A Hat in Time

A Hat in Time

The Shrine of Fire and Ice
22 Comments
Kirbutt 23 Sep, 2022 @ 11:23am 
Section 4's falling in the lava cube part is badly designed. This game's own camera options and angle does not allow you to look directly down, a thing that you are able to do in BotW. Something that the puzzle needs you to do. You are stuck killing yourself over and over again by jumping down the pit hoping you do not get hit by the lava blocks, getting hit anyways, getting stuck in the damage taken animation unable to fix your position and dying.
Boo Bro 9 30 Aug, 2022 @ 9:35pm 
why does it say theres a dye and hat flair in this mod i didnt find any collectables
Chaoxufurwa 31 Mar, 2022 @ 6:10pm 
Fairly impressive first mod. Found pausing for a second fixed the long load times. Anyway, here are my main issues with the level.
1. The lava fall section felt cheap. Even when I eventually found out there was a hole that I could fall down to get through it without falling, there was that overly foggy water area that killed you if you were too slow.
2. The mafia bots initially seemed like a neat idea, but then they started shooting lasers from the sky, whilst becoming invulnerable and dealing damage if you hit them with anything. Kinda unfair.
3. Some of the puzzles here were kinda just, not interesting. They were mainly, bring a box to a spot, use it, get another box, rinse and repeat until done. The combination lock area was cool though just because it was more of an actual puzzle.
4. More of a minor thing, but there was a fair bit of just traversing empty space to get to the next puzzle/encounter/whatever. The level just seemed big for the sake of being big.
allergic to deathwish 28 Feb, 2022 @ 5:54am 
Is this mod really contains dye and flair?
Than how can i get them?
Kirby 5 Aug, 2021 @ 1:56pm 
Enric, you do realize copyright strikes don’t work here right? Copyright only happens if a mod was a copy of another mod
enricoluchiari 23 Jul, 2021 @ 8:39pm 
badi leveu, diz copy zeldah breff ovi de wuild not stonks bro (Bad level, this level copys TLoZ breath of the wild) :sans:
QQDZ 21 May, 2021 @ 9:07pm 
good!!
BlueDucky 19 Jan, 2021 @ 9:00pm 
This mod has potential, but it needs work. The levels feel unnecessarily huge with big empty space. The lava drop feels extremely cheap, since the camera does not cooperate at all. I had to use the Glide Badge to finish it because I couldn't see where to fall.
In addition, the Mafia Bots, while a cute enemy design in concept, is completely broken to fight. Their attacks, while telegraphed, give you no time to react. Specifically, the Snatcher Laser causes you to take counter damage, even with a projectile weapon, and since this counter is instantly active, it is not fun to fight. This made dealing with a horde of them a complete chore, as even trying to hit all of them at once would just result in being spammed with lasers. Forcing a player to use a hit-and-run strategy isn't fun.

I did enjoy the combination lock level, but every other level felt like I was just using the boxes as a means to an end, which is exacerbated by the gigantic walking distance to make with carrying a box.
Alotofcam 6 Jan, 2021 @ 8:03pm 
For those who cant post the level (The Block Combination Level) here is a short guide on it (The unintended path probably - https://youtu.be/kVTiO-jYWOo
VahidSlayerOfAll 13 Dec, 2020 @ 2:24pm 
pausing and unpausing fixes the black screen between levels, the mod looks amazing but gameplay wise its a little dull. the worst part was trying to get down the lava shoot and not being able to see where to fall. died 8 times
zakaraz 5 Nov, 2020 @ 2:18pm 
This level is a series of unfortunate mistakes. BotW shrines were exploitable due to the mechanics of the game, allowing for creative or unintentional completion methods, but this mod appears to lack an intended path. I was at a loss on what to do in each room and carrying a box through a teleporter can cause sequence breaks that break the solution. Additionally teleporters left me on a black screen until entering and exiting the menu to start the next sequence. The antagonist seemed irrelevant (unless they are a recurring character from a previous mod I'm unaware of) and the mafia that follow him, while creative, are buggy and populated in unnecessary locations or numbers.
Lai 27 Oct, 2020 @ 4:14am 
I stuck at the third part with many buttons around. I got the right pattern but I can't find a way to stop the cube from falling down to the void
devonrv 12 Sep, 2020 @ 9:54pm 
You should add a sign before the robo-mafia letting the player know that the only time they'll damage the player when attacked is when they're glowing. I thought they were invincible at first and ended up sequence-breaking that room by doing the Shiny Slushie Falls manouver. By the way, I also encountered the bug where the next room wouldn't load unless I paused and unpaused.


Siveen 31 Mar, 2020 @ 11:20am 
Ohhey you just got a shoutout from the official AHIT account on Twitter.
So, yeah, that's nice.
LaughenMan 12 Feb, 2020 @ 7:12am 
Only way I could consistently get each room to load in fairly quickly was to pause and unpause
Ridley12, Knight of God 26 Jan, 2020 @ 2:07pm 
Never mind, I just used a badge from another mod to do trial and error. Also, what does H.A.T.S. stand for? It was really weird to find a set outfit with that abbreviation on it.
Ridley12, Knight of God 25 Jan, 2020 @ 4:53pm 
I have a quick question: So, I got to a room in the shrine where there are really, REALLY hot cubes. I think I need the paraglider, don't I?
JDWMGB 22 Jan, 2020 @ 2:11am 
loads between rooms seems to take a while for some reason and it really does seem like it crashes some times
SabMods 19 Jan, 2020 @ 10:16am 
encountered a bug where after you finished the level, if you try to go play the level again, then it will send you to the ending
SabMods 18 Jan, 2020 @ 6:11pm 
Nice breath of the wild themed map
Ultra Boo  [author] 18 Jan, 2020 @ 10:38am 
Looking into it
BennyBlocker 18 Jan, 2020 @ 10:35am 
The mod crashed the game upon loading. I re-installed the mod afterwards but the same issue occured.