Cities: Skylines

Cities: Skylines

Sedona Salmon Modular Rocks 1K
14 Comments
Greyflame  [author] 10 Mar, 2020 @ 6:01pm 
@Steris Nice! I'm glad you were able to get it sorted. I'm fine with you uploading your versions, more options for people can't hurt :)
Sterls 9 Mar, 2020 @ 9:13pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018506947

It worked!

Thanks again.
Do I have permission to re-upload these when I convert them? Or should I keep them private?
Credit to you and IceKazim, of course.
Sterls 7 Mar, 2020 @ 10:38am 
Thanks! I'll try it when I have an afternoon.
Greyflame  [author] 6 Mar, 2020 @ 9:41pm 
It's not too bad a process, Steris. Basically, you want to extract the terrain conforming assets using map tools, then create a new asset using one of the non-conforming rocks as a template, then uploading the model you just extracted.

Map tools is ... complicated, but if you're just extracting an asset it's not too hard to use. You load the asset in the asset editor, open Mod Tools using CTRL-E, then "show edited prefab" > "full dump." That will put the mesh and textures in your Import folder, ready to turn into a "new" asset.
Sterls 5 Mar, 2020 @ 11:12pm 
@Greyflame
Apparently PO doesn't like terrain conforming assets.

How hard would it be to make the arches non-terrain conforming? Is it something a noob (me) could do?
Sterls 4 Mar, 2020 @ 11:23pm 
Maybe it is the smoothed edges? The taller obelisk like rocks in this collection seem to work fine.
Greyflame  [author] 4 Mar, 2020 @ 10:43pm 
@Sterls I haven't used PO before, so I'm not even sure where to begin ... my only guess is that it miiiight have something to do with smoothed edges? I'll hop over to PO and see if anything jumps out, but that mod is kind of above my head so I doubt I'm going to figure much out >_<
Sterls 4 Mar, 2020 @ 9:49pm 
Or not, I think it is an major issue with PO, some vanilla assets have the same issue. Who knows though?
Sterls 4 Mar, 2020 @ 9:19pm 
Any chance you could look into Procedural objects compatibility for theses? When I convert them they don't seem to render. The mesh appears if the object is selected but no textures.

It would be alot of fun to be able to resize these, they would make great mountain tops or large cliffs.
Sterls 25 Jan, 2020 @ 4:03pm 
I'm in no rush. Quality takes time. I do appreciate the fact that you are making complete sets for each texture variation :)
Greyflame  [author] 25 Jan, 2020 @ 2:18pm 
I appreciate the input! It's not quite at the top of my rock to-do list but I'll try to get to it soon :)
Sterls 25 Jan, 2020 @ 1:22pm 
Looking forward to it.
I vote something greener, like one of the greens you have already used. I think the red/green contrast looks really cool.
Greyflame  [author] 25 Jan, 2020 @ 11:40am 
Thank you @Steris! I am planning to do the vanilla cliffs in this set. A mossy version is on the table as well, I just haven't decided how to color the moss/grass for this set. I'm not sure whether to match the red of the default ground texture or go for something greener.
Sterls 25 Jan, 2020 @ 9:54am 
Will you be making Sedona Vanilla cliffs and a mossy Sedona Mossy Modular rocks as well? I love the work you have done. Really breaks up the landscape in the game and makes it visually interesting.