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BUT if you want, you could put lua scripts in the servers and use the server control panel to start/stop the individual scripts.
Go to the script of the control monitor.
Change the value of the variable called ( Line 17 )
MAX_UNITS_PER_RACK
to whatever number you want (e.g. 6 to reduce it to 6 units/rows per rack).
Then simply delete the most upper unit in each rack (this means the 4 paintable signs, the 2x3 microcontroller behind them and the button + relay)
Note: the number only changes the display, it stills does the control part, but since it is not connected, nothing breaks or happens here.
make sure you copy paste the whole tower.
Try again and if it still does not work, i will make a short video.
Pony
The rule is: composite out from the control screen, then to the first tower, that tower connects to the next tower, that to the next ...... and the last tower composite out is connected to the control screen composite in.
Thats it.
If you need more help, feel free to comment again!
all the servers are chained. They talk with the monitor by a BUS system.
You can chain thousands of servers.
so i decided to create a full network stack (similar to real life IP) and the related devices:
pc, switch, router, dhcp, dns, web server, browser with simple html engine.
and if you wonder: does it work? yeah, with a 52k data transmission rate.
and if you wonder: will it run crysis? he he, wait for it...
For fire suppression they use an inert gas, not water, to surpress the oxygen in order to starve the fire. I remember working on the floor once when one of the HSM devices started burning. We were furthest from the door and thankfully I managed to extinguish it locally before the whole room suppressor kicked in. Halon was nasty.
ofc you can use it, credits are appreciated but not needed.
When your project is done, send me an url so i can add the link to this page.
Greetings, Pony
can i use this on my creation?
and ill give credit and a link when its done tho
How it says in the title: its only decorative.
And like epic_cat said: storing large piles of data in stormworks is very hard.