Black Mesa

Black Mesa

Killable Gargantua (Power Up)
39 Comments
squam 25 Jul, 2023 @ 5:19pm 
i had that glitch too, i figured out it was a black mesa thing when you're looking at the gargantua through the glass
Autistic Schizophrenic 12 May, 2023 @ 3:48pm 
Uh...I'm not sure WHAT it is but the gargantua's textures are missing or something. It isn't purple, it's just grey.
Alexakoff 27 Jan, 2023 @ 4:51pm 
explosives and energy weapons are only things that damage garg
racer 27 Jun, 2022 @ 1:41pm 
haha gargantua go boom
2019theman 17 Jun, 2022 @ 11:11pm 
and yes I got half life.
2019theman 17 Jun, 2022 @ 11:10pm 
If I got a mod for half life I see it and tell you.
oddeverything 12 May, 2022 @ 9:26pm 
Can you tell us the HP of the Gargantuas with this mod?
Citizen⁵  [author] 13 Mar, 2022 @ 5:18pm 
most definitely
Criceto 13 Mar, 2022 @ 3:20pm 
Can I safely remove this mod during a playthrough? I'm in On a Rail.
Vitruvian Stick Figure 27 Sep, 2021 @ 9:38pm 
Interesting. I know for a fact that they were consistently killable, with enough firepower, in the original Half Life; it just took a sizable amount of a full arsenal.
ninthlyokowarrior 23 Jul, 2021 @ 1:13pm 
So, is there a chance that a future update to this will also incoprorate map changes from BMSC?
ninthlyokowarrior 24 Mar, 2021 @ 7:35pm 
Does this also restore its vulnerability to energy weapons?
TheoRex 11 Jan, 2021 @ 11:52pm 
the bullet probably goes through the brain idk
papanikonen 21 Nov, 2020 @ 2:43am 
Why does the Gargantua Instantly Die when it's Shot in the Eye with a 357 Revolver?
Citizen⁵  [author] 26 Aug, 2020 @ 7:11pm 
the Gonarch is too heavily scripted to allow that kind of modification
Commander-LVJ 26 Aug, 2020 @ 9:42am 
+Citizen⁵

I'm curious about something; could and would you (or someone) be interested in making say a kilable gonarch addon\mod where the gonarch could be killed in the equivalent of say 2 or 3 rockets or something like that?
The Aeon of Joy 14 May, 2020 @ 9:28pm 
is this mod also effect those garantua on XEN
Citizen⁵  [author] 25 Apr, 2020 @ 3:43pm 
The only real challenge is ensuring your explosives don't get pushed back towards you by their flamethrower attack
Citizen⁵  [author] 25 Apr, 2020 @ 3:42pm 
Gargs take about a dozen explosive weapon hits to die (give or take depending on the weapon) when made killable, take that as you will
ninthlyokowarrior 25 Apr, 2020 @ 1:47pm 
I’m aware. I’m just unsure if that would restore the challenge of the original (considering you need an ungodly amount of explosives)
Citizen⁵  [author] 24 Apr, 2020 @ 8:34pm 
Power Up only at the moment, since killing the Garg there before turning on the power would introduce the most oddities (i.e phantom Garg roaring).

You can use the command in the description to make all other Gargs killable yourself
ninthlyokowarrior 24 Apr, 2020 @ 2:25pm 
But does it only affect Power Up, or can we also smite the 1s in Surface Tension & Interloper? & how many hits?
Citizen⁵  [author] 23 Apr, 2020 @ 6:21pm 
Not sure about energy weapons but explosives definitely hurt them
ninthlyokowarrior 23 Apr, 2020 @ 2:53pm 
So we can kill them with explosives & energy weapons like in the original game, now? Meaning after the Xen chase, we can kill some for catharsis?
1v4n94 25 Mar, 2020 @ 3:48pm 
@classy houndeye: you can add ai_norebuildgraph 1 to autoexec.cfg or +ai_norebuildgraph 1 to launch parameters to prevent the message from appearing. Don't know if that will solve the issue, though.
Kyle "The Beast" Crane 25 Mar, 2020 @ 2:52pm 
there is a problem that i have no idea if fixed, its the AI NODEGRAPH issue and if you reenter map 1 (your forced to do this on map 2) the AI NODEGRAPH is messed and doesnt automatically load
HectorEricRodiguez 6 Mar, 2020 @ 8:20pm 
Please update to 1.0 release. It's not working.
Kasen Ibaraki 24 Jan, 2020 @ 9:12am 
I hope someone can add he a "shockwave attack" and other new attacks.
Doc Tear Popper 24 Jan, 2020 @ 2:55am 
What about the Garg in Surface Tension?
Wildshot 21 Jan, 2020 @ 1:22am 
Good idea.
Citizen⁵  [author] 20 Jan, 2020 @ 8:21am 
Add it to skill.cfg
Wildshot 19 Jan, 2020 @ 11:58pm 
Okay so... could you make it so I don't have to type that in ever? Like is that a thing? Just set it to start at Interloper also, that's the main chapter with garg fights and secrets to find if you kill them.
Citizen⁵  [author] 19 Jan, 2020 @ 5:42pm 
See the description.
If you want them to be killable by default use the command sk_gargantua_debug_allow_death 1
Survivor 19 Jan, 2020 @ 4:39pm 
What happens with the thirteen Gargantua's in Xen?
Meme_Lord_Satan 18 Jan, 2020 @ 5:38pm 
butt why
Wildshot 16 Jan, 2020 @ 11:15am 
finally thank christ!
Citizen⁵  [author] 16 Jan, 2020 @ 8:15am 
You still have to go and turn on the generator though
sans_(undertale) 16 Jan, 2020 @ 4:16am 
Basically if you don't want to bother with the unending soldiers by the generators.
The One Freeman 15 Jan, 2020 @ 11:26pm 
Finally.