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That's why I'm asking: does it work in march 2023?
@MildlyLivid, From a purely functional perspective, it's equal.
Just gives another option for extending capacity.
Elevate seems spot on with what the issue is, its track mods.
For example I had a mod which offered a variety of different tracks and speeds, this was somehow causing cargo capacity to break. Might have something to do with the mod using station tracks to 'connect' resources to other platforms?
Try turning off track and track speed mods etc, then open back up your save game, configure your station/cargo station, delete the station tracks, replace them with one of the default tracks, and it should work again.
FYI, I did not turn off enhanced train station cargo capacity, I simply turned off my track mods, then opened my save game with cargo capacity running as normal, and it went back to normal during game-play after configuring my station as I said above.
I noticed when I use the platforms now only some double up like they should while others dont
(engl. Mod is not working with mod tracks so far.)
Once I got off the train, I immediately re-take the same train.
I'm not sure why, but when I removed the mod, it came back.
I would like you to investigate if possible.
Airport terminals are built "all-in-one".
But there is possibility to create some "storage" module which will be connected to adjacent Terminal.
@xmnovotny - I'm working on a cargo station mod and wanted to talk to you about compatibility with this mod so I sent over a friend request.