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this is a fun map ! However despite I worked hard I couldn't get the 6 hours achievement (the one when must research all techs in less than 6 hours). It took 5:57 hours for me to accomplish it but the achievement notification doesn't pop up...
I played in "tribe fun" mode. Is the scenario not compatible with achievements ? In that case is there some way to make it possible ? I'm not very good at editing game files...
Had a look at Lake Triangle and found the whole map full of Oak Trees - checked Tribe Version - the Family Version has less on purpose.
The oaks also give Tannin (not only Fir trees - to be found on higher spots of the map as per custom config).
- The amount of Oaks depends very much on the scenario too - there are 4 versions - Tribe start for example uses the version of lake triangle with even more oaks - see also ingame scenario descriptions.
Check with the Work Area for collection Tannin you should find plenty!
(you can change size with the C button).
Raiders will appear in the Neolithic age in gradualy increasing numbers and shorter intervals during the following epochs.
Cheers!
地图大小:5,我建议你使用游牧开始,寻找一个你喜欢的地方。
有时有人加入以防止近亲繁殖。
提示和警告处于禁用状态,简单版除外。
玩得很开心!并发表评论(如果有的话)。
I started a new game and there was no option to pause. Only 1x, 2x, 4x, 8x speeds.
Tab'ing to primal vision animals and stuff would keep moving.
So I restarted and I can pause as normal.
Either a glitch or I likely fat fingered something.
Sorry about that.
I guess there is no pause?
Everwinter did appear in my community tab, unsub and resub fixed it.
Cheers.
Sorry. Cheers!
After downloading this it does not show up in the Community tab at all.
Verified files, unsubscribed, resubscribed, and such w/o success.
Is there a limit to the community tab?
I have 9 total map subscriptions including one of your flat lands scenarios.
Thanks,
**EDIT**
Just downloaded your Flat lands II and it appears just fine.
All it takes is: a river, ore deposits defined to appear on mountains.
At certain spots the mountain will be replaced with a river and the ore deposits remain floating in the sky. Play maps without rivers to completely avoid it.
Regarding "dead horses you didn't get in different parts of the map" - no clue what you refer to.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2480747728
<condition type="EntityCountReached" counter="BuiltStructures" entity_type="cairn" value="1"/>
<condition type="EntityCountReached" counter="BuiltStructures" entity_type="dolmen" value="3"/>
<condition type="EntityCountReached" counter="BuiltStructures" entity_type="burial_mound" value="20"/>
..\steam\steamapps\workshop\content\858810\1966402141\Bloodline\bloodline_tribe.scn.xml
(Above filepath starts in your steam directory.)
Look for <!-- Set raider parameters -->
currently starting at line 254
If you play hardcore just set all hardcore_timer to 2y and the iron Age one to 5y and get totally wrecked:
<action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="primitive_human" min="30" max="50" period="0.25y" variance="0.1y" extra_raider_per_population="4"/>
Bloodline more growth! - Experimental birth settings
I see you must have caught my comment, because the new settings make the game far more enjoyable!
if you were watching/listening, thank you for the change!
Beyond the severe lack of migration I am enjoying the mod. Was it intended to be a slow annoying death?
If people are thirsty / hungry they might wander to the next water source or fruits in summer / nuts in autumn if it is close - direction of your settlement has no limpact on that (They might never make it back, especially when winter is coming).
Hunt and taming taks should be auto cancelled if the animal moves too far away, but if it was very far as you ordered that task, that might not work.
I first wondered if it was because i made my village at the back of the map and they might be going to a mine and walking off the edge and coming back on the map in the opposite corner but then i think i found the issue, i had issued a tame animal command and left them do it themselves (and this is purely a guess on my part) but when the animals despawn and spawn im wondering if the villager just tries to walk off the map to still try get the tagged animal?
Either way it`s ended my game both times
But maybe the raiders are stuck somewhere because of my *unique* design. Upload a screenshot of them please :-) (F12 ingame -> open steam library klick "View" (Top navigation) select "Screenshots". Upload it and post the link(s).)
however, i stumbled upon a problem. once ive reached 400 civies, all kinds of bugs appeared. not sure if its because of your mod, but wanted to share anyways.
raiders acted weird first. they came 1 at a time, so i followed the trail of raiders, and saw the group of raiders at the edge fo the map. they were running on the spot, and only every few seconds one raider moved towards my village. a few moments later the same happened to my animals. just running on the spot and then they died of starvation.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064924436
The kids can get pregnant after 4 seasons when they reach the age of 20. (I think they still are born at age 0, hard to tell since the tooltip got removed.)
As you see you might have serious trouble when one of your adults dies or you have few births.
If you want to do me a favor please try it. The changes you request are very easy to do.
open: bloodline.scn.xml with a text editor or a online xml editor like this one: https://www.tutorialspoint.com/online_xml_editor.htm
Search for <!-- Spawn humans -->
Delete some of the Humans and edit the names of two 16 year old humans.
directly beneath you can delete some lines for the outfits and tools
<!-- Spawn outfits and tools -->
Make sure you only spawn 6 items there, because you won't have more available slots on humans.
Update your game to experimental branch and have a blast!
@Weeze Configured Human raiders to appear in copper age, not in neolithic, you can change it if you like, this is an example for flatlands, but it works for bloodline [1966402141] too: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1693186543/1846946102866000351/
@Okay it should still be located in the Community Tab. Try Re-Subscribing.
New Continental Maps
Nomadic Beginnings
Medium Flatlands