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It sucks because I can see theres a lot of work put into this. Custom sprites for the characters and enemies, 10/10 music choice, custom animations... But the awful and long ass levels ruin the experience completely
Level design wise? I'm not a fucking masochist dude jesus christ.
(not to say they would fix *everything* this camPAIN really suffers from issues that the base game suffer from, such as off screen enemies just beaming you, ect ect)
and get out with your stupid ass level design
if i have to think about what i'm doing without just tearing through the level, and shooting in random directions hoping to hit someone offscreen so i don't die, then you've made a very poor level.
look at robracer's level design video. one of his principles is the goldi-lock principle. rooms are going to be either too small, or too big. and yours are oversized to the point of making first trial look reasonable.
And guess what... I wish you were never born
Its straight up too hard but should reward good reactions and thinking, like in the first part with mark, you can lose the chainsaw guy making 100% easier, but its not easy to do it. Theres some more I could say but, if you ever do a redux of this campaign I'll play it. I even found a way to cheese the ending battle of all things, which I think could have been done alot better.
i rate this 3/10, music is awarding winning, difficulty: I wanna be the guy: the game.