Total War: WARHAMMER II

Total War: WARHAMMER II

More AI Armies
48 Comments
Diego 21 Jul, 2022 @ 12:16pm 
Need an update for the third game. AI just use 2 armies in the whole game...
The Wriggler 1 Jan, 2022 @ 5:47am 
@Ramyam Older comment but I highly recommend using Unnatural Selection 2. Sounds like the mod that does exactly what you're after
Ramyam 22 Nov, 2021 @ 5:39am 
Hey! nice mod and love using it with some other mods for a real hard but different campaign then like legendary offer!

BUT I feel there are some balance needs between different factions if you ever update it.

Mostly Order factions tend to preform too well, even more then original game, Overpreformers:
High elves, Empire, Dwaves, Dark Elves all tend to overpreform by a lot (Brettonia, Wood elves seems fine for example)

While Mostly "Evil" (all factions are evil in warhammer lol) preform worse.
Vampire counts deffinetly!, Orcs, Tombkings, Norsca, and skaven a little bit underpreforming.

Perhaps some tweaks to the 65% based on faction? Vampires counts could get 75%? the other evil ones 70%, Tomb Kings a 3rd cap maybe? dunno, the non mentioned keeping as is.

Then the mentioned Order factions changed to 55%?
John_Shi 20 Nov, 2021 @ 9:50am 
Mod needs to be updated! beastmen cannot hire legendary lords.
Doktober 15 Nov, 2021 @ 3:58pm 
Working, but I think it's tipping the scales in favor of the order factions, played this with several campaigns, as an order faction the other ones have steamrolled Norsca, the Greenskins and the Skaven before getting my armies out there, and when playing as beastmen things seem to stay constant. Maybe don't use this when playing as the Empire, Brettonia or Dwarfs.
Macallan 10 Sep, 2021 @ 3:21am 
it work guys. These tables didn't changed since the beggining of times hehe I mean since launch :P
mekanegsky 9 Sep, 2021 @ 3:45pm 
Any updates on this? genius mod
Xarc0s 22 Jul, 2021 @ 3:26pm 
Working on 1.12 ? Update ?
白菜 19 Jul, 2021 @ 2:43am 
update please!
你有医保你先上 18 Jul, 2021 @ 2:10am 
update please!
Ra'zac  [author] 19 Apr, 2021 @ 7:19pm 
Maybe double check your other mods then? I am able to run the game just fine with this mod active
town in go 19 Apr, 2021 @ 6:41pm 
thx for update, but i just cannot open the game after activate this mod XD
toper 21 Mar, 2021 @ 7:39pm 
update please ,TIA:steamthumbsup:
Karl Franz 8 Mar, 2021 @ 10:04am 
Thanks my dude! Late game gets too easy without this, because an AI faction will have like 40 settlements and like 4 armies.
海绵老表 22 Feb, 2021 @ 8:35am 
this work on radious?
Victorus Aut Mortis 8 Feb, 2021 @ 8:28pm 
this work on sfo?
NocNatural 31 Jan, 2021 @ 5:01pm 
Hey Ra'zac , thank you for the mod , love the challenge that it provide in the late game. Do you plan to make mods for Warhammer 3 as well? Especially this one? :P
Lampros 16 Jan, 2021 @ 1:34pm 
What the game really needs is fewer AI army mod :(
Moon Knight 25 Dec, 2020 @ 7:04pm 
Could you make version of this mod with only about 30% reduce AI upkeep?
Ra'zac  [author] 20 Dec, 2020 @ 4:50pm 
Updated.
你有医保你先上 20 Dec, 2020 @ 3:58pm 
update please!
Lasahnanas 15 Dec, 2020 @ 8:35am 
udapte please
fedecristo 8 Dec, 2020 @ 7:31am 
does this still works?
TouchMeSenpai 6 Dec, 2020 @ 12:08pm 
and can you buff mod please. %80 was really good
TouchMeSenpai 6 Dec, 2020 @ 12:08pm 
update please
Ra'zac  [author] 5 Nov, 2020 @ 2:38pm 
I slightly nerfed the mod, now its only 65% upkeep reduction instead of 80%.
EzUNreal 2 Jul, 2020 @ 10:22pm 
@Reanimator I have this with no extra army upkeep, and I set the value to 40%. Ai still doomstack:steamfacepalm: Was playing as the white dwarf, 30 turns still own only one province, and greenskins keep coming every turn:steamsad:
Remless 23 Jun, 2020 @ 9:25pm 
I agree with Reanimator it is toooooooo much
Vollhov 19 Jun, 2020 @ 4:05am 
Remove from here some factions such as the Empire and Kislev. Since she is already very strong.
Reanimator 14 Jun, 2020 @ 7:45am 
uuuhhhhh dude, running this with supply lines reworked, cost based armies, global army caps, I loaded this on my empire turn 90 save, rolled a few turns and every faction with 1 settlement had 5-6 stacks, cla nangrund who I was fighting and almost defeated, went from 2 stacks to 8 stacks lol - its a cool mod for vanilla game or for other EZ mods but with m ysetup its an overkill, it would be perfect if you could make the same mod but tiered maybe at 30%-50% of the values here, so Ai would be fielding like 2-3 stacks with 1 settlement instead of 6 (and instead of 1 on vanilla)
Swaggy4Sure 5 Jun, 2020 @ 11:20pm 
great mod
Lazy 3 Jun, 2020 @ 8:14am 
very thank you!
516551714 25 May, 2020 @ 4:22am 
thank you:steamhappy:
Ra'zac  [author] 24 May, 2020 @ 10:31pm 
Updated.
516551714 22 May, 2020 @ 4:08pm 
I like this mod. Please update thank you:steamhappy:
夕君 18 May, 2020 @ 6:38pm 
new dlc is coming !!!!! Plz
516551714 10 May, 2020 @ 5:53pm 
thank you. Can you make a mod that makes the dark forces stronger and more aggressive? Such as increasing their aggressiveness, taxation, and recruiting more troops. I'm tired of being full of empires and dwarf later in the world.
Freya 4 May, 2020 @ 11:23am 
hello there! i like the idea of this mod a lot but could you release a tweaked version or explain how i can tweak it myself? in normal campaign a single province ai usually has 2 armies, with this it can have 5-6 id like to tweak it in a way that it usually has 3-4 instead
icebearfeelssadAF 3 Apr, 2020 @ 10:19am 
I have read it in other's mod description, but I think the restriction is already removed in your mod(or somewhere else), cause my empire has been flooded by TWENTY-SIX wef armies, and I am now losing rekiland...:steamsad:
516551714 28 Mar, 2020 @ 11:04pm 
thank you. Can appropriately increase aggressiveness and make AI soldiers stronger. Can be more challenging. Because later will be more boring.
Ra'zac  [author] 27 Mar, 2020 @ 6:42pm 
@icebearfeelssadAF, I didn't know there was such a restriction in vanilla, so no it hasn't been removed. Do you know where in the game files that appears?

@516551714, I could make the AI more aggressive, but I think I would probably do that as a separate mod.
516551714 9 Mar, 2020 @ 7:27am 
Good mod! Could AI be more offensive? Many times AI still only defends.
icebearfeelssadAF 5 Mar, 2020 @ 4:37am 
Yes, it is save game compatible. It is very obvious that AI booms its power bar after this mod is enabled in a saved game. BTW, is the 10 armies restriction of AI removed in this mod?
Ra'zac  [author] 12 Jan, 2020 @ 1:27pm 
I think it should be, but try it and let me know
Ganon Cannon 12 Jan, 2020 @ 12:06pm 
This save game compatible?
ixarachnos 10 Jan, 2020 @ 3:08pm 
ok cool that's what i was thinking it did, seems cool, going to try it out soon :)
Ra'zac  [author] 10 Jan, 2020 @ 3:01pm 
I modelled it after the hard mode and more armies SFO submods. I am not modifying individual factions, but adding effects for AI in campaign_difficulty_handicap_effects_table. I think it should work with most mods, but the only one I've tested it with is SFO.
ixarachnos 10 Jan, 2020 @ 2:26pm 
Does this work as a global type effect?
...as in, you didn't go in and change the stats for each specific faction, but instead made it affect all of them at once, the reason i'm asking is because of compatibility with other mods, which if you did as a global effect, means it should be compatible with pretty much everything, kind of how the "player cheat" type mods work, but instead of making the player richer it works on everyone else. ^_^