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However, the latest update to SE has another bug I haven't seen mentioned here. Besides the "Can't find blueprint" error, there's also a strange bug that allows a projected blueprint to be welded even if its projector is turned off! I have to make sure that only one projector has a blueprint and the other is empty, otherwise I wind up welding a monster merge of 2 ships. Seems to happen about 80% of the time. Just an FYI for others who may have experienced strange things.
For the "Can't find blueprint" error, I only get it when I'm building the projector arm, not when building a ship. And I just make sure the merge block is the last thing to build and then clear the projector before I complete the final weld on the merge block.
The 2nd projector is just so you can have a different blueprints saved at the same time, often if I play with a friend, then he will use one projector, and I'll use the other, so we don't interfere with each others plans.
So no need to use two at once, in fact I think that might cause lag.
It sounds like the issue you were encountering is that projections can't handle sub-grids, so anything on the heads of the pistons would have to be placed manually (unless you're using plug-ins).
The block you're seeing behind the welders is a set of conveyor tubes (the unarmoured ones) connecting the top and bottom rows of welders, so that both rows can withdraw components. With that in mind, you should conveyor up the back of the piston with the welders tot he rest of your base's cargo.
I'll be sure to add some images with cut-outs of showing the important bits for the next one.
1. Build a LG rotor, grind of the rotor head.
2. Use the "add small rotor head" button for the Rotor
3. Place a projector on the small rotor head, and weld up both blocks.
4. Add the "Small Ship Printer Basic MK 3 Projector Head" blueprint to the small grid projector you just built.
5. weld up the projection. (I think this is where you were getting stuck?)
I'm trying this printer again and i am having an issue where i can't seem to weld the first block after the small grid projector? A remote control I think. The welder doesn't ever see it.
Thank you kind sir
yes i think i got it sorted. have to build the rotor the swap the head. i kept trying to change the piston head. one more question should the welders go straight on the piston or does one put conv junctions behind?
Thanks again for the help i cant wait to get some of your rigs built with this set up
Unfortunately, Space engineers doesn't support multiple grids on projections, so you would have to place the rotor onto the piston yourself, grid off the default large grid head, then go to the terminal and click the "add small head" button. There should now be a small grid rotor head that you can place the projector onto.
You can add the "Small Ship Printer Basic MK 3 Projector Head" blueprint to that projector and weld it up, then your printer should be ready to go.
Let me know how it goes!
I'm trying to set this up in survival but i can't find the rotor to attach a projector to. am I missing a step?
This seems to be a problem that quite a few people are experiencing, including me recently:
https://www.reddit.com/r/spaceengineers/comments/1gac3mk/cannot_find_blueprint_error/
There is even a report on Keen's support page.
We have been getting around it by grinding down the merge block instead of detaching it.
Anyone else had the issue, and figured out how to fix it ?
The usual procedure is to remove the large grid rotor's head, then go into the terminal and add a small head to the rotor, then place the small grid projector directly onto the rotor head.
Is that what you have been doing?
Have you tried locking the rotor?
The only other thing I could think of is the thrusters are sometimes powered on when built and that is causing you some problems, could try turning them off. Good luck!
I've tried in both survival and creative, single-player only.
I've tried perfect alignment and off by a tiny margin.
I've tried many different rotor settings.
I've tried to share inertia tension on the piston.
I've tried different "distances" on the welder.
I've doublechecked that I had all the required items (alignment script to be precise).
I've attempted several Quarry Miner Mk2's and Mk1's.
But it always has the same outcome. Rotor ends up having a fit.
Only other mods/scripts: Isy's Inv. Manager
Any help would be greatly appreciated. Thanks in advance, and thanks for sharing these amazing blueprints!
I've recently got back into SE, and I remember getting this to work in the past (over a year ago), and it just worked. No issues.
But now, the rotor seem to have a fit whenever I try to weld. I've spent the past 3 hours trying to troubleshoot and read though comments. I've lost thousands of resources in both base repairs and semi-welded ships to whatever is happening. So before I give up completely on this and all the amazing blueprints, let me try to explain my issue, and see if you can think of a fix.
When I start welding it goes fine for a few seconds, maybe even the first layer, but out of nowhere the rotor turns back and forth, really fast, in a fit. Only way to stop it (I've tried everything in rotor settings) is to grind off the mergeblock and pray that what comes flying off doesn't destroy anything valuable.
The best way is probably to use a script to keep things toped up, like Brianetta's printer Toner script
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2598466130
There are others out there, but this one is nice and lightweight
But yes, it was quite a pain before that button was added. I used to build a small grid scaffolding until it was the right height, place a small rotor head on it then attach from the LG side.
Then I discovered the add small head button in the control panel... If I wasn't such a noob I wouldn't over-engineer everything.
Then you should be able to control the position and orientation of any projections by taking control of the remote control block on there called "Projector_Cockpit"
So anything on the wrong end of a rotor, hinge or piston does not appear in a projection.
Unfortunately, this means that you'll have to place the six welders manually, which shouldn''t me too hard, just make sure they're conveyored up!
[projector]
group=ShipPrinter
You can also add more projectors, as long as they have this set up in their Custom Data.
Then control the "*RC* Printer projection" remote control, there should be commands for the projector aligner script on toolbar one.
To switch projectors, press 3 (apply) which should bring up a menu with a list of available projectors. Use 1 (up) and 2 (down) to pick one, then press 3 again to select it.
And Ellesar, I'll take a look now
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2804818144
In cases where you're using nanobot build and repair, you can also just not worry about it and make sure you have enough materials to start each block, and use the B.A.R.S. to complete them. Having the "Build New" option in the B.A.R.S. off while aligning the print and using the welders to start, then turning the build new option back on when the rest of the print is finished if not all projected blocks got started.
As for the welding speed issue, the intended use is to print one layer at a time, then once all the blocks in that layer are finished, retract the piston slightly while the welders are off (either by quickly turning the pistons on then off again, or by manipulating its "minimum distance" setting). Just enough to weld the next layer. This way there are not half finished blocks in hard to reach places.
I'm not sure if that is the exact issue you were meaning, but you can let me know if it's not.
Finally, I just did a test print of the Anguilla-AO 1540 and this printer completed all 722 blocks without any issues, however I was testing in creative mode, in 0g.
So could you tell me what your set up was when it failed to print all the blocks? Perhaps this is something I can test for and fix.
I hope at least some of that helps!
@Lord Dudeslack, sorry to hear you are having trouble with the printer.
First, I agree with you that useing the mouse to control the pitch, yaw and roll of the projection is "kinda whacky", but the easy work around is to use the arrow keys instead, and the projection won't shift if you are holding down the Alt key while mouse-looking.
But the alignment with the mouse is kinda wacky ( trying to change the viewing angle, but rotiating the projection) and the printing process seems to be to slow for my survival mode to keep up with the print. also seems like the welders dont cover the printing area (atleast with the aguila atmospheric miner) sind upper and lower parts were missed out :(
I'm not exactly sure, since I haven't played in a while, but I believe Brainetta's projector Aligner script lets you create groups in the custom data?
You can find a link to the workshop page for the script under the "required items" section.