Transport Fever 2

Transport Fever 2

Parallelism
82 Comments
Fenix Alfa 9 Sep, 2024 @ 5:10pm 
@nihikitora Does it work?
nihikitora 30 Apr, 2024 @ 4:59am 
does it work now? i will test soon
Overlord 18 Oct, 2022 @ 12:27pm 
This mod was the best. It did the job right and it was simple to use :(
Chris 26 May, 2022 @ 8:50pm 
Doesn't work for me any more. Used to be great.
NX Valiant 3 Dec, 2021 @ 10:07am 
The mod doesn't seem to work for me, maybe because of recent patches? The new interface looks very different than on the screenshots.
MerfWorks 12 Feb, 2021 @ 6:36pm 
Thank you for taking the time and effort to create this mod. When building highways the flow of traffic in the parallel lane is in the opposite direction, not the same direction. Any chance of adding this functionality to the mod so that you could build parallel roads with traffic flow in opposite directions if wanted?
briansyston 23 Jan, 2021 @ 4:46am 
How about motorway junctions ?
heuhot 18 Jan, 2021 @ 3:52pm 
Hallo, dieser mod ist ohne Funktion!!
THE BRO 23 May, 2020 @ 11:24am 
Die Mod ist wirklich sehr cool denn sie vereinfacht das Autobahn bauen sehr , Sie ist wirklich sehr hilfreich danke
coth 16 May, 2020 @ 6:01pm 
is there any way to build a tunnel?
Othelos 5 May, 2020 @ 8:21am 
everytime i place it down i get a lua error.... what the heck is wrong?
SongarakGoza 27 Apr, 2020 @ 8:16am 
Could you add a 'rail to rail distance' function with 2.5m interval? :winter2019happyyul:
ray_lil 18 Apr, 2020 @ 7:06pm 
Why doesn't it work after subscribing?
The parallel road is not the same as the first picture.
督爷 8 Mar, 2020 @ 6:59pm 
终于....终于找到了,强迫症表示极度舒爽啊!!!
cheese 2 Mar, 2020 @ 10:01am 
The mod doesn't seem to work here, have any suggetions?
FixXxeR  [author] 4 Feb, 2020 @ 11:27am 
Standard road upgrade tool, RMB switches direction
Comrade Felix 3 Feb, 2020 @ 10:18pm 
This mod is excellent! But the parallel road tool isn't very useful if both highways go the same direction. Is there an easy way to switch the direction of the road after it has been placed?
hi0316 1 Feb, 2020 @ 8:49am 
Can i make two roads in different directions?
Tom50936 28 Jan, 2020 @ 3:26am 
@FixXeR, now i have tested it ingame, but the settings-field is empty and I can`t pick or change anything. What am I doing wrong? Is there a nfo-file or something else?
FixXxeR  [author] 28 Jan, 2020 @ 2:53am 
@tom.w , havent tested. but I'm not sure that the construction menu is active in the editor, if you can use other road contruction items then it should be fine.
FixXxeR  [author] 28 Jan, 2020 @ 2:52am 
@Blackbound, put down 2 sections with the tool and connect them. if you put the sections down at an angle them you'll have your curve. (3rd picture shows this)
cOOl pOTATo 27 Jan, 2020 @ 11:02am 
Maybe a stupid question but, how do you do the curved roads like the ones in the picture?
Tom50936 27 Jan, 2020 @ 5:46am 
Stupid Question: Doesn`t this Mod work in the Mapeditor? I haven`t played ingame, because i am creating a map. So I didn`t test...
tsilaicosneknurd 15 Jan, 2020 @ 5:08pm 
those close to each other roads look great..
FixXxeR  [author] 15 Jan, 2020 @ 1:03pm 
if that was the question then yes you can just change the values. I thought the question was to get the same snapping behavior that the tracks have, for that I havent found a solution.
Proud Wingman 15 Jan, 2020 @ 12:42pm 
Proud Wingman 15 Jan, 2020 @ 12:39pm 
Adapt the sliders settings and set the sidewalk of the countryroads to 0.01

local SegmentL = { 5, 6, 7, 10, 20, 30, 40, 50, 75, 100, 150, 200, 300, 400, 500 }
local RoadSpa = { 12, 14, 16, 18, 20, 25, 30, 40, 50}
local RailSpa = { 10, 12, 14, 16, 18, 20, 25, 30, 40, 50}
local Numro = { 0, 1, 2, 3, 4, 5, 6}
local Numtr = { 0, 1, 2, 3, 4, 5, 6}

FixXxeR  [author] 15 Jan, 2020 @ 12:18pm 
@perseus, that was the idea when I started looking in to this mod. Haven't found an option to do that. Seems to be outside the moddable erea, but off course I could be mistaken. But if you put the pieces down and connect then you get a similar result I would say
FixXxeR  [author] 15 Jan, 2020 @ 12:15pm 
@proudwingman, should work in the same way. Maybe add the path, the same as with the road types. I'll check later when I have time
FixXxeR  [author] 15 Jan, 2020 @ 12:12pm 
@specialistzero, no worries. Glad it's working
Perseus™ 15 Jan, 2020 @ 8:25am 
cool mod but can you improve this mod so that you can also tie the streets together? as with the rails
Proud Wingman 15 Jan, 2020 @ 5:46am 
Quote from your con file:

--the two types of roads from which can be chosen
local types = {"modsubfolder/highway example1.lua", "modsubfolder/highway example2.lua"}

But your tracks are not really defined:
type = "TRACK",
params = {
type = "high_speed.lua",
catenary = params.catenary == 1
},
edges = ledges,
snapNodes = SnapNodesArray

If you use the name of the modded.lua track the game is crashing upon opening the parallelism icon.
Proud Wingman 15 Jan, 2020 @ 5:32am 
Ok Fixxer I was succesfull to use your mod for custom streets. But the tracks are not possible to change to use custome ones. Or to be precise I don't know how to use the proper syntax i suppose.
SpecialistZer0 15 Jan, 2020 @ 12:13am 
@FixXxer Sorry mate, was not your mod at fault, it was an update to another mod that caused the problem. Everything is working fine now.
SpecialistZer0 14 Jan, 2020 @ 11:44pm 
@FixXxer Excellent mod, another realistic addition, had a CTD though when laying road from a double road bridge section to a double road ground level section.
FixXxeR  [author] 13 Jan, 2020 @ 12:26pm 
@tsilaicosneknurd, thanks for the nice feedback!
FixXxeR  [author] 13 Jan, 2020 @ 12:25pm 
@fredehorn, yes the from date is set to 1925 to be in line with the roud types used. You could copy the mod to your local mod folder and edit the Parallelism.con file. just find and replace the dates. (and make sure to load the local mod and not the original one on your save file)
FixXxeR  [author] 13 Jan, 2020 @ 12:23pm 
@MiniMe943 , yes i could add that. I've done so in my other mod "Better Roundabout". I'll try to do so in the next days.
realWelt101 13 Jan, 2020 @ 9:28am 
Did you even read the description?
fredehorn 13 Jan, 2020 @ 8:19am 
Thank you for this great mod! Right now it is not working before 1925. Am I doing something wrong or is that intended?
MiniMe943 12 Jan, 2020 @ 4:20pm 
Is there any plan to add support for other bridge types? Be that vanilla or modded?
tsilaicosneknurd 12 Jan, 2020 @ 12:17pm 
street cat's absolutely correct: "Nicely done, and badly needed".
it was disgusting annoying to get streets and tracks nicely joined to each other
CSI48 12 Jan, 2020 @ 2:47am 
sorry Fix , i did not know to copy it. all i know is the second i clicked the road tool , instant crash to desktop. No Error message came up other than 'Transport fever 2 is not responding'
FixXxeR  [author] 12 Jan, 2020 @ 1:26am 
@csi48, can you tell me the error you got? Do you still have the standard raods or did maybe one of the other mods disable them. That could be the reason for it not working.
CSI48 11 Jan, 2020 @ 8:30pm 
avoid downloading.. i got an instant crash as soon as i added it.
FixXxeR  [author] 11 Jan, 2020 @ 3:05pm 
@p4nda.de you can't, but that's why I've added the option to add track. You can use existing or temporary track to align your road segment. If you build two or more segments (where you use the track section to snap) you can then connect the road sections with roads and they will be perfectly parallel. After that you can delete the temporary track, or leave it if you also need a parallel rail next to your road. Screenshots should also clarify this. Hope this helps.
p4nda 11 Jan, 2020 @ 1:56pm 
how can i snap road segments like track ?
Proud Wingman 11 Jan, 2020 @ 11:39am 
Basically I created my own internal not released mod for streets and highways which are much more narrow as the vanilla ones. I am going to try to update your mod and add my streets/highways. :) Thank you for your prompt replies.
FixXxeR  [author] 11 Jan, 2020 @ 11:09am 
@Proud Wingman, that should do the trick loading your custom streets first and then this one (the version in which you edit the road type to refer to the custom names). let me know how it goes. I’ll keep it in mind, maybe there’s a more elegant solution