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https://www.steamcommunity.com/sharedfiles/filedetails/?id=3369008982
-Now supported 1.4
-Now supported 1.3
-Retexture all graphics
-Change the size of the workbench from (3,2) to (3,1)
-Clean up some code
-Add New Fabrication bench
tho might be steam fucking around (even tho i resubbed to the mod)
-Change Tech level
so you might want to fix that...
Hello, I made a Russian translation for your The Forge - Anvil mod. Thank you for the excellent work.Here is a link: https://www.dropbox.com/sh/h2t7n9nd5yf8pup/AADBBDU4lNZmf6beLrXMLYJ4a?dl=0
-Add new workbench
-added tech level to forge and anvil
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
XML error: <workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors> doesn't correspond to any field in type BuildingProperties. Context: <building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building>
Verse.Log:Error(String, Boolean)
support for 1.0 & 1.1
-Fix bugs