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You can play the vast majority of them in single player. It's how I do initial testing of all of them. Select the mutation, host a "Friends Only" server, and lock the other slots.
I'm hoping to release an update to ShackMutations in June. Between work and an upcoming trip, I won't have any time to create more mutations until I get back on June 8, but I've got a few in the queue.
Every melee weapon will have the damage boost. Melee force is increased to 9000.
When I played it (on a modded map, We Don't Go to Ravenholm 2) there was 1 fire axe at the very beginning. Would that get the bonuses that crowbars get?
It looks like you're in Germany and I don't think the USK has allowed unrestricted sale of the uncut version of L4D2. I can sympathize...I had to cut features from previous games I've worked on because of that.
From what I have been told by German citizens before, customers are supposed to be able to request certain titles at retail by providing their identifications to prove their age, but I can't verify this.
I recommend asking Valve directly, and I wish you luck on your quest.
If you like blowing things up and jumping real high, you'll like these mutations very very much.
Try Ultra Doge Airtime, for example. The reduced gravity allows all sorts of personal challenges (speed runs, for example), while increasing the risk (tank attacks are significantly more damaging when you are near edges).
My one issue with Grenade Fest is that, while blowing up zombies for the lulz on easy mode is fun, it would be cool to be able to Grenade Fest without friendly or self damage while also actually being challenged. It's too bad the friendly fire level isn't adjustable independently of the other difficulty factors... although I think a cooler solution would be Normal-level difficulty but with extra zombies. Could you do a version of Grenade Fest (Survival)- or maybe Grenade-60 survival or Ultra Doge Time survival- with the friendly fire removed?