Transport Fever 2

Transport Fever 2

ext.roads - footpaths standalone
40 Comments
nihikitora 12 Jul @ 4:30am 
does this replace normal streets with streets from this mod? because my streets have a differend pavement for some reason. maybe its a differend mod but idk
McHoppe 21 Apr @ 3:43am 
hi, i love it- thank you, but i want them all from 1850, could you make it pls?
AV  [author] 13 Jan, 2024 @ 10:46pm 
я давно не играл в transport fever и не видел обновлений игры. я не знаю, что было в обновлениях и, соответственно, не знаю, что нужно обновить в модах, чтобы они заработали, если они не работают или работают некорректно. у меня нет компьютера, на котором можно играть в transport fever, и нет времени, чтобы заниматься модами. извините.
Wilhelm924 11 Sep, 2022 @ 11:04am 
Question,
Since this mod is active, every track I lay has a gravel path next to it, is that normal?
Quince99 28 May, 2022 @ 11:23am 
The dirt paths are appearing as invisible, is this correct?
Blade 64 20 Apr, 2022 @ 7:56am 
Thanks a Lot nice Work
briansyston 16 Feb, 2022 @ 12:05pm 
Could you add rocky paths to this for mountain walks ?
briansyston 4 Feb, 2022 @ 1:59pm 
jerrylau405 Don't connect directly to roads only street paths you can use a building with street paths to connect to roads.
briansyston 4 Feb, 2022 @ 1:55pm 
Its best not to connect to roads as the AI will think they are roads and send traffic to them also set player owned. Useful for connecting street paths for industries and stations and cargo.
jerrylau405 24 Sep, 2021 @ 7:30pm 
Hi AV, first of all thank you for making such an awesome mod.

I have a problem with truck and bus trying to use it and in their route but just feeze ending up blocking the traffic. I guess it was because the speed limit you mentioned right? is there a way to not allow any vehicle to use them for pathing?
Hitman 25 Jun, 2021 @ 5:25am 
:)
briansyston 21 Apr, 2021 @ 5:43am 
Could you add a dirt path to these for my forest walks?
As far as i know the hedge from the fences mod is the only AI building blocker.
NoxNova 10 Apr, 2021 @ 3:36pm 
Why if i choose no buildings, buildings still grow?
Cat 21 Nov, 2020 @ 9:43am 
Thanks for the mod, looks great! I used the footpaths to create a park, but, although I chose the "no building" road, they still set buildings along the paths... can someone help?
Snazz 27 May, 2020 @ 4:36am 
Please allow these to 'connect' with country roads and highways the way they do with city streets (e.g. for connecting industries to bus stops)
Cornishman 9 Mar, 2020 @ 8:09am 
PLEASE ADD pedestrian only steps. Where there is too steep incline to get a path or road to connect from lower level to higher level, then at least a set of steps, created with the same drag & click function as roads should be available. Always wanted this in TF1 and would be perfect addition here too ! ?
AV  [author] 26 Jan, 2020 @ 9:48pm 
Oswyn 26 Jan, 2020 @ 9:05pm 
Forgot to add that part. All locked 6m no build padestrian-only paths. The AI even ignores the fences mod with collision turned on. I think the building placement must be different between city generation and city expansion.
AV  [author] 26 Jan, 2020 @ 7:24pm 
Oswyn 26 Jan, 2020 @ 5:08pm 
I have some 6m no-house, pedestrian-only paths down (yes they are the correct paths) outlining a reservoir and the AI is still building houses off them.
001144 25 Jan, 2020 @ 1:20am 
Thx P72! Looks good :))
Zyntax 22 Jan, 2020 @ 10:19am 
For some reason my trucks and buses use the footpaths when they go from a depot to the first station.
AV  [author] 19 Jan, 2020 @ 3:48pm 
@P72
about what?
P72 19 Jan, 2020 @ 3:42pm 
@AV: Very nice Mod - thanks for it! :)

@001144: Try this Mod - Maybe it will meet your requirements:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1933747406
AV  [author] 19 Jan, 2020 @ 3:17pm 
AV  [author] 19 Jan, 2020 @ 3:12pm 
@001144
no.
1. the meaning of pedestrian paths is that only pedestrians use them. there is no place for transport, including public transport.
2. if I increase speed, then cars will use these roads.
001144 19 Jan, 2020 @ 2:04pm 
Hi! Good Idea. I realized today what you ar mean in that one video. The Trams drive only with 3 km/h... Is it maybe possible to increase that Speed? If it would be possible, your Mod could be grow to a real powerful one. Because than we have the possibility do create Metros on their own ways e.g on Bridges through the Cities :)
Foxtrot - Harvey 19 Jan, 2020 @ 9:49am 
Hi ! I see a little problem, I use your mod standalone but building spawn in "no building road" ? Do you have a idea where is from ?
AV  [author] 19 Jan, 2020 @ 5:20am 
neldot 19 Jan, 2020 @ 3:39am 
Very nice and needed pedestrian pathways. They would work very well visually also as tram reserved right of ways, but unfortunately they seem to support only single tracks (that being bidirectional make the trams have a weird behaviour) and they also have a very low speed limit of only 2 km/h.
AV  [author] 18 Jan, 2020 @ 4:14pm 
@Black_Nik
нет. просто прокладывай маршруты вручную в объезд)
Black_Nik 18 Jan, 2020 @ 10:06am 
Спасибо за ваши моды!
Возможно ли сделать так, чтоб линии было невозможно провести через данные дороги - транспорт постоянно норовит сунуться.
kamperodepollo 14 Jan, 2020 @ 12:56pm 
Solved, I just load the mod after the industry expanded and cargo demand mods wich were the first in my mod list.

Thank you it is a nice mod!
kamperodepollo 14 Jan, 2020 @ 10:47am 
Hi and thanks for the mod.

In my case the mod crashes the game. I am using industry expanded and demands mods as a lot of assets and trains. Dou you have any idea what coul be the issue?

thank you!!
A Guy Called Pi 14 Jan, 2020 @ 8:06am 
Big fan of this.
AV  [author] 14 Jan, 2020 @ 1:32am 
@frank.blumenland
3,1 единицы расстояния. я думаю что это метры)
frank.blumenland 14 Jan, 2020 @ 1:06am 
aber ist der weg wirklich 3m breit?
frank.blumenland 14 Jan, 2020 @ 1:04am 
also der dunkle 3 m weg ist sehr gut gelungen !! gute Farbmischung!! endlich gibt es einen dunklen Waldweg danke schön !!
Twiggy 13 Jan, 2020 @ 7:06pm 
Thank you great work Av.
Alessandra 13 Jan, 2020 @ 6:24pm 
Awesome thank you so much for this