Stellaris

Stellaris

Star wars alert sound
20 Comments
Sleep 2 Sep, 2024 @ 9:36am 
would it be possible to make a "first order alarm"?
PocketTJ 3 Apr, 2023 @ 2:06pm 
still work?
TheFlyingPotato  [author] 6 Dec, 2021 @ 10:04am 
Very interesting thanks! Yes that makes a lot of sense. I won't change it as other players may like it more like it is (I kinda do, it's sadly just a bit too high pitched maybe?)
If you want to remove the loop, you can simply go to ....\SteamGames\steamapps\workshop\content\281990\1963723168\sound and remove the .asset file
Greg Leggg 5 Dec, 2021 @ 6:23pm 
@TheFlyingPotato
This is a live footage from USS Missouri, Gulf War.
https://youtu.be/yonyV6_6ur4
In the first minute of the video, GQ is issued and the alarm doesn't even last 10 seconds but the crews stand by for further instructions until told otherwise at 3:48 relax brace 23:37 - Threat cleared

It isn't entirely wrong for the alarm to go off for either a good few minutes or just a few seconds, it really depends on the situation and ship type. Some submarines don't have an alarm at all because stealth.
But please consider that our few minutes in the real world equal months or years in game and that we don't see Imperial ships sounding off alarms for minutes in the movies.
TheFlyingPotato  [author] 5 Dec, 2021 @ 3:14pm 
Yes. It's an combat alarm sound. AFAIK they are supposed to stay there the whole time (but they should probably be less "annoying"). If someone can point me to sources proving/refuting this, I would be happy to know more about it :P
Greg Leggg 5 Dec, 2021 @ 3:07pm 
Is this intentional for the alarm to ring throughout entire battles?
MustacheMan_WithAPipeBomb 7 Jun, 2020 @ 8:55pm 
keeps saying i need to update the game when my game is the latest version
Jax 19 Apr, 2020 @ 12:03pm 
Bless you kind player, this is wonderful.
Galrad 9 Apr, 2020 @ 1:29pm 
Cool. Would like something similar for the Colossus. Maybe when its loading its weapon or instead of the notification sound when one has been used in the galaxy.
TheFlyingPotato  [author] 31 Mar, 2020 @ 2:33am 
Wow, did not know about this bug. Sadly the audio is looped (and the audio file is just one loop).
So fix your bug would mean make the audio file longer (like 10 loops ?) and removing its looping caracteristic (from the game file).
I don't know how to make a file with 10 iterations of the loop. If you know, just send me the file and I will make a new mod for you ;)
(or you can use this mod as a template if you want to make it yourself)
Mactaverum 30 Mar, 2020 @ 11:05pm 
Can this audio can please be cut shorter to avoid edge cases where the audio continues for minutes on end because the notification has disappeared (but not been dismissed, which does end the audio). The only way to stop it is to exit the game otherwise (even exiting to the main menu is insufficent)
Bluetail 18 Jan, 2020 @ 4:12pm 
I can give you the specific sound from the game, if I had you on Discord so I could send you it.
Bluetail 16 Jan, 2020 @ 9:46pm 
Sounds alot like this but the YT video didnt properly show all the audio as to why it cuts off at the end.
TheFlyingPotato  [author] 16 Jan, 2020 @ 2:42pm 
I don't know which sound you are talking about as I didn't play EaW :(
Can you send me a youtube link or a link to where I can find the sound file ? If it is sounds good then I will consider making another mod for it (as some of the subscriber here may not want it).
Bluetail 16 Jan, 2020 @ 10:46am 
You should have the Empire at War combat sound, like when 2 fleets meet at a planet there's this song that plays till you click on the warning to goto the combat, just a suggestion !
Artoria Pendragon 11 Jan, 2020 @ 8:33pm 
Good job creator
Karl Heinrich Marx 11 Jan, 2020 @ 7:10am 
good mod man i love star wars =3
TheFlyingPotato  [author] 9 Jan, 2020 @ 4:58pm 
My pleasure !
thorman123456789 9 Jan, 2020 @ 4:50pm 
THANK THE MAKER! Great job! this is one of those mods where i never knew i needed it till i saw it!