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Mod will NOT be updated for B42 and up. The reason is that B42 has added pretty much most features that this mod has added. Hope you enjoyed the mod in B41! :)
I'm creating a mod that adds a wilderness survival skill to the game. Do you mind if I make a bridge mod allowing the use of that skill with your recipies?
function ISRemoveGrass:perform()
function ISRemoveGrass:new(character, square)
I would assume that my mod is loaded before some other one and overwrites these functions. My bet is on ISRemoveGrass:perform()
Items:
Added Mino
Changed]:
Butchering animals will yield leather strips depending on Cooking skill.
Items:
Added Leather Sheet
Added Leather Backpack
Added Waterskin
Added Wooden Needle
Added Cudgel
Added 3D models to some items.
Changes:
Added Leather Gloves recipe
Added Leather Jacket recipe
Small texture adjustments of the Primitive Bag model.
QoL:
Added Stone saw can now be used to disassemble furniture.
Bugs:
Fixed Missing sounds when crafting certain tailoring items.
Fixed Dissapearing Mortar & Pestle when making Sugar.
Fixed Some recipes not giving XP.
Fixed Some recipes not having proper names like Weave Rope instead of Make Rope.
Go ahead, make an backup of the file before doing that.
Carve Bat
{
Log,
keep FlintKnife/ButterKnife/HuntingKnife/KitchenKnife,
SkillRequired : Woodwork=4,
Result : BaseballBat,
Time : 1000,
CanBeDoneFromFloor : True,
Category : Survivalist,
}
in module_PrimitiveSurvival.txt of the Scripts folder of the mod, would that allow me to remove the Baseball Bat recipe?
There are mods I prefer that add one, some help here please
It just doesn't align with my preferences, I have a different mod in mind for it
1. Add a localized translation interface. Only EN is needed, and the world's good people will complete this work.
"The function of using a knife to open a can is defective. Any knife with Common Sense Mod can open a can, including mod knifes. You can improve it a bit.^ ^