Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://mod.io/g/transportfever2/m/parallelism#description
The parallel road is not the same as the first picture.
local SegmentL = { 5, 6, 7, 10, 20, 30, 40, 50, 75, 100, 150, 200, 300, 400, 500 }
local RoadSpa = { 12, 14, 16, 18, 20, 25, 30, 40, 50}
local RailSpa = { 10, 12, 14, 16, 18, 20, 25, 30, 40, 50}
local Numro = { 0, 1, 2, 3, 4, 5, 6}
local Numtr = { 0, 1, 2, 3, 4, 5, 6}
--the two types of roads from which can be chosen
local types = {"modsubfolder/highway example1.lua", "modsubfolder/highway example2.lua"}
But your tracks are not really defined:
type = "TRACK",
params = {
type = "high_speed.lua",
catenary = params.catenary == 1
},
edges = ledges,
snapNodes = SnapNodesArray
If you use the name of the modded.lua track the game is crashing upon opening the parallelism icon.
it was disgusting annoying to get streets and tracks nicely joined to each other