RimWorld

RimWorld

Rimhammer - The End Times - Magic
36 Comments
SickBoyWi  [author] 10 Apr, 2021 @ 7:51pm 
@bonejester13 - Try the newer version. This mod is for 1.0. The 1.1 and 1.2 version is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2020384442 That is likely your problem.
Bonejester13 / Elly 10 Apr, 2021 @ 4:32pm 
So uhh when I add this to my modlist, I can no longer right click to force tasks. What is causing THAT?
SickBoyWi  [author] 29 Oct, 2020 @ 6:12am 
@Asedo - Not yet, but VC and TK are on the list of factions to implement.
Nekrotik 28 Oct, 2020 @ 10:15pm 
is there necromancy ?!
SickBoyWi  [author] 1 May, 2020 @ 5:00am 
@Donovan - I looked, and didn't see it. If you're talking about the really high SecondsToRecharge, that was intentional, as a way to limit how often really powerful spells can be cast. If you disagree with those values, you can definitely change them yourself. I suggest getting on the Discord at the link above and posting in the mod-suggestions channel to get some conversation going, perhaps I can make a permanent change there should everyone agree with you. I'm open to talk and mod changes if people think they're necessary.
SickBoyWi  [author] 1 May, 2020 @ 4:55am 
@Donovan - Thanks! I'll get on that now.
Donovan 30 Apr, 2020 @ 5:02pm 
Great mod. FYI looks like a typo in Lore of Metal cool down times (25,00 - 30,000 seconds for this lore). Managed to edit them in "abilities" if anyone wants a quick fix.
SickBoyWi  [author] 12 Mar, 2020 @ 10:43am 
Harmonix 23 Feb, 2020 @ 1:19pm 
Oh, so I was using the wrong order. Thanks!
SickBoyWi  [author] 22 Feb, 2020 @ 3:18am 
@emmaneowyn -Make sure you have them in the right order: Base Rimhammer, Magic, Dwarfs, Beastmen (the last two don't really matter for order, but that's how I have them). Is that how they look for you? If you post over on the Discord, you'll get assistance much faster.
Harmonix 21 Feb, 2020 @ 5:31pm 
I've been testing mods and I started getting this error when using all of your warhammer mods simultaniously. (I've never uploaded a log before. Am i doing it right? please and thank you) https://gist.github.com/47bc05106c45214308214d5b9ff6e3ff
SickBoyWi  [author] 14 Feb, 2020 @ 11:47am 
@Trusty Patches - Yep, skaven will get the skaven lore and unique spells!
@brithiandragonbone - For sure! The lore of life will have healing. Lore of death has Steal life, which is lower level healing; I didn't want Beastmen to have too much access to healing since it isn't fluffy!
Drahsa 8 Feb, 2020 @ 6:57am 
Looks like a fine mod, hope some kind of Warhammer Lore Friendly healing spell gets added in eventually. Keep up the good work
Dingus Khan 3 Feb, 2020 @ 9:52pm 
Plauge and Ruin for me skaven boys??
:KneelingBow: good work keep it up ma dude
SickBoyWi  [author] 2 Feb, 2020 @ 5:58pm 
@knightlaw - Yeah, for some reason they take a few seconds to pop up. I messed with that for a while, but couldn't find a fix that worked and flowed well with the game.
knightlaw 1 Feb, 2020 @ 1:31pm 
nevermind figured it out. Just had to give them a minute for it to show up.
knightlaw 31 Jan, 2020 @ 8:49pm 
So magic only works for the races modded for it? It wont work with other peoples modded races?
SickBoyWi  [author] 31 Jan, 2020 @ 5:41pm 
@Darkstalker83 - The Tzaangors will likely get some powers in the future. For now, they are what they are, but it would be fitting for them to have some magic ability, so there's a place in there for that to be built on. I had a cut and paste error that mislabeled the Tzaangors. Good find! It'll be fixed with next release.
qnexmix 30 Jan, 2020 @ 5:58pm 
While just playing with this mod with the use of Prepare Carefully I came across the fact that Tzaangors tend to have a 'magic awakening' thing on them. I looked on this page but found nothing relating to that. Is there a way to allow a Tzaangor to use a specific lore or is this just place-holder? Also I noticed that for some odd reason the Prepare Carefully mod has the Tzaangors listed as Slaangors. But anyways great mods.
Ndym 30 Jan, 2020 @ 10:59am 
@SickBoyWi Cool, take it at your own pace.
SickBoyWi  [author] 30 Jan, 2020 @ 10:17am 
@Ventus - I'll test it without the Rimhammer End Times mod. It is intended to work without that, so if there's a hiccup in there, I'll iron it out.
@Ndym - I've never used Rimworld of Magic. I can put it on the list to test, and if there's something simple I can do to fix it, I'll do so. If it's a major issue, it's going to have to ride until I get some time to invest to fix mod compatibility.
Ndym 29 Jan, 2020 @ 4:31am 
@SickBoyWi Doesn't appear to be compatible with rimworld of magic. Whichever is the lower in the load order, It'll reset the progress of the other on loading a save
Vanitasius 29 Jan, 2020 @ 2:31am 
Soo it doesnt work for me without Warhammer Endtimes.
SickBoyWi  [author] 26 Jan, 2020 @ 5:32pm 
It's in the pawn's needs. There's a magic pool there.
Goldenmoose 22 Jan, 2020 @ 1:49am 
How does one check how much mana someone has?
KiTaYaC 21 Jan, 2020 @ 12:47pm 
Ok, thx u for answer
SickBoyWi  [author] 21 Jan, 2020 @ 12:30pm 
@KiTaYaC - Yes, if they're Bray Shamans. For other pawns to use the magic here, you'd have to create some custom traits for them. That will get done when I release Empire, then magic will be prevalent among humans. Also, all the other lores will get added then.
Yossarian 20 Jan, 2020 @ 5:16am 
non-player npc's that are not players
General Havoc 20 Jan, 2020 @ 4:07am 
@KiTaYaC non-player non player character?
KiTaYaC 20 Jan, 2020 @ 12:34am 
will non-player npc use it?
SickBoyWi  [author] 19 Jan, 2020 @ 5:36pm 
@Whoops! huge nuts! - It's the Rimhammer Beastmen mod that adds those other things. This mod just adds magic and gods to the Rimhammer series of mods.
Izzybee 19 Jan, 2020 @ 1:39pm 
This mod looks pretty cool. In the third photo, what mod adds such giant and nice trees? regular small ones get boring.
SickBoyWi  [author] 19 Jan, 2020 @ 8:29am 
@Zooasaurus - It is compatible with Rimworld of magic. This mod at the moment just gives magic to the beastmen in the Rimhammer The End Times Beastmen mod.
@Bot_ - Yes
AfeerasTopGuyVHS 19 Jan, 2020 @ 1:44am 
Can this work with the gun one or no?
Zooasaurus 18 Jan, 2020 @ 11:39am 
Is this compatible with Rimworld of magic?
Enginseer89 18 Jan, 2020 @ 10:41am 
Very nice!