RimWorld

RimWorld

More Graphs
31 Comments
Mlie 19 Sep, 2021 @ 1:06pm 
SetArk <Nyanverick 07> 19 Sep, 2021 @ 9:54am 
Hoy!
Plust one for a 1.3 port <3
Ferchu 4 Aug, 2021 @ 3:03pm 
Hi @natbob1, Could you add these texts to have the mod in Spanish? Thx

HistoryAutoRecorderGroupDefPatches : https://pastebin.com/i9BQhXDy
HistoryAutoRecorderDefpatches: https://pastebin.com/AvuEhk6N
marccharlton4 3 Aug, 2021 @ 10:19pm 
1.3 update would be appreciated
Lurmey 17 Jul, 2021 @ 2:56am 
I really need a breakdown of the wealth of buildings too. Some building in my colony is adding over 500,000 wealth and I really need to find what it is so I can nuke it from orbit!
PGMP 12 Jan, 2021 @ 11:15am 
I wish we could see the wealth of buildings like in past versions. I forgot how much wealth does a geothermal generator brings, or a simple wood generator.
I am very careful with wealth of the colony so anything that helps its well received.
star 21 Dec, 2020 @ 3:31pm 
Is it possible to add temperature graph?
Cardinal_Z 28 Aug, 2020 @ 12:46pm 
Hi, is is possible that you add another feature for viewing time period for only a few days? (3-5) It would be really useful for tracking down power usage. Also, there is a problem. If the colony has multiple grids the the displayed graph is fixed to only one of the grid.
heymegalodon 12 Aug, 2020 @ 8:49am 
Please update to 1.2
Sika 9 Jul, 2020 @ 2:32am 
A cool feature I believe would be counting items per colonist. I don't know if it's doable. I mean, there's a difference between having 1000 food units and 2 pawns, and having 1000 food units and 25 pawns.
Ethan 2 Jul, 2020 @ 6:40pm 
Hey! Love your mod, because it helps me with keeping track of some super helpful stuff. As a suggestion, is it possible to add another graph for each of the colonists skills? For example, I can see how much someone's medical skill grows after a batch of organ harvesting.
tvmax 3 May, 2020 @ 5:27am 
What is the point of releasing a mod for Rimworld, but not adapting it for HSK? :steammocking:
digitoor 19 Apr, 2020 @ 9:47am 
Really awesome mod! Thank you.
velcroboy333 13 Apr, 2020 @ 10:26am 
👍
arch4n631 13 Apr, 2020 @ 9:15am 
Thanks for update
DrStarfish 13 Apr, 2020 @ 8:45am 
Awesome! I appreciate it a lot :)
natbob1  [author] 12 Apr, 2020 @ 5:02pm 
@mtg, @DrStarfish, @arch4n631 More Graphs has been updated to support Rimworld 1.1.
Thanks @HawnHan for the Simplified Chinese translation. Cheers!
mtg 11 Apr, 2020 @ 2:48pm 
i realy miss this one, thank you for all the work you have done so far and i hope you find the time to update it soon :)
DrStarfish 7 Mar, 2020 @ 11:08am 
Will yuou update this mod?
arch4n631 29 Feb, 2020 @ 8:36am 
Good mod. Hope it get updated to 1.1 soon. Thanks
velcroboy333 10 Feb, 2020 @ 3:15pm 
That sounds great. I know the Tech Advancing mod defines the stages as...

Undefined, Animal, Neolithic, Medieval, Industrial, Spacer, Ultra, Archotech.
jtgibson 10 Feb, 2020 @ 2:03pm 
@Profile, , Name Pawn conditions could be interesting, but what would be graphed? I think good ones would be time spent downed/injured as one, and total colony pawn damage suffered (from the pawn records) as another, perhaps with a third plot for total damage inflicted on others... but I can't think of good plots for the remaining three slots.
jtgibson 10 Feb, 2020 @ 2:01pm 
@velcroboy333 That sounds brilliant. Total research points earned (from scenario start) and research points per day seem like good graphs. Perhaps the third/fourth/fifth/sixth plots would be total neolithic, medieval, industrial, and spacer tech points (including already unlocked from scenario start)? I can't think of any good plots other than the first two, but those four seem like a decent resort.
HawnHan 10 Feb, 2020 @ 9:39am 
I translated the mod into Simplified Chinese,please merge it,thank you! Github [github.com]
velcroboy333 5 Feb, 2020 @ 2:02pm 
I'm a super nerd for this stuff. I've subbed as soon as it came out. Just wondering if you could add a research graph? Like point of research over time. I'd be interested to see what happens as I go through the stages; primitive, industrial, spacer...
BottomScorer 14 Jan, 2020 @ 5:05am 
Add more stats about pawn conditions... Not so useful right now.
Mistletoe The Bard 11 Jan, 2020 @ 8:08pm 
This looks nice.
Fendryk 11 Jan, 2020 @ 5:03pm 
I've been trying to figure out why my wealth is so high and my poor 4 colonists in the rear keep getting 40 tribals. This sounds radical!
LoggerC4 11 Jan, 2020 @ 3:30pm 
Pretty neat, thanks for this!
natbob1  [author] 11 Jan, 2020 @ 12:08pm 
Hello test, I have used the mod for several hours in my own saves and have not noticed any performance issues. Cheers!
test 11 Jan, 2020 @ 11:13am 
does it affect performance