Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

BEYOND DEATHWISH / 4 Levels / Medium-Very Hard (W/ MUSIC MOD)
276 Comments
cannydanny 24 Jun @ 8:21am 
I hope you know that this campaign is a masterclass of bullshit. 10/10 but I fucking hate you so much
Murderzz 22 Jun @ 10:36pm 
Level design so horrendous it makes you question if the game forces you to play levels before you upload them
hurma 25 May @ 3:19am 
getting full combo on biker level just hits different 10/10 campaign
samdersm 17 May @ 4:14pm 
holy shit bikers level is so fucking hard
Macho Man Krab 16 May @ 7:04pm 
This is just the right balance of difficulty and balance (until biker. Seriously. Save your knives for the last 2 floors (4 of them) I have ever seen. I personally love this one. From the banger custom tracks to getting to play as the fans, jacket AND biker. Mwah chefs kiss. I remember playing this when I was 15 and I beat it after like hours. Replaying only took like a hour.
vendeten 6 May @ 2:54am 
Revisit and full clear this campaign every now and then. Amazing level design especially for someones 1st campaign :steamthumbsup:
Evan 1 May @ 2:47pm 
"medium" is crazy. :TheRooster:
Tellursky 1 May @ 11:52am 
Levels are bullshit but not beacuse the are "hard". The difficulty of the levels is normal (dont listen low-skilled players in the comments), but the level design is bad. Too much open space in such a big levels and what is required of the player is not skill, but hitting the timing, and other side of levels being played by the boring camping... Good example of challenging campaign is "neural", but the difficulty in those two camaigns is equal. I hope difference is clear.
бублики 22 Apr @ 4:54am 
author is cock sucker
Kitten warrior 24 Mar @ 1:24pm 
i want to kms
Massibon_ 22 Mar @ 12:19pm 
i broke my monitor bc of your fucking levels
Stable 19 Mar @ 6:16pm 
I was going to complain about how Souls-like the first level is but everybody else in this comment section has said my exact thoughts already
doobert 17 Mar @ 2:32pm 
its SO SO hard but the story is awesome its like a dlc i'd reccomend 7/10
Night Gai 16 Mar @ 2:59pm 
I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN I HATE THIS CAMPAIGN
Kikpon 4 Mar @ 4:29pm 
how do weaklings cry who can't even pass one level, go upgrade your skill and don't whine here:Owl:
Kushiro 2 Mar @ 12:56pm 
Holy shit. You know, the story is cool and all but the level design is CANCEROUS. Getting shot as soon as you start a stage, having a fat dude coming at you as soon as you start the stage, not even considering the fact that some players may start it without a firearm, etc, all that doesnt make it difficult, it makes it unfair and annoying as fuck, even worse having long ass stages.
It sucks because I can see theres a lot of work put into this. Custom sprites for the characters and enemies, 10/10 music choice, custom animations... But the awful and long ass levels ruin the experience completely
JuanCartoons 9 Feb @ 10:22pm 
El level design de esta campaña se fue de sabatico
Chinggis Khan gaming 19 Jan @ 12:09am 
Lore/Storywise? this is certainly miles ahead of Yossarian's AU take, feels more in flow with HM2's OG storyline.
Level design wise? I'm not a fucking masochist dude jesus christ.
Azure 15 Jan @ 3:55am 
i love dying in the first 0.5 seconds of spawning in "fun and interesting level design" seriously though, if you could improve on the starts of these levels then they would be WAYYY better
(not to say they would fix *everything* this camPAIN really suffers from issues that the base game suffer from, such as off screen enemies just beaming you, ect ect)
❥ ·˚˖ ‧₊ Minty 10 Jan @ 12:21pm 
OH GOD WHAT IS THIS SHITTY LEVEL DESIGN MY GOD
Kikpon 7 Jan @ 2:20am 
This is one of the best companies in steam, nubiks underestimate this work, although it says "Medium-Very Hard":Pig:
Spiegel_mann 27 Dec, 2024 @ 10:40am 
At the beggining of Break In the dodger with a chainsaw is insufferable. Retarded level design
floppa 20 Dec, 2024 @ 8:28am 
at 4 section on biker where there are russians one masked guy had shotgun and i could t get past hit this campaing teaching me a bit how to dodge shells from shotgun
ThagoSpikes 17 Dec, 2024 @ 9:32am 
Who in god name created first level of this game? i don't think i am qualify as developer. or level designer. but if you place 10+ enemies with guns at the beggining. fat guy and dodger. you should know something is wrong with your design.
THE SLAYER OF DOOM 13 Dec, 2024 @ 8:30am 
good campaign but my game crashes all the time when i get to the section after the drug effect on revenant (it happened 3 times in a row)
UnextinguishedNemesis 27 Oct, 2024 @ 12:26am 
ok lore is good love it
and get out with your stupid ass level design
The short-lived Shauspa Drone 25 Oct, 2024 @ 1:04pm 
i LOVE the characterization that you've done with the fans in this campaign, the story is pretty good, but everything else is horrid. i know you've heard it time and time again, but having to throw suckers shots at an offscreen enemy that i can't see because you placed it within arms reach of it's vision, you give ME a revolver? that's just scummy, and the kitchenette is practically impossible to navigate without taking my time.

if i have to think about what i'm doing without just tearing through the level, and shooting in random directions hoping to hit someone offscreen so i don't die, then you've made a very poor level.

look at robracer's level design video. one of his principles is the goldi-lock principle. rooms are going to be either too small, or too big. and yours are oversized to the point of making first trial look reasonable.
Cheryl🌙☥ 19 Oct, 2024 @ 5:35pm 
Not worth playing this literally makes Dead Ahead the easiest level
Locust 1 Oct, 2024 @ 9:33am 
Worst level design
Sublimnal 22 Sep, 2024 @ 1:25pm 
to anyone that said this level is bad, sounds like a skill issue:steamhappy:
I&J 20 Sep, 2024 @ 11:09am 
I hate this campain, level design very f***ing bad, half of the deaths come from enemies that appear right next to you at the beginning of the level or floor, The plot is not good and not bad but Jacket's stages are quite good in that respect. 4:steamthumbsdown:/10
MANUEL VOLKOV2 9 Sep, 2024 @ 10:47pm 
really good and goodly made and little bit hotline miami 3 stuff but it had 1 biker level on it so the star rating from me is 4 out of 5 if it hadnt biker level on it would be 5 out of 5
Origin 27 Jul, 2024 @ 1:24pm 
the campaign not that hard
CATBAT 7 Jul, 2024 @ 8:07pm 
jacket's levels were psychological torture evil ass level design
emslip 2 Jul, 2024 @ 6:58am 
bad mod ngl story is ass too
ARealSlacker 27 Jun, 2024 @ 1:52pm 
I completed this level
And guess what... I wish you were never born:steamhappy:
LoXoI7eD 22 Jun, 2024 @ 12:23pm 
i hate first floor of "break in":steamthumbsdown::steamthumbsdown:
Loquendero1889 15 Jun, 2024 @ 12:05pm 
"very hard" is an understatement
sDuwrt 9 Jun, 2024 @ 12:15am 
good campaign
MamaHuevos 25 May, 2024 @ 7:56pm 
Level 3 is rubbish.
Xanadoom 9 May, 2024 @ 9:13pm 
there is a difference between "hard but interesting/fun" and "stupidly annoying hard":steamthumbsdown:
Okthen1213 6 May, 2024 @ 6:10pm 
yeah not even gonna try with a dodger at the start, love the fans but not worth it:steamthumbsdown:
Mr_Redcube 16 Apr, 2024 @ 3:39am 
That mod is a bit too easy
Huskaquerty 12 Apr, 2024 @ 11:27am 
Story is good but some parts of levels are shit makes you wanna quit the game
INumada 27 Mar, 2024 @ 8:13am 
Понимаю это на харде а ска на нормальном зачем:steamthumbsdown:
obstacle_1 27 Mar, 2024 @ 4:13am 
how did the blind south shotgun dude at the start of corey's part not die like is he invincible or something surely all those shots must've connceted
biz 21 Mar, 2024 @ 1:59pm 
first section of the first level and we're already off to a great start
NeverBeGameOver 15 Mar, 2024 @ 11:02pm 
I can get down with what this campaign was trying to go for, but I think you either decided to keep it hard and not punch it down for those that can't get through but, honestly there is something amazing there in this campaign.

Its straight up too hard but should reward good reactions and thinking, like in the first part with mark, you can lose the chainsaw guy making 100% easier, but its not easy to do it. Theres some more I could say but, if you ever do a redux of this campaign I'll play it. I even found a way to cheese the ending battle of all things, which I think could have been done alot better.

i rate this 3/10, music is awarding winning, difficulty: I wanna be the guy: the game.
EpicOcelotMan08 14 Mar, 2024 @ 12:54am 
...Yeah, this is inferior to the End Times Saga in every way. The difficulty is cheap and unfair with the spamming of Dodger enemies, and unfair placement of enemies, such as shotgun-wielding enemies waiting to blow your brains out the moment you enter a "floor". The story also seems like more of an ass-pull, nonsensical drivel compared to the End Times Saga. The only good thing about this mod that I'll admit is that Biker gets a level. But that's it. Anyone reading this, play the End Times saga instead; it is way better, and much more fair and forgiving than this
Kabanos 28 Feb, 2024 @ 11:17am 
Struggling with level 1, floor 1... I guess "Stupid Ass Katana Man" at the start ain't a good design choice