Transport Fever 2

Transport Fever 2

Asset Badischer Bahnhof Basel Depot
24 Comments
Antonio MS 23 Jan, 2020 @ 12:38pm 
Beautiful building! Thank you.
Hessie James  [author] 22 Jan, 2020 @ 2:02pm 
@Oswyn Faux ok, i added the Availabilty in the text.
Oswyn 22 Jan, 2020 @ 1:48pm 
Oh, I never even thought about that (not in the above text), just figured it was an asset and available right away.
Hessie James  [author] 22 Jan, 2020 @ 1:36pm 
@Oswyn Faux the depot is first available in the year 1890. In wich vear are you in the game?
Oswyn 21 Jan, 2020 @ 11:59am 
I would love to add this to my game but for some reason it refuses to show up in the Assets / Track-Asset menu with my current modset whether loaded first or last. If run by itself it shows up.
VibeFactory 19 Jan, 2020 @ 8:42am 
This is great! Thank you :)
Peak oil 18 Jan, 2020 @ 4:23pm 
nice thank you
Hessie James  [author] 18 Jan, 2020 @ 2:39pm 
@railboy15 Nö im Thumbnail ist es nur fertig aufgebaut :)
Hessie James  [author] 18 Jan, 2020 @ 2:37pm 
@Earth Defence Force! It seams to be the NL Modular Station. Read the Instructions of this mod carefully. Common API2 must be loaded before this mod. I hope it will help you. Greetz
Hessie James  [author] 18 Jan, 2020 @ 2:31pm 
@Earth Defence Force! The Problem is the eatglobal api. My mod doesn't use it. It's only an Asset. No script involved. The first line led to a Station from oppie. modules/oppiestationutil
Greenteamzero 18 Jan, 2020 @ 1:42pm 
Im Thumbnail sieht so aus, als würde es an den Schiene angeschlossen sein!
Earth Defence Force! 18 Jan, 2020 @ 1:36pm 
PackageModifier: Force reload package:modules/oppiestationutil'

eatglobal: init [D:/SteamLibrary/steamapps/workshop/content/1066780/1969145006/res/scripts/eatglobal_v2_26.lua] (Version 2.26)
error: error: res/scripts/laneutil.lua:72: attempt to call upvalue 'scale' (a number value)
stack traceback:
[C](-1): scale
res/scripts/laneutil.lua(72): createLanes
[string "res/models/models.zip/model/station/road/stre..." ](49): ?

crew wurde ausgeloest
Hessie James  [author] 18 Jan, 2020 @ 12:57pm 
@Earth Defence Force! It craches your Game. This statement isn't really helpfull. Whats the error message? If you have Problems please post the last 10 lines from the stdout.txt.
Earth Defence Force! 18 Jan, 2020 @ 12:45pm 
For some reason this crashes my game, so can't use it.
Schubii10 18 Jan, 2020 @ 10:42am 
Super darauf habe ich gewartet super Arbeit weiter so😂
Vanta 18 Jan, 2020 @ 10:23am 
Cool, danke!
finnr 18 Jan, 2020 @ 8:42am 
@Vatti1231 In Assets, look at the screenshot below.
Vatti1231 18 Jan, 2020 @ 5:43am 
Wo finde ich das Depot?
finnr 18 Jan, 2020 @ 4:52am 
@funker This works absolutely fine and looks awesome. Made a screenshot.
@Hessie James Thanks for including the auxiliar tracks, makes it very easy to align the tracks inside the building. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1972083412
funker 18 Jan, 2020 @ 4:20am 
Doesn't work. Unsubbed.
Arthur125rus 18 Jan, 2020 @ 4:05am 
Rails are built through the building. Place an invisible depot inside (or several) - and the asset will work! And with the help of a magnet, you can even make people go to work here.
Alt-Ctrl 18 Jan, 2020 @ 1:48am 
Wow!
jama3211 18 Jan, 2020 @ 1:38am 
@Banoon Well, category is station so I think it works
Banoon 18 Jan, 2020 @ 1:15am 
This is only an asset right? Or is this a working depot too?