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The pods are automatic when we DL this or do we have to change things ?
As the Description says, it's disabled in Chosen chambers
Waterworld is the final mission
Excluding all other missions but the last one is a bit silly, but should work too.
I'd try just enabling it before you load into waterworld. Otherwise it'd be a right faff to edit the .ini to exclude every other mission type.
I want a hard difficulty because i want to bring almost all my soldiers (12 in total)
whats your recommandation?
I was in the the late game of LWOTC and the FL went to 21 and pod sizes reverted to vanilla.
+AlienPodSizeRules=(iMinForceLevel=5, iMaxForceLevel=20, iChance=50, iNumToAdd=1)
+AlienPodSizeRules=(iMinForceLevel=10, iMaxForceLevel=20, iChance=50, iNumToAdd=1)
+AlienPodSizeRules=(iMinForceLevel=15, iMaxForceLevel=20, iChance=50, iNumToAdd=1)
+AlienPodSizeRules=(iMinForceLevel=20, iMaxForceLevel=20, iChance=50, iNumToAdd=1)
If it's related to the mod I'd suggest rechecking it, it really speeds up the mission (had to run out of cover with my soldiers for the last pod in the hopes that they target me).
'iForceLevelOffset' is used to adjust the force level of followers
So looks like pod leaders aren't affected, Sectopods and Gatekeepers are pod leaders in the base game. I guess Primes are set-up that way too.
+SitRepModifiers=(TargetName="LowProfile", bExclusion=false, iMaxEnemiesInPod=3, iForceLevelOffset=-6, iEnemyCountOffset=-3) - My unit count rules are kind of op
But the issue is the force level offset doesn't seem to be applying. When the game rolls for encounters for the mission it's rolling for enemies like Gatekeepers or Primes, that shouldn't be able to be spawned in FL 14 (20 with the -6 offset) , even with the defaut +1 -2 offset from this mod.
I'm unsure if it's a compatibility issue, but I don't have any other mods that modify enemy spawning on guerilla ops to my knowledge.
.AlienPodSizeRules=(iMinForceLevel=6, iMaxForceLevel=20, iChance=100, iNumToAdd=1)
.AlienPodSizeRules=(iMinForceLevel=6, iMaxForceLevel=20, iChance=20, iNumToAdd=1)
so:
80 = 80% chance of adding an enemy to a pod
100 = Guaranteed of adding an enemy to a pod
120 = Guaranteed of adding an enemy to a pod, but make another roll so 20% will add an additional enemy (so total 2, 1 from guranteed, another 1 from 20% roll)
Here's an example of the absurdness of it:
https://imgur.com/a/dbnIPho
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3034030070
No idea, never messed with that. I use this mod for the diversity.
Yes, the game will skip any text after a semi-colon
If you set bExclusion to false then it will be included.
Re-read the Description.
From what I saw in the config files, its not able to do it, right?
And if not, do you know if there is any mod that allows for such thing?