She] 11 Feb, 2023 @ 4:29am 
with the summer update on the horizon i'd LOVE to see this get in, this is one of my favorite koth maps ever
ShadowMan44 26 Feb, 2021 @ 3:47pm 
I'll die happy when Valve adds this to casual
SloppySausage 23 Jan, 2021 @ 5:07am 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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Eldigan 19 Aug, 2020 @ 8:00pm 
a very fun koth map
terminid fursona  [author] 27 Jun, 2020 @ 1:29pm 
i'm aware, you're not the first to report this kind of bug. this is an issue with how the collision for these projectiles is programmed. i cannot fix this. bug valve about it. https://www.valvesoftware.com/en/contact?recipient=TF+Team
Pye 26 Jun, 2020 @ 4:42pm 
I forgot where, but a video explains a bison bug where certain objects are grouped together and made solid. That way, some projectiles like the bison and wrap assassin ball either breaks in midair or disappears. Inside the doors right outside of the point towards the spawns, this problem occurs.

repost: found the video. https://www.youtube.com/watch?v=TaxJLWyTiFI
terminid fursona  [author] 7 May, 2020 @ 2:23pm 
rc3a's up on tf2maps with fixed LDR. workshop might take a while to go through.
terminid fursona  [author] 7 May, 2020 @ 1:20pm 
okay, hey, i've looked into it a bit more. rc3 lacks LDR lightmap data, for whatever reason. i'll get an rc3a up soon.
terminid fursona  [author] 7 May, 2020 @ 1:13pm 
please give me details. is it lighting errors on props? is the HDR scaling too bright? is it missing LDR lightmap data and appearing pitch black for players with HDR turned off? i can't do much until you give me more information on what's happening instead of a very vague "the lighting is broken", because that could be a dozen different issues.

i did not compile with VRAD on fast mode.
Jota ☭ 7 May, 2020 @ 12:12pm 
Hey, as you saw in the comment below, the map's lighting itself is completely messed up. The problem (probably) being your compile option during your final final compile. You probably used "fast" for the final version instead of the "full" compile option. Until this issue is resolved, we reverted the map to its rc2 version on our servers.
terminid fursona  [author] 7 May, 2020 @ 11:09am 
uh oh. what sort of issues? do you have HDR enabled in your graphics settings?
martyTF 7 May, 2020 @ 10:31am 
the version that is active on creators.tf rn has lighting issues for all players
MaxB 15 Apr, 2020 @ 5:50pm 
Can you make your lighting, camera and smooth more higher plz (+add keyflames)
Alexs The Cat 14 Apr, 2020 @ 1:56am 
We need this for the TF2 x HLAlyx next update !
terminid fursona  [author] 12 Apr, 2020 @ 3:51am 
pretty sure the wrap assassin bauble's collision detection works on bounding boxes instead of collision meshes, for some reason. at a guess, it's hitting the bounding box of the huge waterfall prop on the side of the dam that appears after the first capture. i can't do anything about this issue short of removing that whole effect, unfortunately.
Prowox 11 Apr, 2020 @ 2:17pm 
Nice looking map (love the look of the helipad area) that plays decently in casual games. My one gripe with it is that in most areas of the map, the Wrap Assassin's baubles break instantly similarly to how they do around Badwater's last point. Right outside of spawn it doesn't seem to happen though.
terminid fursona  [author] 11 Apr, 2020 @ 12:05pm 
it existed before and was used /in/ creatorstf, tho ty
Rayan 11 Apr, 2020 @ 11:07am 
It's from creators.tf, nice work.
SreDver 14 Jan, 2020 @ 7:47am 
nice work!
terminid fursona  [author] 13 Jan, 2020 @ 5:21pm 
yknow a majority of custom assets used in this map are up for download on tf2maps and are used in tons of other maps too, right? the only assets made specifically for this map were by me, which were a few stock material edits and prop recompiles.
r0nii 13 Jan, 2020 @ 9:35am 
few peopels for custom props HA sorry for being rude but isnt enough when one person will make those props? ok i know maybe someone others can do more but guys i see so many credits here.

Q: why do you act so?
A: because i making my own only by my own. (till now no co-autor on my map)
Strikkies 13 Jan, 2020 @ 6:29am 
noice
BerrySerious 12 Jan, 2020 @ 9:24pm 
look 👌
Neat Guy 9 Jan, 2020 @ 1:52pm 
Its gotta helipad, would be pretty cool to see someone like Saxton flying around with a camera or something
n8five484 8 Jan, 2020 @ 9:59am 
Very nice to see this progress from a1 onwards. The amount of time into the detailing is 👌
Cin 7 Jan, 2020 @ 7:48pm 
I enjoy the casual fun vibe this map gives off


I miss eternally screaming though
Yoshark 7 Jan, 2020 @ 4:34pm 
Spillway is great and the mapper who made it is great
LINUX GAMING 7 Jan, 2020 @ 4:31pm 
good map. nice detailing
zombie sparkledog what!!!! 7 Jan, 2020 @ 10:30am 
Awesome map from an awesome mapper :]