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But set bonuses would only care about either a) the name of each piece of armor you're wearing or b) the id/name of the underlying template, so changing visual references wouldn't matter.
Not sure what separating visuals and properties has to do with that, since all RPGs do that anyway.
I'm not sure exactly how this game's files are laid out, but typically I'd expect some kind of Armor object for each piece of armor that serves as a template, which is created as an instance within the game when looted and then stats are applied to that instance, and saved in the game's savefile. This instance of the piece of armor would pull the reference to its mesh/texture from the template object of the same name.
> Equip Coat + any pants
> Save your appearance
> Unequip coat (pants revert to their original appearance)
> Unequip and re-equip pants (the "saved appearance" turns them back into the shorts)
> Save appearance again while not wearing coat
> Voila, now your pants turn into shorts with or without the coat on.
Its perfect for my elf rogue who doesn't have many options for pants that look rogue-ish.
I have Vanity installed as well, but in experimenting with it, it seems very easy to permanently lose a unique item's appearance if you're not careful. Because its "undo" spell only undoes the *last* appearance change that you applied, if you change the appearance of one item, and then change the appearance of another without undoing the first one, that first item can never be reset to its original appearance.
I've considered the possibility of storing unique appearances (like the Captain's set) by changing random civ clothes or something else to their appearance, and storing those in case I ever lose them.
But frankly, your mod just seems to be better implemented.
The icon being wrong is actually my screw up, but since you're never supposed to actually see the icon unless something goes catastrophically wrong (like what you describe), I didn't think it was worth fixing.
Someday there may be a patch for scripted sets, but honestly I still have not figured out a way to fix the issues that they have and still retain the other features of the mod. The Vanity mod should be able to deal with scripted sets without these issues, I think, because it works differently due to applying the appearance to an item rather than a character.
This only happens if you have Pants equipped while saving the appearance of the Coat, however. Simple work-around is to make sure you're not wearing any pants when saving the coat, and then it works just fine.
Best guess, the captain's set does something akin to this mod/vanity to visually override your leggings while wearing the coat, and your mod must create an infinite loop where the coat says "ok, leggings equip, change to <shorts>" and your mod says "ok, shorts equipped, change to <saved appearance>" and then the coat triggers and saying "ok, <saved appearance> equipped, change to <shorts>" and so on and so on.
No clue why it adds a pair of pants with the icon for shoes to your inventory every time though lmao.
You will only receive one kit at start up. You can combine the three items of the kit to duplicate them infinitely, so just craft three more kits or however many you need.
in it's expert version via Morphovanish https://www.nexusmods.com/divinityoriginalsin2/mods/228
that would be neat! also a good feature for majoras demon race mod
Main reason being is that it would fix the issue with mod implemented dyes.
To elaborate, currently if a mod implements dyes to color armor then the loot generated armor pieces spawn with random colors.
So you end up as circus clown with that.
You adding this feature would let you dye stuff once and be done forever for example which is a big deal.
Pretty please :pray:
Like if I get x armor as my preferred look then it stays that model AND color.
I recall using the sewing kit so that Red Prince could have a normal looking robe instead of that weird tribal outfit (seriously, I hate how tier 1 mage armor looks on male lizards. It looks like a BDSM outfit). Did I encounter some weird bug where my main character's look got set somehow by me changing Prince's outfit?
Or was I just a dumb who forgot that I had used the sewing kit earlier (which is very possible)? Also if you do what I did and your equipment turns into generic clothing items, is there a way to restore them without having to reload a save?