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You would need to add Keels in the bottom of her hull (The blocks)
but I also want to see her under sail, I listened to the Bluenose song on repeat for this entire build.
beyond that the devs have told me how they would not added alot of things due to their complexity, they have since added many of them, i wouldn't take their word for much.
I work on the replica (Bluenose II) and I've built the bluenose II in the game. If you ever want I can share mine with you, but I wont release it on the workshop until some of the game mechanics are improved so I can make her sail.
“ Bluenose: by Stan Rogers https://www.youtube.com/watch?v=vo1IvV6qAWY ”
Fair Seas and fallowing winds.
Wind is an important feature for the aircraft. Flying in a headwind is very different from a tailwind. Most notable effect is for the helicopters, as if they attempt to hover during high winds, it will slowly push the aircraft. Some more modern helicopters can counter this, however.
Ships also are affected. Sailing with high winds will produce high waves, and combined with a poor design can and probably will sink a ship. In addition, sailing with the wind to port or starboard, it may have a higher risk of tipping the ship over.
Believe it or not, wind can actually affect submarines and sea wrecks. Winds can create strong currents, which can sometimes be difficult to get out of, sending your ship off course. Heading straight into wind for all vehicles will increase the amount of fuel consumed. (Although the effect is less noticeable in land-based vehicles.)
Mission Editor tutorial^
It's so great creation of yours im in awe. What a ship!
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