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*dies*
"i just f*cking said-"
Add Override Materials to the FNAF VR models
Add float attributes to every material and in the text box under which where it says float, type $envmaptint.
Spray this on your PBR models, then it is finally don't shine in the dark.
REALLY WORKS!
Wow what a quick 180.
jk this is pretty neat.
I hope in the future you will port Balloon Boy or The Puppet!!
[Other then endo01 as he is already in the workshop]
So really i think thats every model in the game?
Tho The Endos are missing, but apart from that, i think thats all of them?
In the base material, change "$envmaptint" to 0
And in the CH material, change "$envmapintensity" to 0 as well.
No need to edit the MTL mat.
is it simple or do i need to redo the ports
Now in case anyone missed it, ALL of my HW ports have been updated so they no longer glow in the dark!
Yes! you can now freely use all my ports without having to worry about that weird 'shiny' effect in dark environments!