Transport Fever 2

Transport Fever 2

40 tons Truck Set
130 Comments
DJ Rich T 1 Jun @ 1:15am 
im afraid that did not do anything will try next setting down
Nando  [author] 12 May @ 2:57am 
@ DJ Rich T
Do the preview gifs look squished to you? That's the same quality as the original. I recommend that you set the graphics to High. ;-)
DJ Rich T 11 May @ 1:16am 
hello the skins on the trucks look squished any possibility that you could fix them as i love this pack
Nando  [author] 6 Dec, 2024 @ 1:04pm 
It works for me, why not for you? Have you also subscribed to Cargo Asset Set?
Micky-M 6 Dec, 2024 @ 5:27am 
this mod not work
HM-KO-waldi 12 Jul, 2024 @ 11:41am 
Super !
Vielen lieben Dank
mmcomes2u 6 Jun, 2024 @ 7:27am 
coole sache, vielen dank
lindsaynt09 23 May, 2024 @ 10:31am 
thank you
Loyalshaky23 22 Apr, 2024 @ 10:15am 
love you man thanks
Fulles 28 Jan, 2024 @ 1:09pm 
Gracias.
mudrig69 4 Jan, 2024 @ 8:29pm 
thank you
Hikuikuma 23 Nov, 2023 @ 1:00pm 
@Kikipool l'as-tu activé dans les mods de ta map?
Kikipool 22 Nov, 2023 @ 10:11am 
Je n'arrive pas à avoir le mode en jeu , malgré que je sois abonné. Quelqu'un aurait une solution svp ?
Nando  [author] 12 Feb, 2023 @ 10:02am 
@gandamula

Thank's^^
Normally I would agree with you, but I really found this company Womser, which also transports grain with a silo semitrailer.😉
gandamula 12 Feb, 2023 @ 8:12am 
Grain trucks should use a gondola, but is fantastic the sight of all this trucks in roads, amazing mod.
Jamiebear 24 Dec, 2022 @ 1:03pm 
The Capacity should be 40
Nando  [author] 16 Dec, 2022 @ 9:44am 
@coporado
I can't get a crash when I load my mod in an old, or new savegame.
I also have the message 'file name empty' in my stdout.txt (load and error log file), but that can't cause a crash, because only an unused texture can't be loaded.
Please go to transportfever.net and post the error and the stdout.txt file there, right after the crash: https://www.transportfever.net/index.php?thread/13459-nando-repaints-f%C3%BCr-tpf2/&postID=377776#post377776
coporado 15 Dec, 2022 @ 8:46pm 
Receiving the following error message while loading the mod in saved game (after recent game updates):
Texture load error: file name empty
eatglobal: init [D:/Media/Steam/steamapps/workshop/content/1066780/1962843709/res/scripts/eatglobal_v2_31.lua] (Version 2.31)
GA5MλSK 27 Nov, 2022 @ 12:41pm 
Thanks Nando!
Nando  [author] 26 Nov, 2022 @ 2:39pm 
I will see what i can do😋
Seanster 26 Nov, 2022 @ 1:21pm 
I agree with GA5MλSK, I miss the old sounds, maybe have an option to enable/disable the sounds.
GA5MλSK 11 Oct, 2022 @ 8:53pm 
I actually quite liked the sounds from this mod. Would it be possible to have a separate sound mod for this that replaces the vanilla sounds? I understand not everyone liked the sounds.
Nando  [author] 29 May, 2022 @ 5:26am 
That's absolutely the way it's meant to be. 😉
Certain tankers also transport not only fossil fuels in real life. That is why I have each 2 variants that transport only grain and plastic (chemicals).

And in which universe does the vanilla 40 ton truck open any doors? It never has and it never will.
Well, you would have to prove that to me with a picture.
Mebby - Allkeyshop 29 May, 2022 @ 4:05am 
some tankers have bad cargo..like grain or plastic in tanker lol..and the doors doesnt oppen like vanilla,,,fix pls :D..thxxxxxxxx!
Drehverschluss 5 Apr, 2022 @ 10:56am 
@nando asoooooo ich dachte der vanilla lkw bekommt vllt auch "random" einen der neues Assets
Nando  [author] 5 Apr, 2022 @ 10:45am 
@bashy76:
No, my mod does not need an update until the beta is closed and the official update is released.
If there should still be problems, then I will look to see what the cause is.

Right now the beta itself is the problem.
That's the reason it's a beta, for testing something new. ;-)

@MessaRanger: The sound may be changed, but only after the next game update is released.

@Drehverschluss: Du musst gar nichts machen, der Standard LKW hat ja bereits alles neue was die anderen auch haben. Also ist 25% grösser, hat Lichter an der Zugmaschine usw.
bashy76 5 Apr, 2022 @ 4:38am 
it don't work on the new beta at the moment needs a update
MessaRanger 30 Mar, 2022 @ 12:28pm 
Very good job! Im really like these truck but sounds are terrible. Really blood from ears. Maby vanilla sound better?
Drehverschluss 28 Mar, 2022 @ 11:13am 
Schönen guten abend.
Ich wollte mal nachfragen wie man das feature für "Standard LKWs erhalten ebenfalls alle Umbauten" erhällt?
Muss man da was spezielles einstellen?
Und ja ich hab das Cargo Asset Set den ich dafür brauch auch aktiviert.
MFG
Lucifer_Sting 3 Jun, 2021 @ 6:23am 
how do u make them
Nando  [author] 11 Apr, 2021 @ 2:05am 
Hi @davidrussel52

This is not strange, these are repaints of the vanilla 40 ton truck from Urban Games.
Therefore, they can only load vanilla goods.

Mail is not a standard type of goods, it is provided in an industry mod by another modder.

If you want to transport mail with my trucks, you have to either add this to the mod files yourself, or ask the creator of the mail industry mod if he can add this to his mod so that vehicles outside his mod can transport his goods.
davidrussell52 10 Apr, 2021 @ 3:14pm 
Hi I have been using your truck mod and find it very strange that the royal mail truck does not carry mail, anyway to solve this problem please.
Lucifer_Sting 19 Mar, 2021 @ 1:06pm 
i hope I hope that soon there will be some Scandinavian companies especially Danish ones :) :)
abco83 2 Mar, 2021 @ 5:17am 
@Nando Really? Then maybe I am old and I was wrong, in my memory the roof is red for royal mail and light blue for argos...

Anyway thanks, your mod make the game much more fun and realistic
Nando  [author] 1 Mar, 2021 @ 2:42pm 
@Wall_E
So ein Mod kann das sehr wohl verursachen, denn er setzt die Ladungskapazität, ob Cargo oder Passagier, auf den vordefinierten Wert, egal was in der mdl steht.
Wall-E 1 Mar, 2021 @ 2:33pm 
@Nando
Kann es vielleicht sein das eine andere Mod dies verhindert? Denn ich habe mal die anderen LKWs probiert, geht auch nicht. Das einzige was funktioniert ist der "Real Capcity" Mod so haben Züge und Busse die anzahl an Sitzplätze.
Wall-E 1 Mar, 2021 @ 2:15pm 
@Nando
Ja das hab ich ja verstanden, war ja auch so im ersten Teil, hab den wert der .mdl des jeweiligen Truck geändert von 100 auf 160 nur leider erziehlt das kein Erfolg, Wert bleibt bei 25 Einheiten. :(
Nando  [author] 1 Mar, 2021 @ 9:14am 
@abco83
Not all truck trailers have colored roofs.
The example from the Royal Mail looks exactly as it should.
The assets are included in my mod, so they use the same texture files.
Nando  [author] 1 Mar, 2021 @ 9:10am 
@Wall-E
Multplikator 4 ist normal, darum steht in der .mdl Datei bei 25 Ingame Einheiten 100.
Die LKW können verschiedene Güter transportieren, Du musst für jedes davon den Wert auf 160 ändern. Und das natürlich für jede .mdl eines jeden LKW den Du ändern möchtest.
abco83 1 Mar, 2021 @ 5:41am 
After I try it is getting better, I also try to disable that mod, but now even that mod is not activate, some of the top of the truck is white, I just found out it happen in asset too, do i have to move also the asset mod to the end?

https://imgur.com/a/bd9Ufke

But some truck is normal, and I really don't understand......
Wall-E 1 Mar, 2021 @ 2:17am 
Find ich Mega, nur wollt ich die Kapazität auf 40 erhöhen wegen 40 Tonnen, aber bleibt unverändert auf 25, weiss jemand warum, wenn ich die Datei doch geändert habe.

Habe auch andere Fahrzeuge mal angeschaut, habe das gefühl er nimmt immer den Multiplikatur 4, bzw Teil es durch 4, aber lässt sich dennoch nicht ändern
abco83 28 Feb, 2021 @ 3:21am 
Thanks a lot. I have recently add a Farmfood 40 tons, maybe that is the reason of it, I will try later and I think that the reason. Thanks
Nando  [author] 28 Feb, 2021 @ 1:34am 
Hello abco83

I was able to reconstruct the problem.

It's not my mod that causes this problem, another 40 ton mod is obviously using some of the same paths and filenames as my mod.
If now this other 40 ton mod is loaded in the startup sequence after mine, my mod takes over the same files and paths and thus it comes to this graphical problem.

If you now put my mod at the end of the mod loading sequence, the problem is solved and both mods are displayed correctly in the game.

By the way, these are the 40 ton mods from GibbyGoose, that causes this. ;-)
abco83 27 Feb, 2021 @ 10:26pm 
This is a better view
https://imgur.com/a/PCUT3Ij

Is it possible to fix it? I have spend hours on this save, and I really like your truck but I have no clue in modding....
abco83 27 Feb, 2021 @ 10:13pm 
Now the tuck look like this
https://imgur.com/a/LEITan7
abco83 27 Feb, 2021 @ 9:51pm 
hi, i use your mod for a long time and it has always working normally. However since a few days ago when I load my save, I found the appearance of the truck have changed, seems a swap of the image between the top & side image. And now I can see the log at the top of the truck.
Is it because the recent update? and seems the asset is still working fine.

Sorry for my bad English, I hope you understand what I said, or I try to make a screenshot
Quince99 21 Feb, 2021 @ 10:07am 
Thanks for getting back to me - I've used your mod in TF1 and this is the first time I've encountered a CTD. It runs fine as the only mod in a new game and I shall now begin rearranging the loading order...
Nando  [author] 21 Feb, 2021 @ 8:33am 
Quince99, is this the first time you use my mod?
The script in the mod.lua selects and groups the trucks by country. In very rare cases another mod can cause this error.
Since the author of this script is not active anymore and I can't reach him, I recommend you to change the loading order of my mod.
What you can also try is to start a new game with only my mod activated. If that works, it would strengthen my suspicion that another mod is triggering the error.

If all else fails, I guess you'll have to do without my truck, as sorry as I am.:steamsad:
Quince99 19 Feb, 2021 @ 6:39am 
Getting this now - is there anything I can do to work around this?

Error message: error: ...am/steamapps/workshop/content/1066780/1962843709/mod.lua:124 : attempt to call field 'getDefaultSettings' (a nil value)
stack traceback:
=[C](-1): getDefaultSettings
@C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1962843709/mod.lua(124): ?


Minidump: C:/Program Files (x86)/Steam/userdata/72449681/1066780/local/crash_dump/bb81c1a6-507b-49ef-b8d4-4e6690862e70.dmp

In file: c:\build\tpf2_steam\src\lib\lua\state.cpp:586

In function: void __cdecl lua::State::Call(int,int)
Hieronymus 21 Jan, 2021 @ 1:36am 
Is their an optional mod where only the trailers are aviable? I dont like those urban games trucks???