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Besides - there's an incredible set of debug features in the new beta branch. At least I know, there's a coordinate display and distance meter there. (Seem's like my mods are always some sort of inspiration to them...) Maybe there's also a slope meter, check it out :)
Slope percentage = (rise / run ) * 100
In other words slope = (change in Z / distance) * 100
You already work out nearly everything you need and then you could add it into the GUI next to the D measurement. This would be really great for idiots such as myself who care about realistic slopes and railway lines. If you don't feel like adding this into this mod, then could I ask permission to use your code and do it myself?
PANIC: unprotected error in call to Lua API ([string "H:/Games/SteamLibrary/steamapps/workshop/cont..."]:56: attempt to index a nil value)
Adding any model, deactivating your mod or setting skipCollision to false resolves the issue, however, my construction has other modes, where this setting is mandatory. I can fix this in my mod by adding empty model, but i decided to report it here anyway.
Aber da ihr schon von "Luftlinien" bei den Gleisen gesprochen habt: Das trifft dann doch auch auf die Signale zu: Wenn ich alle 250 m ein Signal setzen will, dann ist die Angabe der Distanz bei Kurven nicht so genau. Von daher fände ich eine Integration von Streckendistanzen zur Luftliniendistanz auch sehr brauchbar. Letztere ist nützlich, wenn man beim Kartenerstellen darauf achten will, das Städte nicht zu nah beieinander sind. Aber davon abgesehen wären echte Streckendistanzen brauchbarer als Luftlinien.
Dann freue ich mich auf deine nächste Mod!
Vielleicht habe ich mich unten auch unglücklich formuliert. Mit "gerade" meinte ich nicht unbedingt gerade Gleise sondern aktuell gezogene Gleise.