RimWorld

RimWorld

Death Stranding Factions - MULEs
39 Comments
Spector 3 Feb @ 12:00am 
Dear Higgs your work it's a great, are you continue add new weapons and bridges security, medics, Recycling Department?
I would be grateful.
John DeWolf 4 Sep, 2024 @ 10:18pm 
Honestly I'm more surprised that the included faction isn't auto hostile like the rough outlanders.
mp3 20 Aug, 2024 @ 8:07pm 
It seems digging into the files there are no east sprite for the female average body for the coat uniform
mp3 20 Aug, 2024 @ 7:59pm 
hey, when using the mule coat they use the fat body type despite not being fat. unsure what the fix is.
Reel Mann™ 26 Jul, 2024 @ 1:57pm 
in all my life i thought i would never see a death stranding mod for rimworld
Higgs  [author] 30 Oct, 2022 @ 12:47pm 
@Wubba Lubba Dub Dub - Looking into this. Thank you.
fery vuta 29 Oct, 2022 @ 8:30pm 
I can't figure out why the faction isn't generating.
Higgs  [author] 1 Sep, 2021 @ 5:29pm 
@wxyz - Yea, looking at it I don't really see what is wrong. If it's the helm/head layer above the body layer, then it's because Rimworld layering is terrible unfortunately. Happens with my Judge Dredd armor.
Higgs  [author] 31 Aug, 2021 @ 2:09pm 
@wxyz - A screenshot link would be helpful.
Higgs  [author] 25 Jun, 2020 @ 3:14pm 
@Remor Machining Table, need FlakArmor researched.
Remor 25 Jun, 2020 @ 3:04pm 
where do i craft the torso armor?
Lee Meowth 6 Mar, 2020 @ 3:58am 
A scenario where everybody explode on death... XD
Higgs  [author] 20 Feb, 2020 @ 9:25pm 
@Major Tim - I wanted it to be M.U.L.E.s but for the file doesn't allow "." to be in the code sadly.
Major Tim 20 Feb, 2020 @ 9:16pm 
Just for consistency, can you rename this mod from "Death Stranding Factions - MULEs" to "Death Stranding Faction: MULES" just like your other Death Stranding Faction Mods?
The Rabid Otter 19 Jan, 2020 @ 11:10am 
Thank you!
Higgs  [author] 19 Jan, 2020 @ 10:20am 
@The Rabid Otter - Death Stranding, where this MOD faction is based on.
The Rabid Otter 19 Jan, 2020 @ 10:15am 
What game is the image of the three yellow-clad porters chasing their victim from?
Higgs  [author] 19 Jan, 2020 @ 10:07am 
@frosty the prisoner - I have no problems drafting, unless you have mods that makes it different.
Higgs  [author] 19 Jan, 2020 @ 10:03am 
@Morphium - They now have faction leaders, and tweaked the stats a bit for the clothes. Though, no visual updates yet.
Officer Frost, baton enthusiast 19 Jan, 2020 @ 9:18am 
the prods stop me from drafting.
Higgs  [author] 18 Jan, 2020 @ 12:51pm 
@Morphium - Ohh. I have no idea how that is done. But I shall ask around Discord to see how that shit is done. lol Thanks.
Morphium 18 Jan, 2020 @ 10:08am 
What i meant is, that you cant call them on the radio, as in to order caravans, invite for a visit or even insult them (Mod: Raid for me) to trigger an attack)
Higgs  [author] 18 Jan, 2020 @ 9:51am 
@Morphium - The leaders are known as "Operators" for all the factions at the moment. When I release the UCA mod ( eventually ) might be adding unique NPCs with them. :winter2019sadyul:
Morphium 18 Jan, 2020 @ 9:48am 
You did really well on the art! so it would be much appreciated^^

i also noticed that there are no faction leaders and i couldnt reset them by RuntimeCG, might wanna look into this as well.

thx for the reply :)
Higgs  [author] 18 Jan, 2020 @ 9:23am 
@Morphium - Yes, the uniform and overcoat are intended to choose between the two, unless I go back and redraw the uniform to not have the arm sleeves. Though if you think it should be different, I shall release that as a art asset patch down the road.

Armorrating is an odd thing to mess with, since it's based on the material used. I'll tweak with it a bit and release a balance update. Thanks.
Morphium 18 Jan, 2020 @ 5:30am 
Heyo,
I noticed that Pawns can either wear the uniform OR the overcoat, as they use the same slot-is this intended?

also the Armorrating is pretty high (for example: Overcoat-130% sharp with hyperweave exzellent quality) which is basically like a power armor
Higgs  [author] 14 Jan, 2020 @ 6:31pm 
@ParaNautic - Yes. Though Porters will probably be released first.
ParaNautic 14 Jan, 2020 @ 6:23pm 
Higgs, you planning on adding UCA gear?
Chicken Plucker 14 Jan, 2020 @ 1:41pm 
Just one thing my friend, show off in previews the pawns in action wearing the uniform and the world map icon and all that, it'll be the bomb. People will see how it is in-game
Higgs  [author] 14 Jan, 2020 @ 1:38pm 
@Chicken Plucker - Thanks for the help. :dogandbone:
Chicken Plucker 14 Jan, 2020 @ 1:33pm 
Hey Higgs, congrats on the release!
leafzxg 14 Jan, 2020 @ 6:20am 
Hi,🅷🅸🅶🅶🆂. I have send you Chinese language pack for this mod at steam personal chat.
Roky 14 Jan, 2020 @ 2:31am 
Thank you.
Happy New Year though it's late :)
Higgs  [author] 14 Jan, 2020 @ 1:26am 
@Roky - Updated the mod, now it should be craftable.
Higgs  [author] 14 Jan, 2020 @ 1:05am 
@Roky I'll look into it. You can make the weapon after research microelectronics at the machining table.
Roky 13 Jan, 2020 @ 11:42pm 
Can't you make clothes and weapons?
Where can I get it?
Roky 13 Jan, 2020 @ 10:04pm 
Sorry, I'm using the mode well.
Higgs  [author] 13 Jan, 2020 @ 8:32pm 
@Robo7988143 - Working on Porters and UCA, BTs is on the agenda but not sure.
Robo 13 Jan, 2020 @ 8:23pm 
Any chance on adding BTs (Beached Things)?