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Rapporter et oversættelsesproblem
if this mod works as standalone mod, it definitely needs ammo safety and ammo refill. but it can be solved by your item drop bonus mod or that m60 fix mod.
if this mod works with your gun collectors lite mod or double primary mod, it can auto refill itself (as a good bug ofc) when switching guns. so ammo safety and ammo refill is no need in this case.
Btw I also just finished testing, & the ammo of m60 turret here isn't affected by m60 real ammo. So it's a custom ammo from this mod, & m60 mods that can make m60 refill ammo probably can't refill this turret. The easiest way to solve ammo refill would be making the ammo count connect to certain gun other than m60 (for example, rifle), then, load the ammo data of that gun when m60 is installed. So, anytime the rifle is refilled, ammo data of rifle will be transferred to m60 turret to replace the m60 turret custom ammo.
- "hPlayer.IsAlive" = "!hPlayer.IsDead()"
- "!hPlayer.IsAlive" = "hPlayer.IsDead()"
Replacing "IsAlive" with "IsDead" will fix that bug.
No for some reason it just stops working. Even if you check "!ammo" it still shows a lot of it.
Mega Horde
incoming.
Very nice for Survival maps
300 ammo is perfect
like using the commands with !
maybe you could make it like a sniper support, put him with a looooong range and ammo and high damage, but with some slow rate of fire, like a bolt action reload, it would be a cool little thing ngl