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@corlhunk5486 - Thanks! These are a real labor of love. Please consider some Patreon support! Just a few bucks a month man!
i have waited so long to have more factions and now i can assure you that i'm very satisfied
you are doing an amazing job :) pls continue
@Xannther - I like that idea. Up the values of the allowed wealth as the herdstone upgrades. I'll make a note to put that change in. Great idea!
@Toanican - I will be adding in some of the non-visual items that may have been missed. I think beasts can already use shieldbelts and the like, but some other things may have been missed.
@Spockahontas - None of the Rimhammer mods adds pineapples, I can tell you that for sure. If you grab your error list and head over to the Discord page, we should be able to get you sorted out.
@The Really Derpy Alien - They pop up like missions.
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Tweaked wealth values for the Herd is Soft mood buff/debuff. Tweaked descriptions of armor to be consistent with shields and helms. Made beastmen immune to Food Poisoning.
@chen.mcgee - Sorry. It's too much work to break the mods apart and manage even more of them than I already am.
@Cloud - You can try the Rimhammer With Guns version of the main mod, if you want to keep the guns in. I've tested it on my side though, and both dwarfs and beasts were intended to work without the base Rimhammer mod.
@Freyn - It's both, AI and player faction. Yes, the beasts will raid dwarfs. If you're dwarfs, the beasts will raid you.
@sanyaskilpro - I agree there's some tweaking required in that exact department. Beasts will heal faster than humans, but it still hampers their ability to fight in the mean time. I will put a post on the discord about removing food poisoning. I think that might help things along.
any hints anyone
If I was to install this and play as Dwarfs, would the Beastmen raid me?
Keep up the good work either way, I enjoyed the Dwarf mod a lot :)
@Rawr - Perhaps, but I suspect that the fishing mod may require a patch on their side. I can put that on the list.
@Eichkater - Thanks!