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@name
@inputs
@outputs
@persist Array:array I
@trigger
Array = particleGetList()
interval(100)
print(Array[I,string])
I++
Then the e2 will print out in the console (~) on the particles that are usuable. You might want to increase interval because it doesn't print out *everything* but it's better than nothing.
Is it possible to increase the viable list of particles to textures as well?
particleDuration causes particles to never spawn from the chip, regardless of settings.
particlePos does not function, and will spawn particles from the chip regardless, particleStart(index,vector) does function however.
Particles do not collide with any non-brush entities.
and if you code particleStartAlpha or particleEndAlpha IT DOESN'T WORK