Total War: WARHAMMER II

Total War: WARHAMMER II

Flamboyant's - Gold Rush
26 Comments
Flamboyant Schemer61  [author] 5 May, 2021 @ 10:17am 
yes
[J4F] Sentinel 5 May, 2021 @ 9:49am 
A question, does it work with the latest Rakarth update?
137438 28 Oct, 2020 @ 8:32pm 
please update
Flamboyant Schemer61  [author] 20 Mar, 2020 @ 7:46am 
lol yeah u need to delete them while playing with tilea sorry mate and dunno how to solve this. I simply can't spawn those armies for another minor other than tilea and believe me I tried.
Captain Bubbles 20 Mar, 2020 @ 7:14am 
I like hard campaigns as well. But I was playing AS Tilea and got 5 reduced upkeep armies handed to me, I was able to take the dragon isles from Hag Graef and take out Clan Eshin, it made my campaign actually easier.
Flamboyant Schemer61  [author] 19 Mar, 2020 @ 3:25am 
should be the first one that comes in turn 45 mate will delay it 10 more turns and will see the army compositions tho I want campaigns to be hard so may or may not change armies duno for sure now
Captain Bubbles 18 Mar, 2020 @ 10:44am 
Which event was that?
Flamboyant Schemer61  [author] 18 Mar, 2020 @ 5:09am 
will make the event fire later guys
Captain Bubbles 17 Mar, 2020 @ 9:47pm 
I want to second @Amish Robot - around turn 45 of my tilea campaign I randomly received 5 armies in the dragon isles - not sure what that was or if it was intended. Didn't see a corresponding event notification.
Amish Robot 2 Mar, 2020 @ 1:47pm 
Playing as Malus currently. Is this mod the reason I have 4 or 5 Tilea doomstacks wrecking my shit? They're sitting pretty at power ranking 1, and they're certainly flexing on me.
Flamboyant Schemer61  [author] 27 Feb, 2020 @ 6:32pm 
thanks mate
Flamboyant Schemer61  [author] 27 Feb, 2020 @ 8:21am 
I'm doing mods easy to mod to give others ability to change my mod themselves so u can simply delete those too if u don't want them in mod file but I won't be making a mod that has just half of the content I made. Those are all faction specific events that gives u incentive to do different things and Ilike them that way mate so I woN't change them and uplaod them that way.
Flamboyant Schemer61  [author] 27 Feb, 2020 @ 7:40am 
No I don't have a plan for that but u can merge the mods u like easily. Also, Emp&WE has dilemmas and events like hef mod i.e. it's not like greenskin mod.
Flamboyant Schemer61  [author] 13 Jan, 2020 @ 9:27pm 
the mod adds some new world faction army spawns all over lustria. It will be followed by first savage orcs, then beastmen spawns + event messages to explain the situation. All 3 of these factions will declare war on the inhabitants of the continent. and sorry mate, I'm adding the submod link. I'm just too tired of modding and writing descriptions that I couldN't added photos yet
Pedropars 13 Jan, 2020 @ 8:43pm 
Could you give us some example of the effects this mod has in a campaign? The concept sounds interesting but the description feels kinda vague in my opinion.
The space where the SFO submod should be is blank, not sure if it was a mistake or if it just means the submod is not ready yet.
Flamboyant Schemer61  [author] 10 Jan, 2020 @ 6:02pm 
Rellek 10 Jan, 2020 @ 4:56pm 
an invasion of bowel movement sounds wholly unpleasant
Milk! 10 Jan, 2020 @ 12:14pm 
I don't know if you placed the link but there nothing beside the text i don't know if it not made yet or anything
Walkabout 9 Jan, 2020 @ 7:51pm 
Glad it is going in the compilation
Flamboyant Schemer61  [author] 9 Jan, 2020 @ 4:46pm 
will add it tonight. It is save game compatible to activate this mod whenever u want
jagerhunter00 9 Jan, 2020 @ 1:56pm 
is this mod part of compilation or not ?
Flamboyant Schemer61  [author] 9 Jan, 2020 @ 12:46pm 
It shouldn't work in vortex mate, sorry
Kaybern 9 Jan, 2020 @ 12:23pm 
@Jacek.stasiak Beastmen
Baligdur 9 Jan, 2020 @ 11:43am 
"...and the last one is a BM invasion" - What is BM ?
MorglumNecksnapper 9 Jan, 2020 @ 11:08am 
Cool, does it work in Vortex?
Decomposed 9 Jan, 2020 @ 9:15am 
Niiiice :)